Make your discontent known and put #inflivesmatter behind your nickname on Multiplayer.
Make your discontent known and put #inflivesmatter behind your nickname on Multiplayer.
Forsee is the only non biased forum member. I appreciate how honest you report about the life of an archer.IDK throwings worked pretty well against archers too. It was not unbalanced and it was the only option to chase them. Now you either don't have throwings cause you play heavy inf, or your throwings deal 15 dmg to an archer, I personally just ignore them, I can deal more damage with my shot so it's nice tradeoff.
IMO doubling all throwing's damage would be ok to start with.
Just listing the options that have been put on the table, I'd personally would love to see Heavy Inf get the hooked spears from single player to buff their utility.Wtf is this Mario cart?
Not necessarily doubling the damage, but the current state of throwables with more than 1 ammo (those are perfectly fine as is imo) is sad. Throwing axes could use a little extra, they're cut based weapons and do very little damage even against lightly armored opponents. No need for the 115 damage franceskas, but a base of 70 as opposed to the 44(?) right now should be fine, considering the less effective damage type against high armor.IMO doubling all throwing's damage would be ok to start with.
This would be a great discussion to have but my experiences with the forum makes me reluctant talk about it here TBH. Everyone has their own idea of how the game is supposed to be and most people are not very civil about sharing their ideas.@AVRC
I have a question regarding game design, what is your vision for skirmish? Do you want all classes used evenly, opposed to having shield infantry beeing the main force ? I am just wondering which direction you want to go
Yes, as I said, all compositions should be stoppable with another one.Nothing wrong with that as long as 3 cav 3 archers is not the strongest composition. We need to remove the class limit of beast for testing purpose.
3 cav 3 archers method is the strongest composition... Apri is trying to bait so he can prove everything is wrong right now. We don't need to play cancer methods to see it's the best and superior, i just want to enjoy my game man... Imagine getting couched/poked with spears constantly while trying to chase enemy team's archers and also they are cross firing headshot you all over...Nothing wrong with that as long as 3 cav 3 archers is not the strongest composition. We need to remove the class limit of beast for testing purpose.
3 cav 3 archers method is the strongest composition... Apri is trying to bait so he can prove everything is wrong right now. We don't need to play cancer methods to see it's the best and superior, i just want to enjoy my game man... Imagine getting couched/poked with spears constantly while trying to chase enemy team's archers and also they are cross firing headshot you all over...
If they want to host it fine i am all up for an experimental tournament. We didnt stick for class limit for no reason, you need to comprehend that there was a vote and the vast majority wanted it. Just wanted to add that i also think on that patch a limit wasnt needed, but as we see from the current patch its a good precaution to have.They should host the first official TW tournament with juicy prizes and no class limit.
But in 1.5.4 cav was not really OP and archery was kinda balanced aswell because inf could kill them with crushthrough and throwables but we still sticked with the class limit for no reason.
If you feel that it is appealing to give room to spawn torpedo strategies and medieval counter-strike that is perfectly acceptable, but dismissing the concerns of the majority and the results of a popular vote as "no reason" seems a little narrow-mineded to me.They should host the first official TW tournament with juicy prizes and no class limit.
But in 1.5.4 cav was not really OP and archery was kinda balanced aswell because inf could kill them with crushthrough and throwables but we still sticked with the class limit for no reason.
Feeling exactly same.playing against 2-2-2 makes me and big parts of my team want to quit the game
It's not that nobody likes archers, but nobody wants to die from a single hit. You could also argue that nobody likes cavalry then, because they're pretty much as deadly as it gets with 1hit potential and superior movement. Except that the heavy cav is expensive enough to warrant it some extra menace, whereas heavy archers cost the same as heavy inf, while currently having a vast difference in viability for a squad of 6.The majority are going to vote to keep class limits always cos nobody likes archers, regardless of the reality.