Search results for query: *

  1. Titan357

    Mod idea collection: I want this mod.

    usnavy30 said:
    Mod.link? What is Lords and Realms about? And nice idea.

    http://forums.taleworlds.com/index.php/board,120.0.html
  2. Titan357

    Signature Images / Loading Screens (Preview)

    NICK.ALTMAN said:
    FinnishKnight said:
    Cool mod, will there be an warband version

    There will be no version of this mod for Warband.

    Not ever never ever? Even if someone else does the work?

    Also, I really think that guy from that "other" mod really did you all wrong, this was the best mod I played for M&B.
  3. Titan357

    Mod idea collection: I want this mod.

    I want to see Lords and Realms ported from M&B vanilla to Warband.
    Is this possible? Nick would have to ok it I assume.
  4. Titan357

    Backspace key causes graphical error.

    Duh said:
    You made a mistake. Be sure to paste it over your old text files.
    I see what I did wrong.jpg.

    Thanks!
  5. Titan357

    Backspace key causes graphical error.

    Windyplains said:
    I downloaded the patch, I extracted it inside the floris 2.54 folder.
    I still get the error.
  6. Titan357

    Minor patch - Backspace tactics menu

    This did not fix it for me.
    This fixed it for me.
  7. Titan357

    Backspace key causes graphical error.

    I looked around a bit, (not too hard though) and did not find a answer. When in a battle (any battle) and I press the "Backspace" key my screen pulls up like a scroll (like if you opened the character menu) yet its blank with only the little mini map and troop orders. Pressing backspace again...
  8. Titan357

    Some questions.

    Windyplains said:
    Titan357 said:
    The rebel option seems to be gone now, I have taken 4-5 castles and 2 towns and have been refused rights to rule any of them so far.
    That shouldn't be the case and if so is a bug.  You took these castles by yourself?  If you took it as part of a campaign you generally won't get an option to rebel if it isn't given to you.
    All by my self, no campaign. Just me and my army.
    I took them, they got awarded to someone else then the nords took them back. I took them back (again) and was denied (again) so I moved to Suno and took it, then Uxhaul. Was denied again.
    Then the Nords took Suno back and the Khergit Khanate took Uxhaul.
    So, I got fed up with taking the places only to loose them again.

    Its so silly, the AI is much improved, but sometimes it takes a day or two before a castle/city is awarded to someone and its left mostly unguarded by then.

    I may cram a few more men in my only castle and prepare to rebel against my faction after the marriage.
    Got to go rescue the count first though (again).
  9. Titan357

    Some questions.

    I have some questions. The rebel option seems to be gone now, I have taken 4-5 castles and 2 towns and have been refused rights to rule any of them so far. While the rest of the faction sits around and does nothing. I was hoping I could rebel someway with out loosing my only castle, and...
  10. Titan357

    Support

    Starting new log file.
    Version:  1.153

    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 2437MB/4094MB
    -- CPU: AMD Phenom(tm) II X6 1055T Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 6 ( Speed: ~2809MHz / ~2809MHz / ~2809MHz / ~2809MHz / ~2809MHz / ~2809MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 7900 Series
    - Texture Memory: 745 ( Available Texture Memory: 722 )


