Archers were still perfectly effective in those tournaments.
Fietta said:I mean mikstura today proved at how valuable archers are in 6v6 on factions like sarranid and vaegirs. Matafiks and Blade got like 30 kills between them, double headshot kills left, right and centre. I'd even say to nerf archers in 6v6 as they're unable to get pushed because you wouldn't want to risk any players since very man counts.
Somehow changing the prices of javs on nord cav would be nice but I guess you can't do that without a module as you'd not be able to display the new price.
Apollo~ said:Fietta said:I mean mikstura today proved at how valuable archers are in 6v6 on factions like sarranid and vaegirs. Matafiks and Blade got like 30 kills between them, double headshot kills left, right and centre. I'd even say to nerf archers in 6v6 as they're unable to get pushed because you wouldn't want to risk any players since very man counts.
Somehow changing the prices of javs on nord cav would be nice but I guess you can't do that without a module as you'd not be able to display the new price.
I watched the stream, from my point of view being an archer. Wolfpack just allowed them to shoot without, even most of the time attempting to stop them. If you want archers to be less effective you need to PUSH them otherwise they will free shoot and poof people will get killed. Also, Mata and Blade are really good archers not many can perform like them. Most teams in 6 v 6 try to avoid using archers never mind use 2 even on vaegirs.
Sebe said:Apollo~ said:Fietta said:I mean mikstura today proved at how valuable archers are in 6v6 on factions like sarranid and vaegirs. Matafiks and Blade got like 30 kills between them, double headshot kills left, right and centre. I'd even say to nerf archers in 6v6 as they're unable to get pushed because you wouldn't want to risk any players since very man counts.
Somehow changing the prices of javs on nord cav would be nice but I guess you can't do that without a module as you'd not be able to display the new price.
I watched the stream, from my point of view being an archer. Wolfpack just allowed them to shoot without, even most of the time attempting to stop them. If you want archers to be less effective you need to PUSH them otherwise they will free shoot and poof people will get killed. Also, Mata and Blade are really good archers not many can perform like them. Most teams in 6 v 6 try to avoid using archers never mind use 2 even on vaegirs.
Easier said than done. You start pushing them and turn around for a millisecond cos of a cav warning and plöp 2 headshots is all i remember from that match :p
I'd even say archer is stronger in 6v6 compared to 8v8, missing shots just gets punished harder.OurGloriousLeader said:Archers were still perfectly effective in those tournaments.
Or just learn to walk zigzag when you see archer aiming at your feet. All archers have some foot fetishesOliveran said:For Sarranid it might be good to increase the shield skill. Anyone getting footshot as Nords, Rhodok or Swadia should learn to look a bit more downwards (straightforward, "0 degrees", doesn't cover the feet). You can literally cover both head and feet as Nords, Rhodok and Swadia. Vaegir I'm unsure, but I recall it being possible to cover everything but the edge of the back foot when standing still.
Also, an important note: Whilst moving forward, your feet move outside of the shield cover. Standing still, you can't be footshot as Nords (assuming you hold the correct angle), but walking forward you will, no matter if the shieldskill is 5 or 1000, risk being footshot anyway. Although it requires both timing and hitting the correct foot, any sidestepping or slowing down prevents it.
OliESC said:to fix javs and awlpikes too a mod is needed. Without mod there's no way to fix it properly.
We have to consider the actual damage though, to get some perspective.OliESC said:Calculations
raw_damage = (bow_damage + arrow_damage) * (archery_wpf * 0.01 * 0.15 + 0.85) * (min(power_draw, difficulty + 4) * 0.14 + 1) + strength / 5.0
So you get, from a (strongbow + barbed arrows) vs (nomad bow + barbed arrows) - in other words, Vaegir archer vs Sarranid archer
52.25 = (23 + 2) * (150 * 0.01 * 0.15 + 0.85) * (6 * 0.14 + 1) + 14 / 5
43.20 = (20 + 2) * (150 * 0.01 * 0.15 + 0.85) * (5 * 0.14 + 1) + 15 / 5
potential damage - armor value * soak factor
armor_soak_factor_against_pierce = 0.65
So since the potential damage only changes with distance (more distance = slower projectile), we can do an experiment:
Damage - Leather Armor * 0.65
So you get:
37.30 = 52.25 - (23 * 0.65)
vs
28.25 = 43.20 - (23 * 0.65)
31.45 = 52.25 - (32 * 0.65)
then:
55 = 31.45 * 1.75
vs
22.40 = 43.20 - (32 * 0.65)
then:
39.20 = 22.40 * 1.75
Oliveran said:Calculations
OliESC said:Strong Bow isn't thaaat much stronger than Nomad Bow either, including all arrows and stuff Nomad Bow does 46,32 damage and Strong Bow does 52.25 Everybody can decide for themselves, but I'd say that's not worth the price and not worth the lower speed.
Nomad Bow always was a good Bow too. It totally depends on your personal play style. And it's still good cause it didn't get nerfed. And btw often you rather need 4 shots to kill an enemy.Hero_of_Ferelden said:OliESC said:Strong Bow isn't thaaat much stronger than Nomad Bow either, including all arrows and stuff Nomad Bow does 46,32 damage and Strong Bow does 52.25 Everybody can decide for themselves, but I'd say that's not worth the price and not worth the lower speed.
Strong bow is currently the only viable bow for Vaegirs. It often takes 3 body shots to kill enemy inf with the other 2 bows.