I think that you are spamming that thread a little too much.
We get it, you are passionate about your suggestion, but this is a little much.
It's a reply thread.
Often when I read a comment and see that the same questions are always running in the fanbase, I reply by saying the same things written in the thread.
It may sound like spam, but it's not.
It is the alternative to writing a long, articulate response comment that leaves nothing to chance and that would end up really clogging up an entire page.
So do you think I should just copy and paste what is written on it and fill in a sheet?
or link you to the thread giving some clue about the content, so that the rest of the readers can continue on the current page without seeing that my comment takes up the entire space?
I simply opted for the less redundant option.
The problem is that you have this perception that someone inserts a link because in life they have nothing to do but spam things.
I have other things to do and I wrote the threads I wrote with the idea that:
"I write what I have to write, in the clearest and most complete way possible, so that I don't have to repeat the same things a thousand times in the comments, but with forgetfulness, inaccuracies and errors".
What I ask myself is: "Are the readers interested in a discussion in which you really want to hear an argument or do you just want to exchange inconclusive opinions?".
Because I see more memes and complaints than suggestions that are not simple variations of parameters that have already been retouched N times first in one direction and then in the other, just because twisting them does not solve the problem.
Short comments, no one who really wants to understand the other's idea, who doesn't make the effort to simulate in mind what the implementation of a given idea would be like, and if it has small errors, doesn't make the effort to seek a solution to that idea. 'error.
We always look for the easy way without taking into account that it can be cyclical and inconclusive and therefore we respond with short comments, which do not go into detail, at the heart of the problem and which propose a solution that has already been adopted many times and that has not worked. and that it cannot work without compromising that partially spoils the gaming experience.
I do not post those links in discussions where the context does not provide them as a "reply comment".
If we talk about economics I insert my thread on the economy, if we talk about the armor system, give I insert the appropriate thread.
And if we talk about mechanics that someone proposes, I tend to suggest improvements and if necessary or appropriate I suggest some threads I wrote that can be joined independently.
As you can read from the threads I posted it in (avoid filling the pages, which in theory should be appreciated):
1) armor-properties
2) just-nerf-ranged-damage-by-30
3) spears-feel-weak-and-unsatisfying
Where I put the thread on the armor system just because it would be my answer as a suggestion to the simple "nerf this, buff this", which I think is a spin around the problem without ever solving it.
4) unexpected-mechanic-depth-from-mordhau.
In which I first suggested a change to the thread presenter's suggestion to ensure that the mechanics are consistent with mount and blade, balanced, well thought out and use assets already in the game, and that the community interested in the core game may like it.
After that I inserted the link related to the step-dodge (movement mechanics) as well as to this armor system but only as a possible balance (for the same reasons explained in the thread and elsewhere in the comments).
I repeat: if I were to answer explicitly, it is true that you would not even see a link, but you would see the page clogged with a comment of mine that practically, in addition to responding to a comment in a proactive way (unlike many who are offensive, do not even read and ask the speaker of a thread to go back to play elsewhere ...) copy and paste the text of the suggestion thread I wrote, simply because I would suggest what I have already suggested, as an alternative to what the thread speaker proposes .
Actually I have another thread to finish, about sieges, but I stopped finishing it because I realized it's not worth it, since nobody really cares about reading something more complicated than a "nerf this, buff this".
The fan base doesn't care (I understand that those who have other things to do in life may not have the time and energy ... but I don't rush them, they've been there for months), and probably the developers don't care just because the fan base doesn't give any feedback on something they don't want to read.
So I just answer a with 1 lik of 2 lines instead of instasing the page.
I apologize for not filling the page and not suggesting "nerf this, buff this".
We comment on everything: on memes, on how others write, on why others write ... but if I insert a thread in which I talk about what we should talk about and without clog everything up, ah I commit the sin.
Often when I read a comment and see that the same questions are always running in the fanbase, I reply by saying the same things written in the thread.
It may sound like spam, but it's not.
It is the alternative to writing a long, articulate response comment that leaves nothing to chance and that would end up really clogging up an entire page.
So do you think I should just copy and paste what is written on it and fill in a sheet?
or link you to the thread giving some clue about the content, so that the rest of the readers can continue on the current page without seeing that my comment takes up the entire space?
I simply opted for the less redundant option.
The problem is that you have this perception that someone inserts a link because in life they have nothing to do but spam things.
I have other things to do and I wrote the threads I wrote with the idea that:
"I write what I have to write, in the clearest and most complete way possible, so that I don't have to repeat the same things a thousand times in the comments, but with forgetfulness, inaccuracies and errors".
What I ask myself is: "Are the readers interested in a discussion in which you really want to hear an argument or do you just want to exchange inconclusive opinions?".
Because I see more memes and complaints than suggestions that are not simple variations of parameters that have already been retouched N times first in one direction and then in the other, just because twisting them does not solve the problem.
Short comments, no one who really wants to understand the other's idea, who doesn't make the effort to simulate in mind what the implementation of a given idea would be like, and if it has small errors, doesn't make the effort to seek a solution to that idea. 'error.
We always look for the easy way without taking into account that it can be cyclical and inconclusive and therefore we respond with short comments, which do not go into detail, at the heart of the problem and which propose a solution that has already been adopted many times and that has not worked. and that it cannot work without compromising that partially spoils the gaming experience.
I do not post those links in discussions where the context does not provide them as a "reply comment".
If we talk about economics I insert my thread on the economy, if we talk about the armor system, give I insert the appropriate thread.
And if we talk about mechanics that someone proposes, I tend to suggest improvements and if necessary or appropriate I suggest some threads I wrote that can be joined independently.
As you can read from the threads I posted it in (avoid filling the pages, which in theory should be appreciated):
1) armor-properties
2) just-nerf-ranged-damage-by-30
3) spears-feel-weak-and-unsatisfying
Where I put the thread on the armor system just because it would be my answer as a suggestion to the simple "nerf this, buff this", which I think is a spin around the problem without ever solving it.
4) unexpected-mechanic-depth-from-mordhau.
In which I first suggested a change to the thread presenter's suggestion to ensure that the mechanics are consistent with mount and blade, balanced, well thought out and use assets already in the game, and that the community interested in the core game may like it.
After that I inserted the link related to the step-dodge (movement mechanics) as well as to this armor system but only as a possible balance (for the same reasons explained in the thread and elsewhere in the comments).
I repeat: if I were to answer explicitly, it is true that you would not even see a link, but you would see the page clogged with a comment of mine that practically, in addition to responding to a comment in a proactive way (unlike many who are offensive, do not even read and ask the speaker of a thread to go back to play elsewhere ...) copy and paste the text of the suggestion thread I wrote, simply because I would suggest what I have already suggested, as an alternative to what the thread speaker proposes .
Actually I have another thread to finish, about sieges, but I stopped finishing it because I realized it's not worth it, since nobody really cares about reading something more complicated than a "nerf this, buff this".
The fan base doesn't care (I understand that those who have other things to do in life may not have the time and energy ... but I don't rush them, they've been there for months), and probably the developers don't care just because the fan base doesn't give any feedback on something they don't want to read.
So I just answer a with 1 lik of 2 lines instead of instasing the page.
I apologize for not filling the page and not suggesting "nerf this, buff this".
We comment on everything: on memes, on how others write, on why others write ... but if I insert a thread in which I talk about what we should talk about and without clog everything up, ah I commit the sin.