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  1. TuranianGhazi

    Dev Blog 09/11/17

    YESSS!!! My favorite faction (for obvious reasons are obvious)!!!! Wooot!!!!! Can't wait!!!! Finish faster or at least take pre orders or something.

    Algha jigitter! Lok'tar Ogar! For the HOOOOOORRRDE!!! My life for Aiur! My life for Turan!!!!!!

    Now, looking forward to the Aserai (Sarranid-like faction) next, my second favorite faction. Then the rest of the factions! Woot!

    Battanians look awesome for the foot archers. Lately been having much fun with Lothern Sea Guard of the High Elves of Warhammer 2 (also Wood Elves are fun but their archers aren't really the killers, it's actually the Wild Riders, but I digress) Interestingly, the Wood Elves in Warhammer lore are known as Asrai (very close to the name Aserai) haha. High Elves are Asur. Dark Elves are Druchii, but again I'm just gushing over the game I've been playing lately the most.

    I think it'd be awesome for Mount & Blade to do Warhammer fantasy or at least a mod or spin off.

    Cheers!
  2. TuranianGhazi

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    Shaping up real nicely!

    I do hope that besides the belligerent drunk (classic fan favorite), they add more Questgivers throughout Bannerlord's Calradia, like in the taverns, who dispense with many and unique quests. Also, some of these quests, I'd like to have faction-specific flavor. So for example, the pool of Khergit-specific quests will be different and unique than Swadian and so on. Of course, there should be the Generic Pool available to all factions.

    Just through the Quest system, the world of Calradia can be made vibrant. For example, I could totally see that shady guy being some spy or assassin for a rival lord or faction and who gives you a quest, task, or another.
  3. TuranianGhazi

    Anyone else feel like Attila the Hun when playing Khergits?

    Ivan Khan said:
    The secret to playing Khergits is to do what Huns did (getting back to the topic) and use hit-n-run tactics.

    Personally I like to play heavily armoured horse archer and just charge headlong into the enemy. I can normally drop 3-4 before I hit their line and then get 1-2 more as just before contact I switch to my melee arm. My favorite outfit is Masterwork Nomad bow (still looking for a MW Strong or War Bow), Khergits arrows, Balanced Elite Scimitar, Reinforced Husculars shield, with the best armour I can find. Oh, and Champion Steep Charger for a mount (you really need the speed and maneuverability).

    And, nothing, nothing, is better than dropping some enemy lord, or elite cavalry with a Parthian shot to the head when he is stupid enough to chase you.  :twisted:
    Spot on. Wholeheartedly agree with Ivan Khan on these points. The fun with Khergits is the challenge and trying to emulate the "feigned retreat" tactic, even with the shoddy AI and limited commands.

    Exactly how I play with Khergits as well. Except I've grown to like the one-handed axe to go chopping up on shields. M&B has sooo many shields on enemies, especially the annoying Rhodoks (in my view, their the worst match-up against Khergits). Nord Huscarls I'm not afraid of at all, since they can be kited indefinitely or ridden down. In WF&S, it's actually even better to be an archer - no shields and little armor on enemy forces. But that's a tad off topic.

    Also, Argeus the Paladin, JosieJ, and Temucin all present valid strats on how to best utilize Khergit troop types. Good catch there Argeus on the wrench in that setup - this Temujin wouldn't start off as a master archer, but I think for such a character, Charisma is much more important to have as large an army as possible. Also Trainer to train them up fast, abusing the relatively quick progression to Lancers and VHAs.

    What's your Khergit army compositions like? For me, 20% lancers, rest VHAs, HAs and recruits on the way to HAs or to replenish lancer ranks. With lancer majority armies, they actually take much more casualties by blindly charging in. Also, VHAs are much better for both sieging, on offense and defense, especially defense.

    Against Nords and Swadians who don't have many archers, I usually form a line of HAs and let them fire off from standing position, even on horseback, but stationary. I find that their accuracy improves substantially this way and much more enemies die off to arrow fire. I advance 10 paces forward or backward as I see fit. When the enemy is close enough, I order the lancers to crash headlong or from the sides. I mostly maneuver with the HAs, trying to hone the "hit-and-run" tactic.

    Against Rhodoks and Vaegirs (who actually have pretty strong bowmen), it is best to engage in melee faster, to keep their archers occupied.