    Processing Ini File {
    Module_name =  Floris
    Num Hints =  12
    Setting Map Min X =  -180.000000
    Setting Map Max X =  180.000000
    Setting Map Min Y =  -145.000000
    Setting Map Max Y =  145.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Module Resource  min_env_materials
    Loading Module Resource  min_bui_materials
    Loading Module Resource  min_fac_materials
    Loading Module Resource  min_fla_materials
    Loading Module Resource  min_gui_materials
    Loading Module Resource  min_itm_materials
    Loading Module Resource  min_map_materials
    Loading Module Resource  ext_itm_materials
    Loading Module Resource  exp_bui_materials
    Loading Module Resource  exp_env_materials
    Loading Module Resource  exp_gui_materials
    Loading Resource  barrier_primitives
    Loading Resource  test
    Loading Resource  shaders
    Loading Resource  simple_primitives
    Loading Resource  uimeshes
    Loading Resource  helpers
    Loading Resource  pictures
    Loading Resource  ui_server_filter
    Loading Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Module Resource  min_gui_overview
    Loading Module Resource  min_gui_particle_meshes
    Loading Module Resource  min_gui_particles_2
    Loading Module Resource  exp_gui_interface
    Loading Resource  ani_attacks
    Loading Resource  ani_attacks_single
    Loading Resource  ani_crouch_down
    Loading Resource  ani_death
    Loading Resource  ani_defends
    Loading Resource  ani_equip_arms
    Loading Resource  ani_human_mounted
    Loading Resource  ani_jump
    Loading Resource  ani_kicks
    Loading Resource  ani_lady_stand
    Loading Resource  ani_lancer
    Loading Resource  ani_low_walk
    Loading Resource  ani_man_cheer
    Loading Resource  ani_man_walk
    Loading Resource  ani_onehanded
    Loading Resource  ani_parry_attack
    Loading Resource  ani_poses
    Loading Resource  ani_run_forward_left_right
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_run_p
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_strikes
    Loading Resource  uni_strikes3
    Loading Resource  ani_throw_stone
    Loading Resource  ani_turn_man
    Loading Resource  ani_twohanded
    Loading Resource  ani_walk_backward
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_wedding
    Loading Resource  uni_defence
    Loading Resource  uni_equip
    Loading Resource  uni_fistswing
    Loading Resource  uni_jump
    Loading Resource  uni_lord_stand
    Loading Resource  uni_sideways
    Loading Resource  uni_stances
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Module Resource  min_mov_skeletons
    Loading Resource  custom_banner
    Loading Module Resource  min_fla_banners
    Loading Module Resource  min_fla_banners_default
    Loading Module Resource  min_fla_flags_vertical
    Loading Resource  arabian_castle
    Loading Resource  arabian_houses
    Loading Resource  arabian_props
    Loading Resource  arabian_village
    Loading Resource  destroy
    Loading Resource  doors
    Loading Resource  dungeon
    Loading Resource  food
    Loading Resource  gatehouse
    Loading Resource  interior_thirsty_lion
    Loading Resource  interiors_a
    Loading Resource  interiors_arabian
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  interiors_d
    Loading Resource  interiors_steppe
    Loading Resource  object_b
    Loading Resource  object_c
    Loading Resource  object_meshes
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  scene_small_tavern
    Loading Resource  ship
    Loading Resource  square_keep
    Loading Resource  stone_houses
    Loading Resource  valleyProps
    Loading Resource  viking_houses
    Loading Resource  wall_meshes1
    Loading Resource  workshops
    Loading Module Resource  min_bui_general
    Loading Module Resource  min_bui_pavise
    Loading Module Resource  exp_bui_castle
    Loading Module Resource  exp_bui_churches
    Loading Module Resource  exp_bui_fake_houses
    Loading Module Resource  exp_bui_siege_engines
    Loading Module Resource  exp_bui_town_houses
    Loading Module Resource  exp_bui_village_houses
    Loading Module Resource  exp_bui_general
    Loading Module Resource  exp_bui_swadia
    Loading Module Resource  exp_bui_vaegir
    Loading Module Resource  exp_bui_nord
    Loading Module Resource  exp_bui_rhodok
    Loading Module Resource  exp_bui_sarranid
    Loading Module Resource  exp_bui_player_faction
    Loading Resource  object_bodies
    Loading Module Resource  min_fac_beards
    Loading Module Resource  min_fac_body
    Loading Module Resource  min_fac_face
    Loading Module Resource  min_fac_hair
    Loading Module Resource  min_fac_jewellery
    Loading Resource  armors_new_heraldic
    Loading Resource  heraldic_armors
    Loading Resource  tableau_shields
    Loading Module Resource  min_itm_animals
    Loading Module Resource  min_itm_armors
    Loading Module Resource  min_itm_books
    Loading Module Resource  min_itm_boots
    Loading Module Resource  min_itm_cloths
    Loading Module Resource  min_itm_dresses
    Loading Module Resource  min_itm_gauntlets
    Loading Module Resource  min_itm_helmets_civilian
    Loading Module Resource  min_itm_helmets_war
    Loading Module Resource  min_itm_horses_normal
    Loading Module Resource  min_itm_horses_war
    Loading Module Resource  min_itm_instruments
    Loading Module Resource  min_itm_shields
    Loading Module Resource  min_itm_trade
    Loading Module Resource  min_itm_weapons_axe
    Loading Module Resource  min_itm_weapons_blunt
    Loading Module Resource  min_itm_weapons_ranged
    Loading Module Resource  min_itm_weapons_spear
    Loading Module Resource  min_itm_weapons_sword
    Loading Module Resource  ext_itm_armors
    Loading Module Resource  ext_itm_cloths
    Loading Module Resource  ext_itm_dresses
    Loading Module Resource  ext_itm_gauntlets
    Loading Module Resource  ext_itm_helmets_civilian
    Loading Module Resource  ext_itm_helmets_war
    Loading Module Resource  ext_itm_horses_normal
    Loading Module Resource  ext_itm_horses_war
    Loading Module Resource  ext_itm_shields
    Loading Module Resource  ext_itm_weapons_axe
    Loading Module Resource  ext_itm_weapons_blunt
    Loading Module Resource  ext_itm_weapons_ranged
    Loading Module Resource  ext_itm_weapons_spear
    Loading Module Resource  ext_itm_weapons_sword
    Loading Resource  scene_encounter_spot
    Loading Module Resource  min_env_terrain_borders
    Loading Module Resource  min_env_map_trees
    Loading Module Resource  exp_env_grass
    Loading Module Resource  exp_env_objects
    Loading Module Resource  exp_env_snow_trees
    Loading Module Resource  exp_env_trees
    Loading Module Resource  min_env_skyboxes
    Loading Resource  map_icon_meshes
    Loading Resource  map_icons_c
    Loading Module Resource  min_map_icons

