A problem unique to the beta. It is separate from the caravan changes.Ah ok, appreciated. So this is a bug newly introduced to beta 1.2.0 or is it also in stable 1.1.0?
A problem unique to the beta. It is separate from the caravan changes.Ah ok, appreciated. So this is a bug newly introduced to beta 1.2.0 or is it also in stable 1.1.0?
Thanks for the reply. Now can I ask how did you guys not notice this after testing it for 20 mins?xdj1nn said:
New playthrough with e1.2.0 and it seems that the economy is broken... Every town is sitting on 3 gold
We are working on a fix for that. It should come SoonTM.
Speak for yourself. I do. There needs to be more variety in the early game farming instead of just looters + easy tournaments (from broken combat AI). More tier 1 unit variety, not relying on 1-2 ways to get money but forces you to be resourceful in time and decisions.Why nerf looter farming? No one likes this change.
Allow us to simulate looter/low tier fights without casualties again, it was a great farming method. Or allow it via perk on Tactics.
Speak for yourself. I do. There needs to be more variety in the early game farming instead of just looters + easy tournaments (from broken combat AI). More tier 1 unit variety, not relying on 1-2 ways to get money but forces you to be resourceful in time and decisions.
Troops and combat AI are still unbalanced, maybe even worse in this new branch.
I should not, on the hardest difficulty settings, be able to breeze through Battanian Heroes in a tournament, as a low level character. And watchmen shouldn't be dropping veteran infantry in three hits. The enemy attacks, I block, i counter attack and hit until they're dead. It's like none of them know how to sustain blocking during a fight now. The combat is too easy and it's quickly knocking the fun out of the game.
However a couple things that really need tweaked before making it to stable, IMO:
- Combat AI
- I know developer officially responded it is being worked on
- Would honestly like to see it reverted to pre 1.1 if it doesn't get a tweak before 1.2 makes it to stable
Well 6 looters killed 3 troops in my 60 men army out of which 1 was vlandian sharpshooter and other was fion champion..ridiculous
I fear auto resolving with looters so much now
(+1)Nice patch, but I think defender AI needs to be fix as well especially when the main gate has been destroyed, also, I hope combat AI can be improve in next patch
(+1)Siege towers still don't seem to work properly. If anything they seem to be working worse now? Previously the middle ladder would be almost always used. But now they seem even more glitchy?
(+1)So bugs in the beta so far....
1. Baby fighters in some units
2. Towns with no money
3. Auto resolve not working corectly
(+1)game crashed during a siege just as my siege towers got to the walls and my troops were ready to climb. clearly the patches need patching....
P.s yes I have sent in a crash report.
(+1)My special 2H sledgehammer blunt-dmg polearm is now a falx with cut? ?
(+1)(perk system need update)I really dont get it, how hard it is to fix simple perks like +3 arrows? Seriously? Thats really hilarious that they are playing around with caravans but cant fix those small and simple things. Half of the perks, especially low tier do not work. You're just leveling up to click empty buttons in skill list.
(+1)(bugy smithy experience gaining)Ya I noticed the same thing. I would craft multiple very high difficulty weapons multiple times and not a single xp gain.
(+1)Why is my enemy (enemy lord, lady or king) sitting,living in my city
(+1)(this is not bug but, yeah game need to be more creative about source of income)Speak for yourself. I do. There needs to be more variety in the early game farming instead of just looters + easy tournaments (from broken combat AI). More tier 1 unit variety, not relying on 1-2 ways to get money but forces you to be resourceful in time and decisions.
Fully agree +1 This. I hope we get a hotfix for this ASAP!!! Its DEFINITELY THE BIG BUG/ISSUE under this Patch!It seems they are patching stuff without even thinking of what the knock on effect is of these patches. Now that they've made caravans a bigger target its having some sort of effect on all cities going bankrupt and a constant lack of weapons now aswell.
Also they're patching stuff and not even telling us... case and point the auto resolve with looters is now killing my high tier units. I mean what they heck did they change to make that happen.
I've given up on caravans. I'm not spending 15k on bandit bait. It's ridiculous now, makes money for a little bit then I see oh medical skill going up oh captured nice.
You shouldn't lose caravans at all. They should just go into red if they travel through warring lands so if there's too much war going you disband it yourself.
It seems there's no point getting caravans anymore, they're just a huge drain on your economy - ruining caravans ruins the town's economies, therefor also making trading irrelevant. If you can't trade, you can't get enough money for caravans, and if caravans are useless, all you got left is killing looters.
To top it off, even though I win literally every tournament I play, it's even hard to sell the helmets I get because it takes 1/3rd of the town's money, if they have any at all, giving me no economical boost. It's really only good for the renown bonus, and nothing else. So I completely ignore all tournaments.
I do however have better performance and much less crashes, which I like.
And - like everyone else - #BringBackTheBetterAI
You shouldn't lose caravans at all. They should just go into red if they travel through warring lands so if there's too much war going you disband it yourself.
Honestly, I did 2 save games, had 2 caravans in each putting in a few hours into each save game. None of the caravans brought anything but negative income, bar the first week after creation.No, if you never lose caravans you get an infinite income that stacks from many caravans, eventually you will get stupid income a day.
I think the solution here is to give us the ability to protect caravan routes... patrols dedicated to eradicating bandits/hideouts? Don't build caravan routes with a lot of bandits/near territory of faction at war.
If we can control a safe route for our caravans, then they may survive more.