    Against heavy enemy cavalry (Swadians, Sarranids), I just don't charge at all and instead bait them around until they're dispersed enough, from there the AI actually does a good enough job of kiting. It's just that crucial decision whether to bait that initial charge or not.
  4. TuranianGhazi

    what is the requirement for recruiting nogai?

    YAY! I'm very glad to have answered your query and to hear that it worked.

    You can increase the recruitment slot to 5 Nogai per recruitment cycle. Just keep upgrading the commanders and all buildings. I don't think it can go higher than 5, but I'm not sure about that point.

    Aaah I see now why their the "Cav killers" it's all because of their high stats skills and that long-reach sabre of 100. Hmm interesting. Thanks for sharing!
  5. TuranianGhazi

    massive slowdowns

    Vsync off helped some, but did not deflect the eventual slowdown by the 2nd or 3rd wave.

    Here's a snapshot of what happens:

    My GPU temps climb to 90+ degrees Celsius and my GPU usage climbs to nearly 100%. However, the slowdown is associated with when the GPU by itself dips down to 40% utilization and less. I guess this is just pure overheating maybe. I'll look into undervolting perhaps. However, I think it's something else.

    What is strange, this only happens with F&S and not with Warband. Meaning that I can have the same large, prolonged battle in Warband and it wouldn't do this. Also, I can run Warband stably with all high settings (100 battle size) etc. So, it's gotta be something else.

    EDIT: Just ran a similarly large Warband battle.
    GPU temps 84-90, but never near 100 degrees Celsisus like with F&S.
    GPU utilization made sense, spiking up to 60 percent and higher for the battles, than dropping down regularly, not always staying high like for F&S.
    Yep, now I'm rather baffled about this.
  6. TuranianGhazi

    what is the requirement for recruiting nogai?

    Glad to help out, Ironfall! :grin:

    Good luck on that siege! Let me know whether it works out for ya.

    I don't think the Nogai recruitment place is random (varying by game). I think it's always Izum fortress. I'll check that on a new game, just in case, for ya.
  7. TuranianGhazi

    massive slowdowns

    Allrighty, what helped a lot was decreasing the shader model to low and shadows to low.

    Testing a large battle, my troop of 338 veterans against the faction's 1045.

    Wave 1: Great performance, in battle, lowest was 28fps, mostly 42+fps. Great!
    Wave 2: Same good performance. Starts off at 33fps.
    Wave 3: SLOW-DOWN. Starts off at 23 fps, dips to 15+fps and stays there, no higher than 24fps. Only if I look away from battle, then its 33fps, but still not even 45, 60fps that was before.

    Checked my GPU usage. It was only at 30%. Shouldn't the GPU be more utilized in the thick of battle? Seems to me like a GPU or memory underutilization issue.

    Next up, will try Vsync off, doubt it will resolve the decreasing performance slowdown.
  8. TuranianGhazi

    massive slowdowns

    With it off, I hit 15fps constant lol ... So I guess, with it on, it helps my rig. Very odd that it's the opposite for ya lol

    Also, I have Vsync on ... should I get rid of it, since Max Frame Rate is already set anyways? Seems to be redundant, mebbe
  9. TuranianGhazi

    massive slowdowns

    What do you mean by "fiddle"? I have it checked, ticked on. Should I uncheck it and then check it back, to make sure it works?
  10. TuranianGhazi

    Crimean Khanate Unit and Nation Guide (Now with Pictures!)

    @Ceriy: Recruitment Specifics (Clarifications and Corrections)
    Circassians – Cherkassk, Azaq-kale. I think both of these towns can recruit Circassians. Mebbe even the small Kyzyl-yar fortress (I’ll check again next recruitment cycle).
    Nogai - IZUM fortress only ... NOT -IZMAIL- fortress. Just pointing that out. Many people were confused on this point. One easy giveaway is that IZUM fortress has a village of Nugai, right close by :wink:
    Note: Also, Izum fortress makes more sense than Izmail fortress for Nogai recruitment because most of the vassal Nogai Horde was to the east of the Crimean Khanate.

    @Cerlin: You're right, Mirza Chambuls have better bow skills. I have moved away from my expensive Tatar merc army to the Crimean faction-only army.

    I basically have two armies now:
    1. All cavalry composition: 60% Nokhor, 40% Mirza Chambul/Nogai, just like you described
    2. Balanced composition: 25% Janissary, 50% Seymen, 25% Nokhors/Circassians.
    @Defender: Right on, bro! You nailed the most heavy-hitting and best troops that the Crimean Khanate has got to offer. Still, I wonder how you can mass Janissaries? In my game, I can mass Seymens much easier than Janissaries.