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  unsupported
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  42709
    Finished All...

    Lets see how this does, I would have never figured this out without your help.
    Thank you!

    Edit,
    Everything is working great now.
  11. Titan357

    Support

    Ill know if that fixes it in 10 mins.

    Thanks for the help!

    Edit,
    How do I move my save game?
  12. Titan357

    Support

    Ok, ill try that. What about my sound. I am still missing combat sounds.

    I checked again and made sure, steam is not set for compatibility mode, nor is Warband.
    its very strange that it would limit me to 1 gig.

    I suppose it will be easy to move my save game over? Never done that before.

    So I can re D/L the game, install floris again and then move my save. Right? Ill have to reconfigure battlesizer.
  13. Titan357

    Support

    No the box for compatibility mode is not checked, I check steam (app) in the X86 folder and then I checked WB as well.
    its strange, I am not sure what the next step is. Can I bypass steam and run WB directly?

    What if I delete the RGL log?
  14. Titan357

    Support

    Duh said:
    Rgl log? Its good that you made a detailed report, but the rgl log is one of the things we definetely need (found in your warband folder).



    Starting new log file.
    Version:  1.153

    -- OS: Microsoft Windows Vista  (build 6000), 64-bit
    -- RAM: Available physical RAM: 1023MB/1024MB
    -- CPU: AMD Phenom(tm) II X6 1055T Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 6 ( Speed: ~2809MHz / ~2809MHz / ~2809MHz / ~2809MHz / ~2809MHz / ~2809MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 7900 Series
    - Texture Memory: 745 ( Available Texture Memory: 722 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Floris
    Num Hints =  12
    Setting Map Min X =  -180.000000
    Setting Map Max X =  180.000000
    Setting Map Min Y =  -145.000000
    Setting Map Max Y =  145.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  10
    Setting Skill Leadership Bonus =  15
    Setting Base Companion Limit =  40
    Setting player_xp_multiplier =  10.000000
    Setting hero_xp_multiplier =  180.000000
    Setting regulars_xp_multiplier =  120.000000
    Setting damage_interrupt_attack_treshold =  1.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  1.000000
    Setting armor_soak_factor_against_pierce =  1.000000
    Setting armor_soak_factor_against_blunt =  1.000000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Module Resource  min_env_materials
    Loading Module Resource  min_bui_materials
    Loading Module Resource  min_fac_materials
    Loading Module Resource  min_fla_materials
    Loading Module Resource  min_gui_materials
    Loading Module Resource  min_itm_materials
    Loading Module Resource  min_map_materials
    Loading Module Resource  ext_itm_materials
    Loading Module Resource  exp_bui_materials
    Loading Module Resource  exp_env_materials
    Loading Module Resource  exp_gui_materials
    Loading Resource  barrier_primitives
    Loading Resource  test
    Loading Resource  shaders
    Loading Resource  simple_primitives
    Loading Resource  uimeshes
    Loading Resource  helpers
    Loading Resource  pictures
    Loading Resource  ui_server_filter
    Loading Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Module Resource  min_gui_overview
    Loading Module Resource  min_gui_particle_meshes
    Loading Module Resource  min_gui_particles_2
    Loading Module Resource  exp_gui_interface
    Loading Resource  ani_attacks
    Loading Resource  ani_attacks_single
    Loading Resource  ani_crouch_down
    Loading Resource  ani_death
    Loading Resource  ani_defends
    Loading Resource  ani_equip_arms
    Loading Resource  ani_human_mounted
    Loading Resource  ani_jump
    Loading Resource  ani_kicks
    Loading Resource  ani_lady_stand
    Loading Resource  ani_lancer
    Loading Resource  ani_low_walk
    Loading Resource  ani_man_cheer
    Loading Resource  ani_man_walk
    Loading Resource  ani_onehanded
    Loading Resource  ani_parry_attack
    Loading Resource  ani_poses
    Loading Resource  ani_run_forward_left_right
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_run_p
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_strikes
    Loading Resource  uni_strikes3
    Loading Resource  ani_throw_stone
    Loading Resource  ani_turn_man
    Loading Resource  ani_twohanded
    Loading Resource  ani_walk_backward
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_wedding
