Chel
Master Knight
Mod Download (version 0.95e):
http://www.mbrepository.com/file.php?id=576
future updates will be released as small patches
PATCH to 0.95e and Changelog
http://forums.taleworlds.com/index.php/topic,62296.0.html
foot melee combat demo
http://www.youtube.com/watch?v=ShSoZamkHh8
video montage
http://www.youtube.com/watch?v=iwpz5II25T0
The Expanded Gameplay III mod is a sequel to the Expanded Gameplay II mod, which was created for beta version of Mount&Blade. As such, it retains the ideas from EGII which I still find good, and has new ideas of its own. EGIII is not created as a port of EGII to the new version of Mount&Blade but is being written from Native M&B.
The mod has several goals. How well they are achieved is up to you to judge and help improve with your suggestions.
Firstly I wanted to replace the old M&B items that I was very used to seeing everywhere (like falchion, leather jerkin, plate armor), add new items and create a new stylish look for all the troops and factions. So the mod contains many great new items created by the community and redesigned factions to give each one more of a unique personality. It also has some new minor factions and troops that were first introduced in Expanded Gameplay I or II.
Secondly I wanted to bring the combat engine of Mount&Blade closer to its full potential. I find that the troops and items in Native M&B can be adjusted with stats to create a more exciting combat atmosphere where AI troops behave more intelligently, pose more of a threat to the player, keep you on your toes, and generally make things a lot more interesting. To make the battles even more dynamic this mod introduces combat abilities for the player to use. They add a certain tactical element to the battles and also play a role in different character development routes.
Thirdly I wanted to make choices of character development direction, character equipment, party composition, and play strategy to be more dimensional and less linear than in Native, where a Heavily Armored Mounted Archer with a large weapon is the most powerful combination and most characters will gravitate towards it. In this mod the choices between footman or mounted character, archer or thrower, mace or sword, light armor or heavy armor, large party of weaker troops or smaller party of stronger troops are all more viable and as a result gameplay is deeper. This is achieved with completely and carefully redone item stats, varied starting characters, introduction of combat abilities that depend on different attributes, design of AI troops, redesigned armor behaviour, introduction of charm items. Because this mod also allows the player character to die, the choices you make do matter.
I also want to improve the behaviour of AI troops on the battlefield and make it more varied than rushing towards the enemy. The AI troops already fight better and more intelligently thanks to increased parameters, and their behaviour can be affected by the player using certain combat abilities. Furthermore, I would like to design more of a collective strategic AI behaviour. A simple start to this that is already implemented is squad-like behaviour initiated by elite AI troops that keeps the troops from scattering and being picked off one by one. I would like to introduce more things in this direction.
Lastly, I want to implement a storyline that will be moved along with quests and passing of time in-game that would allow the player 'beat the game', or perish in trying. This is planned and will hopefully be added in the future. As an example of what I mean, in Expanded Gameplay II mod the overarching quest for immortality played this role, was very difficult to complete and doing it forced the character to play through the whole game.
P.S.
I also recommend Adorno's excellent Ambient Sounds to replace music
http://forums.taleworlds.com/index.php/topic,55978.msg1449255.html#msg1449255
and your favorite enviroment textures
http://forums.taleworlds.com/index.php/topic,36914.0.html
or
http://forums.taleworlds.com/index.php/topic,41739.0.html
CREDITS:
Rongar
Diabelica
Jedediah Q
gutekfiutek
SWUP Team
Highlander
HardCode
James
JaGeR
Ursca
Aquil
Luigi
Zaro
Raz
Even
Gluck
Llew2
MartinF
RRaptor
Octoburn
dHErblay
D'Sparil
fisheye
Pope
Seff
maw
Dindi
punkt
Bismark
Vilhjalmr
NCrawler
wildhorse
Eisenhouwer
silverkatana
MAXHARDMAN
GandalftheGray
Septa Scarabae
The Mercenary
NICK.ALTMAN
Eisenhouwer
hotcobbler
-IYI-O-R-T-