    For my town garrisons, I have mostly Bajraks, not many Kapikulu.  However, I found this strategy that finds use for the Kapikulu from the wiki. Does this actually work?
    "Crimean tactics against wagon forts consists of forming a wall of flesh with its cavalry and then having their Kapikulu archers shoot over the heads of their cavalry onto the enemy while advancing, breaking into charge when the Kapikulu are close enough to overcome the bow's ranged weakness to the musket"
    Source: http://mountandblade.wikia.com/wiki/Mount%26Blade:_With_Fire_%26_Sword

    @Roach: I find that bows are even more deadlier in WF&S than in Warband, mainly because of the absence of armor and shields :wink: In F&S, tis a good day to be an archer

    @Irbis: Oh, you’re Crimean, brother? Niiice, my girlfriend is of the Nogai clan actually. I am Naiman by paternal line, and Argyn/Argun by maternal line ^_^
  11. TuranianGhazi

    massive slowdowns

    Kleidophoros said:
    Try ragdolls and number of corpses if you don't need fancy death animations and corpses everywhere.

    Thanks Kleidophoros. Number of ragdolls and corpses was one of the first things I looked out for. Currently set at 20 ragdolls and 5 corpses, I think. That is lower than average.

    Mostly, my game is very stable, 60fps (capped with both VSync and Max Frame Rate settings) on travelling map, 45fps in towns/villages, 30+fps in battles. It's just at the initial clash, it dips into the 24fps zone, which I don't like. I'm mainly battling this sudden fps drop when the initial army clash strikes.

    In WF&S, I just ran into an odd fps drop. Several enemy units were routed and were trying to escape the battlefield but glitched - continuously trying to run out of boundary but the battle not ending lol. My fps dropped to a horrendous 15fps ... yeah, this sort of bug never happened in Warband, which seems much more stable than WF&S.
  12. TuranianGhazi

    massive slowdowns

    Guys, I'm finding that turning off HDR is helping gain me about 5-10fps more, which is noticeable. My estimated performance went from 109% to 123% with HDR off, so the game is recognizing something there.

    So, I'd suggest turning off HDR. It's not such a big graphic improvement I don't think. Besides, for this type of game, I'd much rather have more troops out on the battlefield duking it out, than all of them looking spiffy.

    Any other settings which could be turned off without affecting graphics too much to improve performance?
  13. TuranianGhazi

    what is the requirement for recruiting nogai?

    Nogai horesemen are very fief-dependent. Short answer: Nogai troop is only recruitable from one particular recruitment place.

    This place is: IZUM fortress, southeast part of the map, northeast of Perekop.  NOT -IZMAIL- fortress, that you currently own.
    One easy giveaway is that IZUM fortress has a village of NUGAI, right close by :wink:
    Note: Also, Izum fortress makes more sense than Izmail fortress for Nogai recruitment because most of the vassal Nogai Horde was to the east of the Crimean Khanate.

    In my game, I only have 25-30 Nogai ... they are not easily mass recruited. I'd love to find a way how to do so, though. As you said, their stats are what makes them superior, despite their unarmored, frilly look, which is quite misleading. I'd luv to recruit them. In my game, another lord owns Izum Fortress, and he's taking his sweet time upgrading everything there, so this is my rate-limiting step in getting more Nogai (only a max of 5 per recruitment cycle). Is there any way to further increase this number? 5 seems low, 10 would have been better. It would have been better/easier if I had owned it. Any way to give away a fief I don't want and receive a fief I do want?

    Historically, the Nogai Horde pastured on the steppes northeast of Perekop, not northwest. Nogai Khan, his first name actually Isa (Jesus), was a vassal to the Crimean Khan Islam Girey I. However, he wielded such power and influence, that he was effectively a khan-maker, or king-maker, behind the scenes. This is why it makes sense that Nogai is only true political rival/claimant against the Crimean Khanate faction leader. My girlfriend is of the Nogai clan. I'm from the Naiman clan by paternal line, Argyn/Argun clan by maternal line :grin:
  14. TuranianGhazi

    Morgh's M&B WB/WFAS Editor v1.50

    Thanks for responding Morgh!

    Yeah, I figured adding in a new troop type, especially a specialty hero like a Lady or a Lord would require more scripting.