    Loading Resource  uni_defence
    Loading Resource  uni_equip
    Loading Resource  uni_fistswing
    Loading Resource  uni_jump
    Loading Resource  uni_lord_stand
    Loading Resource  uni_sideways
    Loading Resource  uni_stances
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Module Resource  min_mov_skeletons
    Loading Resource  custom_banner
    Loading Module Resource  min_fla_banners
    Loading Module Resource  min_fla_banners_default
    Loading Module Resource  min_fla_flags_vertical
    Loading Resource  arabian_castle
    Loading Resource  arabian_houses
    Loading Resource  arabian_props
    Loading Resource  arabian_village
    Loading Resource  destroy
    Loading Resource  doors
    Loading Resource  dungeon
    Loading Resource  food
    Loading Resource  gatehouse
    Loading Resource  interior_thirsty_lion
    Loading Resource  interiors_a
    Loading Resource  interiors_arabian
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  interiors_d
    Loading Resource  interiors_steppe
    Loading Resource  object_b
    Loading Resource  object_c
    Loading Resource  object_meshes
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  scene_small_tavern
    Loading Resource  ship
    Loading Resource  square_keep
    Loading Resource  stone_houses
    Loading Resource  valleyProps
    Loading Resource  viking_houses
    Loading Resource  wall_meshes1
    Loading Resource  workshops
    Loading Module Resource  min_bui_general
    Loading Module Resource  min_bui_pavise
    Loading Module Resource  exp_bui_castle
    Loading Module Resource  exp_bui_churches
    Loading Module Resource  exp_bui_fake_houses
    Loading Module Resource  exp_bui_siege_engines
    Loading Module Resource  exp_bui_town_houses
    Loading Module Resource  exp_bui_village_houses
    Loading Module Resource  exp_bui_general
    Loading Module Resource  exp_bui_swadia
    Loading Module Resource  exp_bui_vaegir
    Loading Module Resource  exp_bui_nord
    Loading Module Resource  exp_bui_rhodok
    Loading Module Resource  exp_bui_sarranid
    Loading Module Resource  exp_bui_player_faction
    Loading Resource  object_bodies
    Loading Module Resource  min_fac_beards
    Loading Module Resource  min_fac_body
    Loading Module Resource  min_fac_face
    Loading Module Resource  min_fac_hair
    Loading Module Resource  min_fac_jewellery
    Loading Resource  armors_new_heraldic
    Loading Resource  heraldic_armors
    Loading Resource  tableau_shields
    Loading Module Resource  min_itm_animals
    Loading Module Resource  min_itm_armors
    Loading Module Resource  min_itm_books
    Loading Module Resource  min_itm_boots
    Loading Module Resource  min_itm_cloths
    Loading Module Resource  min_itm_dresses
    Loading Module Resource  min_itm_gauntlets
    Loading Module Resource  min_itm_helmets_civilian
    Loading Module Resource  min_itm_helmets_war
    Loading Module Resource  min_itm_horses_normal
    Loading Module Resource  min_itm_horses_war
    Loading Module Resource  min_itm_instruments
    Loading Module Resource  min_itm_shields
    Loading Module Resource  min_itm_trade
    Loading Module Resource  min_itm_weapons_axe
    Loading Module Resource  min_itm_weapons_blunt
    Loading Module Resource  min_itm_weapons_ranged
    Loading Module Resource  min_itm_weapons_spear
    Loading Module Resource  min_itm_weapons_sword
    Loading Module Resource  ext_itm_armors
    Loading Module Resource  ext_itm_cloths
    Loading Module Resource  ext_itm_dresses
    Loading Module Resource  ext_itm_gauntlets
    Loading Module Resource  ext_itm_helmets_civilian
    Loading Module Resource  ext_itm_helmets_war
    Loading Module Resource  ext_itm_horses_normal
    Loading Module Resource  ext_itm_horses_war
    Loading Module Resource  ext_itm_shields
    Loading Module Resource  ext_itm_weapons_axe
    Loading Module Resource  ext_itm_weapons_blunt
    Loading Module Resource  ext_itm_weapons_ranged
    Loading Module Resource  ext_itm_weapons_spear
    Loading Module Resource  ext_itm_weapons_sword
    Loading Resource  scene_encounter_spot
    Loading Module Resource  min_env_terrain_borders
    Loading Module Resource  min_env_map_trees
    Loading Module Resource  exp_env_grass
    Loading Module Resource  exp_env_objects
    Loading Module Resource  exp_env_snow_trees
    Loading Module Resource  exp_env_trees
    Loading Module Resource  min_env_skyboxes
    Loading Resource  map_icon_meshes
    Loading Resource  map_icons_c
    Loading Module Resource  min_map_icons

