But shouldn't "Forcing Single Threading" on a multi core machine like i7 920 and most latest machines reduce performance?
So far, I'm testing it, that option is doing absolutely nothing positive or negative. With that option ticked/checked on, I tested by Ctrl+Alt+Del out to Task Manager, Processes, to M&BW executable, seeing is affinity ... it still was using all 4 cpus, meaning all four threads, not single threading. Therefore, this option seems to not perform as advertised.
What helped me the most were the following tweaks, I think:
1. Setting max refresh rate to 60. It was 120 previously. This alone made my overall map travelling crystal smooth. Jittery and stuttering before.
2. Turning the blood effects off completely. This alone I think is making sure that the initial clash between my army and the other army doesnt send me into the single digits fps zone. Instead, I'm staying comfortably 17+fps and above now, even at the busiest intersection of battle. After that, as units start dying off and getting spread out, back to 30+ and 40+ fps where I want it.
Here's my rig. Dell Studio 1558 laptop.
OS: Windows 7 64-Bit
CPU: Inter Core i5 CPU M 520 @2.40 GHz 2.40GHz (Dual Core processor with 4 threads)
GPU: ATI Mobility Radeon HD 5470 1GB VRAM
(Latest 12.3 driver as of 4/1/2012) Core clock: 750MHz, Memory Clock: 800 MHz
RAM: 4.00 GB (3.86 GB useable)
OC with MSI Afterburner: Just setting fan at 100% from the get go. Keeping stock clocks. Found that raising clocks raises temperature through the roof. This way 3D games stay around 80-84 degrees Celsius, instead of 90+fps when OCed.
I can pretty much run everything maxed out, including 4x AA and high shadows. Estimated performance at 102%. Most of the time its 60 fps. Battles 40-60fps except that initial clash when I'm looking straiht into the thick of things, it gets to 17+fps (with forced threading or not). Before with blood effects on, the initial clash of armies made it crawl into the single digit fps. Yikes! At least I'm avoiding the single digits for the intense battles.
EDIT: Tried with blood back on. No difference. I guess the battle size is the difference. 150 is too high mebbe for my rig, going back to 100 or below 100 perhaps.
I wonder how people with battle sizes higher than 150. I hear a 200 vs. 200 battles. Their fps must dip at the initial first clash.
I'm still tweaking and trying to make M&B: Warband performance better since mods like 1257 AD would no doubt add more strain. So if you have any recent tips please do tell! I've tried nearly every other tweak out there by now (set affinity of cores, priority, VM having at 5934mb)
Best!