Oh! I have to test this! Thx!Realistic Weather
Adds rain/snow, fog and dust storms which affect movement speed, ranged weapon accuracy, AI shooter error and moralewww.nexusmods.com
Oh! I have to test this! Thx!Realistic Weather
Adds rain/snow, fog and dust storms which affect movement speed, ranged weapon accuracy, AI shooter error and moralewww.nexusmods.com
Thank @order_without_power it's his mod.Oh! I have to test this! Thx!
Yeah, but nice from to you to post the link hereThank @order_without_power it's his mod.
Thanks but no thanks. In my age I deserve it to be integral part of the game. I had my time with modding (and not solely this game) like 15 yeras ago.Realistic Weather
Adds rain/snow, fog and dust storms which affect movement speed, ranged weapon accuracy, AI shooter error and moralewww.nexusmods.com
>defeat gang in alleyOr when you fight some thugs and clear an area, have the option to take control of it. Just the most simplistic version of the idea, something at least.
They didn't fix the issue. They just lowered the daily checks and added a big negative score for player. That is it. The bug I reported here is still not fixed. The bug is known as support says but for some reason they didn't fix it.For people having trouble with lords defecting. I posted an update video today listing Sargot, Marunath, and I had Lycaron as an issue. Can you see the patter, I missed it and had to be pointed out by comments. They are all capitals (leaders start with them). If that is the case then it narrows down the problem and also lets you know that all you need to do is hold the capitals for yourself and you wont have an issue
@Dejan @SadShogun @Duh_TaleWorlds
Can´t say i´m surprised, at this point i just hope for them to fix the worst issues before release. And that i can find some good mods so i don´t feel like i totally wasted my money.They didn't fix the issue. They just lowered the daily checks and added a big negative score for player. That is it. The bug I reported here is still not fixed. The bug is known as support says but for some reason they didn't fix it.
That probably is what I was thinking of. If 'criminal enterprises' is the same as the crime system. So there's some hope of more gang gameplay?I very much doubt that. Maybe you are referencing my post where I explain the crime system that is in the game? If not, please let me know where this claim was made, so I can look into a correction. Ownership of alleys is a separate matter to the crime system and it's clearly not yet in the game.
Pretty much.That probably is what I was thinking of. If 'criminal enterprises' is the same as the crime system. So there's some hope of more gang gameplay?
for more immersion and less crime rating, station troops from the cities culture which you cannot recruit when you have crime rating>defeat gang in alley
>Dialog box says: "Now you are in control of this alley. Would you like to station your own men here to start a thieving operation? Your men will steal from the locals here to make you money, at the expense of increasing your Crime rating, and lowering the security and prosperity of the town. Yes/No"
>If you agree, a menu comes up like the hideout menu, requiring you to deposit any 10 troops. (Alternately they could use the prisoner/garrison style menu)
>The new criminal enterprise works like a workshop, is listed in your owned workshops, but unlike a workshop it has no economic inputs or outputs to keep balancing simple; just makes you money
Done. Now Crime Rating is an actual relevant mechanic and TW aren't liars.
It would all use pre existing systems. Based on what we've seen Bloc do, Taleworlds could knock this over in a day.
I just had a clan who owns a town defect to the khuzaits. The Khuziats have no fiefs. Previously I had repeatedly tried on a old save where vassals were defecting and was happy they seem to not defect anymore. I'm very disappointed to see one defect now on this new campaign.
- Removed the wealth component for AI’s settlement value score calculation to make defection decisions more meaningful.
- Decreased the AI's daily defection consideration chance to prevent AI clans from defecting to AI factions from the player's faction. (This is a temporary solution. We will continue to improve the defection feature and AI's defection score calculation.)
The fact that they're hoarding grain is good imo, armies can last longer without starving. The slow movement could be easily solved by making AI parties buy pack animals and horses and keep them in their parties, surely.3) AI lords hoarding grains so they travel super slow
Aye. I notice that when I give clan parties horses for weight and upgrades, their instinct is to sell them right away, even if they're rich.The fact that they're hoarding grain is good imo, armies can last longer without starving. The slow movement could be easily solved by making AI parties buy pack animals and horses and keep them in their parties, surely.
Not difficult to do either:Aye. I notice that when I give clan parties horses for weight and upgrades, their instinct is to sell them right away, even if they're rich.