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  unsupported
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
    WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
    WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
    WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  35104
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    649 parties added.
    launch complete.

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
    Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    ERROR: Error on creating shaders: Out of video memory!
  15. Titan357

    Support

    XFX 7970 core edition. (3 gig card)
    AMD 1055T 2.8 ghz
    8 gigs of DDR3
    750W PSU
    All drivers up to date.
    Windows 7 64 bit.

    Warband (steam version) up to date.
    Floris mod (complete mod) up to date.
    I have read the help section, bug and crash section and more.

    I get RGL error, out of video memory and something to do with shaders.
    I have tried.
    The page file fix/VM fix.
    Tried the "hotfix" dealing with the sounds. The only thing that did was remove all combat sounds, no horse sounds or weapon sounds. Just yelling/voices and thrown weapons/music.
    tried both versions.
    tried 100 battle size.
    Load textures on demand is checked.
    I have tried single threading, no rag dolls and bodies.
    I have turned settings down to a point. I won't go any lower, I maintain a constant 60+ FPS in battles, I can't be running out of memory on Mount and Blade yet play everything else fine.  I have a 3 gig card with 8 gigs of DDR 3.

    I normally get a crash after any battle, or upon entering a battle or the market in suno. It may be 5 minutes or 2 hours in game.

    Suggestions?
  16. Titan357

    Feedback

    Waihti said:
    You are helping Diplomacy alot if you test the features and post your experiences and feeling about them here (or in a new thread if you think it's worth a discussion).

    What do you think of Diplomacy? Why do you like it, why not?
    I just got the mod the other day, waiting on TOR to come out.
    I love the mod, it adds some nice features, but I wish there was a setting to hire more than 50 troops using the recruiter.
    I can hire 10 (I tweaked it with tweak M&B) to 30 at each village, and while having the option to pass that step when I am busy fighting for the nords is nice, two rounds of 50 is kind of low.
    Can I change this easily? I am playing where kings have 400+ men and marshal's have 300+.
    Most normal lords have 200+ and I nromally take 150-210 with me.