    However, changing the name/renaming an existing Lady or Lord seems to be working just fine. No glitches in romance so far. So if you're looking to just rename a Lord or Lady, this editor can do just that! Thanks Morgh!
  15. TuranianGhazi

    Battle Stutter FIXED, but now ctd on saves-->edit:found temp fix

    SkyChef said:
    Updated: The problem comes back after playing more than 4 plus hours. I just have to take 4hrs truce then.

    Agreed. No matter how many different permutations of tweaks, I can't escape this reality. After a sufficiently long time of playing, about 3-4 hrs, the next battles become real choppy. Only restarting the game fixes it.

    However, it's not the GPU or CPU termperatures for me (80-84 degrees Celsius). It's something else. I think CPU limitation to handle all those AI scripts and pathfinding, I guess. M&B's pathfinding is shoddy to begin with, then add in more actors than it can handle, voila "Oh hai there single digi fps zone" This is the best theory I've come up with. Anybody got any better ideas? Memory leak? My applications are already LAA, so that's no fix

    What seemed to help the most was setting "Maximum Frame Rate" down to 60 or 30 from the previous 120. Also having a battle size of less than 100 helps. 150 I can still do but run the risk of single digit fps zone, the lower the battle size, the less chance of the CLASH of DOOM.
  16. TuranianGhazi

    Possible fix for Warband stuttering

    Agreed. And thank you. If I'd found your post earlier, dammit!  :evil:

    I too haven't thought that it would make such a drastic change. I don't notice it much in battles, but the map travelling and overall smoothness increased. My fps is nearly constant at 60fps or 40-60fps even in busy towns. I still get the fps drop when my army clashes in the first moments against the other army. Battle size 150. Before, it used to dip into single digits fps zone.

    Here's a couple more tweaks that helped. EDIT: Guess they really didn't. So far, your original tweak (Setting Maximum Frame Rate to 60 down from 120) seems to be the most influential.

    1. Turn off Blood Effects. This ensured that now when the army clashed against the other, it was in the double digits 15+fps
    EDIT #1: Tried with blood back on. No difference. I guess the battle size is the difference. 150 is too high mebbe for my rig, going back to 100 or below 100 perhaps. I wonder how people run with higher battle sizes. I heard of 200 vs 200 battles. Their fps must dip at the initial first clash. Then, are they ok with the slow down at the start of battle, at the clash?

    2. Turn on (check) "Forced Single Threading" ... I have a dual core machine but it SEEMS to be helping, but I'm not sure. Raised that initial army clash from 15+fps to 24+fps when looking into the thickest intersectino of battle with all my and enemy dudes wading through each other.
    EDIT #2: So far, I'm testing it, that option is doing absolutely nothing positive or negative. With that option ticked/checked on, I tested by Ctrl+Alt+Del out to Task Manager, Processes, to M&BW executable, seeing is affinity ... it still was using all 4 cpus, meaning all four threads, not single threading. Therefore, this option seems to not perform as advertised.

    If you or anybody else got any more tweaks, I'm all ears  :mrgreen: Could also improve performance, since mods like 1257 AD are bound to tax my lappy even more.

    Still, I have everything maxed, at native resolution (1366x76:cool:, 4x AA, high shadows, HDR and all that jazz, battle size 150, and my estimated performance is at 102%. The only complaint really are the battles that can get bogged down.

    For reference, here's my rig. Dell Studio 1558 laptop.
    OS: Windows 7 64-Bit
    CPU: Inter Core i5 CPU M 520 @2.40 GHz 2.40GHz (Dual Core processor with 4 threads)
    GPU: ATI Mobility Radeon HD 5470 1GB VRAM
    (Latest 12.3 driver as of 4/1/2012) Core clock: 750MHz, Memory Clock: 800 MHz
    RAM: 4.00 GB (3.86 GB useable)
    OC with MSI Afterburner: Just setting fan at 100% from the get go. Keeping stock clocks. Found that raising clocks raises temperature through the roof. This way 3D games stay around 80-84 degrees Celsius, instead of 90+fps when OCed.

    Best!
  17. TuranianGhazi

    massive slowdowns

    But shouldn't "Forcing Single Threading" on a multi core machine like i7 920 and most latest machines reduce performance?

    So far, I'm testing it, that option is doing absolutely nothing positive or negative. With that option ticked/checked on, I tested by Ctrl+Alt+Del out to Task Manager, Processes, to M&BW executable, seeing is affinity ... it still was using all 4 cpus, meaning all four threads, not single threading. Therefore, this option seems to not perform as advertised.

