As the competitive side of the community knows, There's been a problem trying to balance out the classes and different aspects of the game, lot of debate about what to change and how. I don't think that forcing anyone to install a module in order to play is viable or logical, but instead people should be able to just join in and play on Native without reestrictions. With that being said after speaking with some well known players, we have set some changes in common that will be tested and recalibrated on future small patches until we find the best approach. Keep in mind that non-client changes are limited to stats, not involving proficiencies, can't edit damages, prices or anything that would force players to download a new module.
This changes are gonna be tested in an upcoming 6v6 tournament, but its time for the community to set in common ground, this stat changes should be used in Matchmaking[Which should always share aswell all settings of the tournament being played at the time], which already agreed to, and all tournaments(Despite format) to come, which involves mainly 8v8 and 6v6 as there's people interested in hosting in both formats which may colive initially as 5v5 and 8v8 did in the past.
Original Native Stats before Comunity Patch
Hope that people deliver some feedback specially after playing with those changes, which shouldn't be that noticable but again, better to take slow steps for the perfect balance than to break the meta entirely favouring certain classes, buffing or nerfing too much some compared to others.
About the Competitive current state of the scene, after reading about the 8v8 or 6v6 discussion and some facts on the matchmaking thread, I guess that throwing in some information here should help to coordinate things. There's people interested both in hosting 6v6s and 8v8s, and they both will happen likely at similar times through the next months, which may turn into a problem on the long run, but for now they should be free to try and determine efficient formats with common settings including applying of the stat patch in both areas. I'll likely host an upcoming 6v6 test tournament with format being optimised and settings being recalibrated from WWC to stablish this scene, and to finally see if some of the stuff being tested at the moment actually works(With this i target the Gold System, which is literally impossible to determine if it works or not without it being implemented on matchmaking for people to test out different upgrades and learn how it rolls), some maps may also be tested on this test 6v6, but again not 100% sure if i'll host it in the end.
This changes are gonna be tested in an upcoming 6v6 tournament, but its time for the community to set in common ground, this stat changes should be used in Matchmaking[Which should always share aswell all settings of the tournament being played at the time], which already agreed to, and all tournaments(Despite format) to come, which involves mainly 8v8 and 6v6 as there's people interested in hosting in both formats which may colive initially as 5v5 and 8v8 did in the past.
Original Native Stats before Comunity Patch
Swadia
Crossbow +1 power strike to (3)
Crossbow +1 athletics (5)
Vaegirs
Archer -1 power draw (6)
Archer +1 power strike (1)
Infantry +2 shield skill (4)
Cavalry +1 Athletics (1)
Nords
Cavalry +1 shield skill (2)
Cavalry -2 Power Throw (1)
Infantry -1 power strike (4)
Infantry -2 power throw (2)
Rhodoks
Infantry +1 shield skill (6)
Cavalry +1 riding skill (5)
Crossbow +1 power strike (3)
Crossbow +1 athletics (5)
Sarranids
Cavalry +1 power strike (3)
Cavalry +2 athletics (2)
Infantry +2 shield skill (4)
Archer +1 athletics (4)
Archer +1 power strike (1)
Crossbow +1 power strike to (3)
Crossbow +1 athletics (5)
Vaegirs
Archer -1 power draw (6)
Archer +1 power strike (1)
Infantry +2 shield skill (4)
Cavalry +1 Athletics (1)
Nords
Cavalry +1 shield skill (2)
Cavalry -2 Power Throw (1)
Infantry -1 power strike (4)
Infantry -2 power throw (2)
Rhodoks
Infantry +1 shield skill (6)
Cavalry +1 riding skill (5)
Crossbow +1 power strike (3)
Crossbow +1 athletics (5)
Sarranids
Cavalry +1 power strike (3)
Cavalry +2 athletics (2)
Infantry +2 shield skill (4)
Archer +1 athletics (4)
Archer +1 power strike (1)
Hope that people deliver some feedback specially after playing with those changes, which shouldn't be that noticable but again, better to take slow steps for the perfect balance than to break the meta entirely favouring certain classes, buffing or nerfing too much some compared to others.
About the Competitive current state of the scene, after reading about the 8v8 or 6v6 discussion and some facts on the matchmaking thread, I guess that throwing in some information here should help to coordinate things. There's people interested both in hosting 6v6s and 8v8s, and they both will happen likely at similar times through the next months, which may turn into a problem on the long run, but for now they should be free to try and determine efficient formats with common settings including applying of the stat patch in both areas. I'll likely host an upcoming 6v6 test tournament with format being optimised and settings being recalibrated from WWC to stablish this scene, and to finally see if some of the stuff being tested at the moment actually works(With this i target the Gold System, which is literally impossible to determine if it works or not without it being implemented on matchmaking for people to test out different upgrades and learn how it rolls), some maps may also be tested on this test 6v6, but again not 100% sure if i'll host it in the end.