    I have no Idea how the training works though, because my recruiters always get killed before they get back.
    Can anyone give me a short run down?

    I liked joining a family too!
    The added tax master is neat.
  17. Titan357

    Best difficulty settings

    JollySam said:
    What do you think are the best difficulty settings to play with? I'm looking for a challenging game, while not so hard that its impossible to get through without exploiting its loopholes.

    Thanks alot,
    JollySam
    The best setting is the point where you have fun, but still have a challenge.
    That point is different for everyone, I stopped playing games on ultra hard max settings because its not a epeen contest.

    Just try to find that point where its fun awhile still rewarding, thats why games have adjustable setting.
    I used to play on a mostly vanilla game or vanilla mod, but now I use tweak M&B and some custom ini tweaks to enjoy mt game more than I ever have.
  18. Titan357

    What video card would handle over 100 units on screen?

    Bolkonsky said:
    I'd recommend a GTS 450 tbh.  Your whole rig's gonna need upgrading eventually, if you don't want the 6870 bottlenecking, so I wouldn't get it if you didn't plan to upgrade everything at once.  Also, it's very power-efficient.

    the 57-70/5770 is not going to be a bottle neck, and is slightly faster (if not just equal) to the GTS 450 while in the same price range.

    The 5770 is about $10 more then the GTS 450 and it should outperform (or equal) the GTS 450 while still using the same or less power.

    I have to say that i start looking at the 400 series i thought the power consumption was higher. Good news.
    Does anybody know a website where we can compare prices and specs of different cards. I only know websites with specs or prices, no both.
    Just google it.

    You can read this if you want, or just look at the charts.
    The ATI is red and the GTs is green.
    AS you can see the ATI takes less power (runs a bit hotter) and still equals out out does the GTS.

    The Nvidia will scale better with a dual card set up, but you won;t have a dual card setup, so the ATI is clearly the better choice.
    Its not my opinion, its the benchmarks, and thats is that.

    The ATI will consume less power, but run a bit hotter while still providing a better value for the money you spent.

    http://www.legitreviews.com/article/1422/14/
  19. Titan357

    What video card would handle over 100 units on screen?

    Edward B. said:
    Titan357 said:
    You dont have to get a 5870 or a 6870, why not try a 4870? I think you can get by on one of those, I used to have one and you should be ok for 200 ish battle size.
    You can get a 4870 1gig really cheep.

    I use this PSU btw
    http://www.newegg.com/Product/Product.aspx?Item=N82E16817139006

    Here, will this video card work for you?
    its seems pretty soild, its a 1Gig card and I am sure you can get 100 maybe 200+ with this on low detail.
    http://www.newegg.com/Product/Product.aspx?Item=N82E16814150448

    Just make sure you have the correct slot for the video card.

    I don't think that video card is really much of a step up from the 8800 GTS that I have now. I'm looking at the other cards, because they look like they'd be a significant improvement.

    I think (feel free to do your own comparison) that it will provide a larger gain than what you think.
    Lets take a look.

    HD 5750
    PCI Express 2.0 x16 Vs PCI Express x16

    The 5750 has a faster core clock 700 Vs 500.

    Almost twice the amout of ram, 1gig of DDR5 Vs 512 of  DDR3


    Here is a comparison for you.
    http://www.hwcompare.com/1362/geforce-8800-gts-g92-vs-radeon-hd-5750-1gb/

    Not only should the 5750 be faster (take fallout 3 on very high settings) then the 8800 GTS by about 30% its also less power hungry than the card you have now.

    Nvidia is very bad for power hungry cards.


    Its not a complete blow out, but I think you would see a good deal of improvement with the 5750, why not look at a 5770 as well?

    Here,
    http://www.newegg.com/Product/Product.aspx?Item=N82E16814150447&cm_re=5770-_-14-150-447-_-Product

    Now the 5770 is still less power hungry than the current card you have while providing a across the board preformance gain.

    http://www.hwcompare.com/1203/geforce-8800-gts-g92-vs-radeon-hd-5770/

    Take a look at the 5770 then, I think it could be the best bet for you, and its only $134.XX.
     
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