While i personally hold potatoes in high esteem, i do not think they are part of our current priorities.
Based and potato pilled.While i personally hold potatoes in high esteem, i do not think they are part of our current priorities.
Oh, cool. Thank you!We are currently working on getting the next patch ready.
I know M&B isn't perfectly historical but potatoes didn't exist in medieval EuropeBased and potato pilled.
Bland root based starches didnt exist in medieval europe. I dont care what their name is or how far off they are from perfection of a potato. Give me some Po Tay Toes, boil them, mash them or stick them in a stew.I know M&B isn't perfectly historical but potatoes didn't exist in medieval Europe
While i personally hold potatoes in high esteem, i do not think they are part of our current priorities.
Can we have a "Working on it right now", "Eventually, but not working on it right now", "Undecided" or "Not planned" for the following pieces of content, please? Just so we can have an idea of what to expect content-wise.While i personally hold potatoes in high esteem, i do not think they are part of our current priorities.
Can we have a "Working on it right now", "Eventually, but not working on it right now", "Undecided" or "Not planned" for the following pieces of content, please? Just so we can have an idea of what to expect content-wise.
- Feasts
- Rescuing lords out of imprisonment
- Claimants
- 100% Sandbox mode (No main quest)
- Gender-based dialogue ("Sexist" dialogue)
- Troop recruitment from minor factions/mercenary clans
Copy & pasted from elsewhere:
>Full message log: One which didn't reset with every new conversation or event, so you could scroll back up to see what the hell just happened
>Being able to ask lords a large amount of questions like what the realm is doing and give them orders to go to places, telling them to attack or defend an area, warning them of enemies approaching, etc.
>Books
>Sneaking into cities scene battles
>Village upgrades: messenger posts, watchtowers, manors, schools etc
>Courtship: dedicating tournament victories, poems, visit quests, ladies had actual likes and dislikes like a human being
>Dueling lords if you were vying for the same lady or they insulted you as a woman
>Bright red hair
>Handcrafted unique companions that interact and have proper dialogue and backstories
>Setting up a camp to wait
>Wedding cutscene
>Working as a tax collector
>Lord personalities affecting their behaviour noticeably
>Greater food variety
>Way more different battle scenes thanks to dynamic map generation
>Greater variety in equipment between cultures
>Deserters and Manhunters on the map
>Slave traders
>Troops wearing your banner emblem on their clothes; varied shield and clothing colours+
Edit:
I read through some cut content found in the game files and thought I'd ask about them too:
- More complex Deserter "faction" with a leader(?)
- Slave rebellions
And a personal want of mine:
- More heavily culturally-themed equipment for the factions?
Sounds an awful lot like a Minecraft-Skyrim hybrid loaded with mods, I doubt most of those things on the list would even be suggested by the staff, let alone be implemented on the base game. I'd rather stick to what the devs actually said about the game being an Action RPG than whatever it is 1/4rd of the community want this game to be.Can we have a "Working on it right now", "Eventually, but not working on it right now", "Undecided" or "Not planned" for the following pieces of content, please? Just so we can have an idea of what to expect content-wise.
- Feasts
- Rescuing lords out of imprisonment
- Claimants
- 100% Sandbox mode (No main quest)
- Gender-based dialogue ("Sexist" dialogue)
- Troop recruitment from minor factions/mercenary clans
Copy & pasted from elsewhere:
>Full message log: One which didn't reset with every new conversation or event, so you could scroll back up to see what the hell just happened
>Being able to ask lords a large amount of questions like what the realm is doing and give them orders to go to places, telling them to attack or defend an area, warning them of enemies approaching, etc.
>Books
>Sneaking into cities scene battles
>Village upgrades: messenger posts, watchtowers, manors, schools etc
>Courtship: dedicating tournament victories, poems, visit quests, ladies had actual likes and dislikes like a human being
>Dueling lords if you were vying for the same lady or they insulted you as a woman
>Bright red hair
>Handcrafted unique companions that interact and have proper dialogue and backstories
>Setting up a camp to wait
>Wedding cutscene
>Working as a tax collector
>Lord personalities affecting their behaviour noticeably
>Greater food variety
>Way more different battle scenes thanks to dynamic map generation
>Greater variety in equipment between cultures
>Deserters and Manhunters on the map
>Slave traders
>Troops wearing your banner emblem on their clothes; varied shield and clothing colours+
Edit:
I read through some cut content found in the game files and thought I'd ask about them too:
- More complex Deserter "faction" with a leader(?)
- Slave rebellions
And a personal want of mine:
- More heavily culturally-themed equipment for the factions?
99% of that list are the core features of native Mount & Blade and Warband.Sounds an awful lot like a Minecraft-Skyrim hybrid loaded with mods, I doubt most of those things on the list would even be suggested by the staff, let alone be implemented on the base game. I'd rather stick to what the devs actually said about the game being an Action RPG than whatever it is 1/4rd of the community want this game to be.
I'd rather stick to what the devs actually said about the game being an Action RPG than whatever it is 1/4rd of the community want this game to be.
Callum said:What I said was just my take on Mount & Blade games in general and how I have always seen them.
This.99% of that list are the core features of Mount & Blade and Warband.
99% of that list are the core features of native Mount & Blade and Warband.
This.
Too many of those are missing from Bannerlord, and if at the beginning I thought they were because of WIP, now I am starting to feel like what we are seeing right now it's really what the game is going to be like, bugfixes and polish like a couple more vote for something in diplomacy or UI improvements, and that's it.
The game is a massive upgrade engine/graphics wise, but gameplay wise, it doesn't hold a candle to Warband at the moment, which EA or not, is disappointing since we are comparing it to a about a game made in 2006.
I have to agree here. And let’s not even begin talking about content that was added to Viking Conquest.
In fairness, all three of the above where WAY worse at release than they are in current state. TW has always slowly, but surely, improved the titles.
And it can hardly be justified simply with "EA" after 6 or 8 years in development. Doesn't matter to me how many times they had to restart, if they had to, it means that what they had in their hands did not work properly or they thought it wasn't good enough, which is concerning to say the least given what we've got on our hands right now.At release Warband did include ALL the features of M&B with some new added. Yes, they added some more later, but it's natural. Not having the base features in second installment is not natural =D
Sounds an awful lot like a Minecraft-Skyrim hybrid loaded with mods, I doubt most of those things on the list would even be suggested by the staff, let alone be implemented on the base game. I'd rather stick to what the devs actually said about the game being an Action RPG than whatever it is 1/4rd of the community want this game to be.
And it can hardly be justified simply with "EA" after 6 or 8 years in development. Doesn't matter to me how many times they had to restart, if they had to, it means that what they had in their hands did not work properly or they thought it wasn't good enough, which is concerning to say the least given what we've got on our hands right now.
It's not like I don't trust them to finish what we have to a playable state or that it wouldn't be a good game. The problem is that it doesn't improve on almost anything from the original or the DLCs aside from the graphics and the clan feature that at the minute is meaningless given how long it takes before it even start to matter, and that's only if you haven't gotten bored of that playthrough at that point.