This needs a fix. It's just the turn rate really, I don't think AI will look that much more stupid if it could just turn a bit faster, or if it took a step back when you're rotating around it.
This.
Honestly, I did 2 save games, had 2 caravans in each putting in a few hours into each save game. None of the caravans brought anything but negative income, bar the first week after creation.
I'm not captain or anything, but I know at least 4, perhaps 5, players that won't play at all, and considering the roster size, I guess we won't play.Scar said:
We have to consider the actual damage though, to get some perspective.OliESC said:
raw_damage = (bow_damage + arrow_damage) * (archery_wpf * 0.01 * 0.15 + 0.85) * (min(power_draw, difficulty + 4) * 0.14 + 1) + strength / 5.0
So you get, from a (strongbow + barbed arrows) vs (nomad bow + barbed arrows) - in other words, Vaegir archer vs Sarranid archer
52.25 = (23 + 2) * (150 * 0.01 * 0.15 + 0.85) * (6 * 0.14 + 1) + 14 / 5
43.20 = (20 + 2) * (150 * 0.01 * 0.15 + 0.85) * (5 * 0.14 + 1) + 15 / 5
potential damage - armor value * soak factor
armor_soak_factor_against_pierce = 0.65
So since the potential damage only changes with distance (more distance = slower projectile), we can do an experiment:
Damage - Leather Armor * 0.65
So you get:
37.30 = 52.25 - (23 * 0.65)
vs
28.25 = 43.20 - (23 * 0.65)
31.45 = 52.25 - (32 * 0.65)
then:
55 = 31.45 * 1.75
vs
22.40 = 43.20 - (32 * 0.65)
then:
39.20 = 22.40 * 1.75
use_secure_connection = 0
max_number_of_connections = 16
scn_multi_scene_11 multi_scene_11 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000030015f2b000350d4000011a4000017ee000054af
0
0
outer_terrain_plain
Shields also close and open faster with a higher shield skill. Rhodok shields would, with a high enough skill, open up as fast as an old kite shield, if they have like 8-9 in shield skill (as an example).Fietta said:
if damage > (shield_resistance * module_ini_shield_penetration_factor + module_ini_shield_penetration_offset):
go through shield and reduce damage by 40-60%
Remove bowsMatt_ said:
"This will not kill the game", they said.PepperKP said: