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  1. [M] EGWarband 0.80 beta

    EGWarband is a multiplayer mod based on the Expanded Gameplay III mod for Mount&Blade. It redesigns the factions to be more unique and aims to make combat more varied and faster paced, while maintaining a good balance required for fun multiplayer. A more detailed description of the ideas behind...
  2. EGWarband

    EGWarband is a multiplayer mod based on the Expanded Gameplay III mod for Mount&Blade. It redesigns the factions to be more unique and aims to make combat more varied and faster paced, while maintaining a good balance required for fun multiplayer. A more detailed description of the ideas behind...
  3. Work on next version. Make suggestions.

    I've dusted off my M&B and decided its time to put together a new version of the mod. I'll post the changes and additions here as I make them, and when I've decided the list is long enough to warrant a new version, I'll release it. The main things I want to work on is try to fix or reduce the...
  4. Best melee weapon class

    Which type of melee weapons do you find most useful, or use most often, taking damage type, strength requirements, and speed into account? The question is to help me make adjustments for next version.
  5. Your Favourite Weapon?

    What is your favourite weapon in the mod?
  6. Frequently Asked Questions

    Frequently Asked Questions How to use combat abilities and what do they do?   Press N in town or in battle for details. Press M for more information on the mod. Tactical use of combat abilities best suited to your situation and character type are an essential tool in beating the odds and...
  7. New Starting Character design

    Hi guys, I plan to add 2-3 new starting characters to the mod, but haven't yet thought about them. If you have a good idea for one, please post here (starting attributes, skills, weapon proficiencies, and a few words about starting equipment and playstyle). Some guidelines: -Not similar to any...
  8. A way of getting Item properties?

    Hi guys, does someone know a way to get item properties like damage/range/speed in the module system? for example if a particular variable takes items as values, how can I then get the damage of that item in another variable? I'm guessing there are slots for this? Thanks!
  9. Screenshots and Video [EG III]

    Screenshots and video thread! level one barbarian vs six bandits http://www.youtube.com/watch?v=LHfdzhiwoVk foot melee combat demo http://www.youtube.com/watch?v=ShSoZamkHh8 video montage http://www.youtube.com/watch?v=iwpz5II25T0
  10. Factions

    Factions discussion
  11. Starting Characters

    This thread is for discussion of starting haracters, good ways to develop them, and your general feedback on the subject. images from next version of the mod
  12. Increasing players skill limits

    Hi guys, can someone please tell me how player skill limits are increased, or point me in the direction of the code where I could look it up? thank you very much!
  13. EGIII Development (v0.95e PATCH)

    Version 0.95e PATCH http://www.mbrepository.com/file.php?id=733 - New Game Required This patch is based on the excellent patch 0.95d made by Rongar and includes all of his improvements and most of the changes. You can see them here: http://forums.taleworlds.com/index.php/topic,72594.0.html...
  14. OSP Kit Combat Combat Abilities

    COMBAT ABILITIES KIT These are the combat abilites I wrote, and think they add a something to the combat dynamic and help balance things between foot and mounted player characters. Some are old, the rest are new. Feel free to use, modify, adapt, improve in your game or mod. If you'd like to test...
  15. Combat Abilities

    this thread is for feedback and suggestions on combat abilities
  16. Is there way to check for mounted agents? Is there a 'no loot' flag?

    Hi guys, I remember there being an item flag that would not allow it to be looted when a troop carrying it is killed. Does someone know what it is? Thanks!
  17. Expanded Gameplay III v0.95

    Мод v0.95 (290МБ): https://www.mbrepository.com/file.php?cid=1&id=576 новые версии будут выходит как маленькие патчи Вот небольшая видео демка пехотного боя: http://www.youtube.com/watch?v=ShSoZamkHh8
  18. Expanded Gameplay III (Download v0.95e)

    Mod Download (version 0.95e): http://www.mbrepository.com/file.php?id=576 future updates will be released as small patches PATCH to 0.95e and Changelog http://forums.taleworlds.com/index.php/topic,62296.0.html foot melee combat demo http://www.youtube.com/watch?v=ShSoZamkHh8 video montage...
  19. OSP Code Combat Battle Morale code and instructions

    This is the code and instructions for the battle morale system that I developed. I post it here to make it easier for anyone who might like to use it. Currently a fifth version of the system is implemented in my mod and I find it adds a lot of variety to the battles as well as new tactical...
  20. [EG II] TALES OF HARDY ADVENTURERS

    TALES OF HARDY ADVENTURERS This thread is for characters who play the game on full difficulty and realistic saving. Their life is brutal, and progress -- difficult. If you'd like to share or discuss the progress of your character, his spectacular victory in battle, his ingenious...
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