    What helped me the most were the following tweaks, I think:
    1. Setting max refresh rate to 60. It was 120 previously. This alone made my overall map travelling crystal smooth. Jittery and stuttering before.
    2. Turning the blood effects off completely. This alone I think is making sure that the initial clash between my army and the other army doesnt send me into the single digits fps zone. Instead, I'm staying comfortably 17+fps and above now, even at the busiest intersection of battle. After that, as units start dying off and getting spread out, back to 30+ and 40+ fps where I want it.

    Here's my rig. Dell Studio 1558 laptop.
    OS: Windows 7 64-Bit
    CPU: Inter Core i5 CPU M 520 @2.40 GHz 2.40GHz (Dual Core processor with 4 threads)
    GPU: ATI Mobility Radeon HD 5470 1GB VRAM
    (Latest 12.3 driver as of 4/1/2012) Core clock: 750MHz, Memory Clock: 800 MHz
    RAM: 4.00 GB (3.86 GB useable)
    OC with MSI Afterburner: Just setting fan at 100% from the get go. Keeping stock clocks. Found that raising clocks raises temperature through the roof. This way 3D games stay around 80-84 degrees Celsius, instead of 90+fps when OCed.

    I can pretty much run everything maxed out, including 4x AA and high shadows. Estimated performance at 102%. Most of the time its 60 fps. Battles 40-60fps except that initial clash when I'm looking straiht into the thick of things, it gets to 17+fps (with forced threading or not). Before with blood effects on, the initial clash of armies made it crawl into the single digit fps. Yikes! At least I'm avoiding the single digits for the intense battles.

    EDIT: Tried with blood back on. No difference. I guess the battle size is the difference. 150 is too high mebbe for my rig, going back to 100 or below 100 perhaps.
    I wonder how people with battle sizes higher than 150. I hear a 200 vs. 200 battles. Their fps must dip at the initial first clash.

    I'm still tweaking and trying to make M&B: Warband performance better since mods like 1257 AD would no doubt add more strain. So if you have any recent tips please do tell! I've tried nearly every other tweak out there by now (set affinity of cores, priority, VM having at 5934mb)

    Best!
  18. TuranianGhazi

    Familly problem

    I was able to effortlessly edit/rename a Lady, thanks to Morgh's Editor tool. I just edited the Single and Plural name fields, nothing else, so the romance option should still be functional.  I'm wondering how modders like Othr renamed all the ladies, romanceable or not, for their mods, like for Anno 1257 where they changed most Lady names to be historically appropriate.

    Two questions:
    1. Any way to add a Lady troop type (mother, daughter, son) to Faction Leader? You've shown that it's possible for a custom faction, but is it possible for an existing faction? Also would the romance be possible with the Faction's daughter or son then?
    2. Any way to add the Lady troop type and thus romance into F&S or they are not compatible/not built in?
  19. TuranianGhazi

    Morgh's M&B WB/WFAS Editor v1.50

    Great tool Morgh!

    I was able to effortlessly edit/rename a Lady. I just edited the Single and Plural name fields, nothing else, so the romance option should still be functional.  I'm wondering how modders like Othr renamed all the ladies, romanceable or not for their mods, like for Anno 1257 where they did change most Lady names to be historically appropriate.

    Two questions:
    1. Any way to add a Lady troop type (mother, daughter) to Faction Leader? I heard it's possible for a custom faction, but is it possible for an existing faction? Also would the romance be possible for with Lady then?
    2. Any way to add the Lady troop type and thus romance into F&S or they are not compatible/not built in?

    Best!

    EDIT: Yes, Ladies are just like Lords and are considered troop type. Answered my own  noobish question. Edited the single and plural name fields of the Lady I wanted to rename and it seems to work. Now testing whether the romance is still functional.
  20. TuranianGhazi

    B Tutorial Other How to change the back color of a banner/heraldic armor

    What I do is pick a color, then stick with the same color hexadecimal number for both my custom banner AND for editing my save game so then they both match up.

    Earlier, I would create a custom banner with one color and then try to match it up when I'm editing my save game. The result is close, but much more of a guessing game.

    So this way, I just use any online site like the one below to choose a color, find out its hexadecimal enumeration and then just stick with it for BOTH my custom banner color AND my Editing my save game, so they both agree.

    Any color picker site like this works wonders: http://www.colorpicker.com/
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