Hi everyone,
I am not sure if this has been discussed before. So far I have been really enjoying the game, I honestly think it's one of my favorite games.
Nevertheless, I want to bring up this issue that has been bothering me for some time, and it's actually something that by all means ruins the fun in the game for me.
The issue is, it's almost impossible for the player (not the AI though), to recover after suffering a substantial number of casualties.
Why?
Because unlike other games where your troops are recruited and managed in stacks or blocks, and when a block suffers casualties, as long as it wasn't completely wiped out it will slowly recover and regain its numbers, in Bannerlord every unit is individual and so when that unit dies its gone for good.
So what's the issue? Please bear with me for a few minutes.
The issue is that after a painful bloody siege or a 1000vs1000 bloodbath (without teleporting your archers via tab+retreat which I don't even know why is allowed, or save scumming or a combination of both), you are inevitably going to suffer a staggering number of casualties and many of your tier 5 or 6 troops you worked so hard and for HOURS to train from filthy farmers into knights in shiny armor, are going to die and be gone for good.
And here is actually where the problem is, after playing so many playthroughs I realized you just can't recover from this, because when you go back with your bleeding army to your cities and towns you are going to find for the most part pathetic tier 1 farmers that you have to train again all the way up to tier 5 or 6, and you are effectively starting again from scratch like in the first hour of your playthrough.
So unless I am missing something, why is there not a reliable system that allows you to upgrade your city barracks or something so it will only spawn say tier 3 or 4 troops and above?
I know there is the option of putting troops in your garrison and they will gain XP but I tested it and it takes too long.
So long that you wont be able to keep up with the constant waves of AI controlled armies filled with top tier cataphracts, top tier infantry, endless hordes of horse archers and what not, that just keep coming back.
Why do you have to go back and find miserable tier 1 farmers in your cities while the AI on the other hand magically comes back with high tier troops as if nothing had happened?
I wont even discuss a completely separate issue of lords escaping from your dungeons or being ransomed ridiculously fast that your only option is to execute them if you don't want to deal with what I have just mentioned...
So after playing for many hours in different playthroughs, the way I see it, you have a few options to deal with the lack of a reliable system that lets you recruit high tier troops, and none of them are really what I would consider a solution to this problem.
1) Cheese the HELL out of the game.
Recruit 100+ archers, train them to be Fian champions or Vlandian sharpshooters or whatever, massacre the enemy troops and when they get too close with their 800+ troops, hold tab and click retreat and rinse and repeat.
Still took too many casualties to your liking? reload the save and try again!
2) Suffer the casualties and try and fill the gaps with prisoners you just freed and recruited.
3) Base your party on bandits that have decent gear to begin with, decent stats and most importantly, always available almost anywhere on the map AND 100% free.
(and you can later upgrade them to elite troops after you reach level 150 in leadership)
So
option 1) completely breaks the game and I don't see why someone would want to continue playing the game like this (not even sure why the game lets you do it in the first place, teleportation that is)
option 2) doesn't always work, you are not always going to free prisoners that you can recruit, and even if you are successful in this, your army is going to end up as a nasty mixture of troops from all kinds of cultures, and that's not something everyone would want. If I chose to play Vlandians, its because in that playthrough I want to have my archers as Vlandian crossbowmen, my heavy cavalry Champions and Vanguards. If I play Sturgia I want to have nice Viking-like/Rus Axemen with large shields etc etc.. I dont want after a few hours into the game forget what culture I am playing, its understood.
option 3) is the only way I have been able to survive on realistic difficulty and deal with all the issues I have mentioned.
This is exactly how I have played my recent playthroughs. When I played Khuzait, I only recuirted steppe raiders and upgraded them to Khan's guards.
When I wanted to form a Viking like kingdom I solely relied on Sea raiders for infantry and some forest bandits as archers etc etc...
Please let me know what you think about this topic