Can Taleworlds design a feature better than a mod with their 100 man company and 3 plus million sales?
Mods to look up for TWs:
Freelancer
Custom troop
Improved garrison
Diplomacy mod
And if you are wondering, Rebellions, the barber, and prison break I do not consider better than these.
Just as the title says:
In my first hour of gameplay (why am I even playing this game?) there have been 5 rebellions in major cities in the game, not sure how immersive it is to see Sargot and other major towns owned by rebels in the first 15 minutes. There's no rhyme or reason to why any of...
I want control of my army until after the battle is over? Where's the DEV that designed this stupid crap? Come on here and defend this design decision. I want to hear what logical nonsense is presented. It's time to start calling these people out on their bullcrap.
Who wanted to not be able to...
So it has been over a year in EA since TW began their tinkering with this game, which has mainly consisted of fixes for bugs introduced and various minor adjustments. What workshops are more profitable this go round lol? Seriously, there are dozens of mods with better content than this team has...
If you all are going to keep this % for battles that the player is involved in, you have to have a bigger pool of companions. There's simply not enough companions, this makes no sense.
Took a castle for my kingdom, went to play the board game with an NPC and it is bugged. After the AI makes its first move I cannot move my pieces anywhere on the board and have to forfeit the game. I should be able to move the piece to the center. Tried this same game multiple times and had the...
Allows establishing Knighthood Chapters in settlements across Calradia, Elite troops from one of ten Chapters that can be upgraded and employed.
Also adds a new Culture, Kingdom, Wanderers, and Many new items.
Optional enhanced Settlement Icon mod...
Not sure if this the same bug as the "teleporting bug?"
My family members will teleport off to another place each time I place them in my castle. They don't return and I have to go to a random destination again and again to attain them.
This clutters the whole game up and makes even testing a playthrough difficult because the towns are filled with 100s of these weapons. It saves every single one of them and it drives me crazy. Can it at least be moved up the priority list?
Obviously one cannot give an order to a created clan party member to assist the player in a siege. The inability to have this function means that the player must first own a castle and be a tier four level clan in order to fight properly in sieges. This effectively makes the player have to...
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