@mexxico
I am making some fast campaing tests (5 years or so) and things look way better than before. On the other hand, Khuzaits are still pretty much the ones deciding against which kingdom going to war, and having less 1v2 wars than everyone and longer peace than any other kingdom. The change you mentioned about prosperity being only taken into account in the formula is still not in place right?
I think that we are better than ever with this issue and just some few things could completely fixed snowballing and Khuzaits being OP. Thanks!
Today during examining war peace codes I see that factions evaluate enemy settlements by only their prosperity. Basics of these codes are not mine I am just going over them since 1.5.1 (https://forums.taleworlds.com/index.php?threads/diplomacy-developments.429850/) to make war / peace declerations more logical which also effects snowballing positively. I see too many weird things since going over these codes and fixed some. This only caring prosperity as a value measurement is another problem which causes factions to decleare more wars towards Empire factions because of their high prosperity towns compared others. Okay prosperity is something important but caring only prosperity without any addition make things worse. Enemy settlements should be counted as X + prosperity instead of directly using prosperity otherwise if a faction have 6 towns with 4000 prosperity has a value of 24000 while Khuzaits have 6 towns with 3000 prosperity has a value of 18000. So Khuzaits attract other facitons less and they are attacked less similarly Aserai / Sturgia too also castles are nearly not counted because their maximum prosperity is mostly 1000. If a faction has bigger prosperity / strength ratio generally they are attacked more. I will make this calculation (prosperity * 0.25 + (town -> 2000 , castle -> 1000)) per each fief. I do not know if I can add this fix to 1.5.7 or not because its testes are started.
I said when I realized that problem (4-5 days ago) already 1.5.7 was at tests so this improvement will come with 1.5.8, here are code changes (I did not need to check how Valueofsettlements variable is set before because I believed it shows real value when I see its name but when I see it is only bounded to prosperity I understaood what is going on and why Khuzait faces usually less wars) By the way you become a pro and can understand which change is added by only looking what NPC kingdoms do (as war / peace). Congrats
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