LunaticLooter
Recruit
I thought I'd post my frustrating experiences here, and see if there's tips and/or if anyone is experiencing the same problem(s).
The economy is still a nightmare, in my opinion and it almost makes me want to entirely quit playing. I am, however, hoping for actual updates to this.
I should probably preface this with; I despise rush tactics. I don’t want to “hurr durr” conquer the entire map quickly. I want to actually, you know, run a kingdom and make decisions for said kingdom. Conquering the entire map quickly invalidates the entire point of this game for me. Now, back to the economy.
First off, Smithing is still stupidly overpowered, money wise. Even if you can’t always unload it.
Depending on luck with what components get unlocked, you can craft 30k+ sellables within the first half hour, or an hour, of gameplay. Within two hours, you’re probably crafting two handed swords worth 100k+ a piece.
Now, since you, in my experience, need to be extremely lucky to find a city with 30k or more money, you have tons of stuff that can’t be unloaded without a serious cut in profits. I’m not sure what effect it’ll have, in the long run, to keep selling it off for whatever a city can afford, but I’m pretty sure it’s nothing positive.
Now, let’s say you want to go around crafting and trading a bit, in peace. You’ll quickly be able to afford a few caravans, even if it seems like pocket change compared to the wealth of items in your inventory.
So you do this for a while, and eventually you can have around 150 men in your army. Now what?
First of all, your army will cost you around 2-3000 denars per day, depending on unit upgrades. Since there’s barely any decent traders for caravans in the game, and the workshops are basically worthless unless you’re really lucky for a short while, the steady sort of income won’t be enough to keep you afloat, and since war-riddled cities are poorer than most peasant families, you can’t offload your wares anywhere on the map without immense losses in profits.
You could take a castle, though, right? Well, no, because all castles will, at this point, have 250-300 men guarding them. Even if it’s sometimes lower, this would be on the front lines where 400+ armies will be lingering, waiting to pounce on you. Taking cities will induce the same problems, unless you’re lucky enough to take it before reinforcements arrive. Then you’ll just have to hold it.
So, you can’t afford your armies, you can’t take a castle and you can’t take a city. You’re forced to merc out for gold, because it’s the ONLY available gameplay at this point. Unless you’re playing with mods that add units and other factions, there’s literally nothing else to do. You could hunt minor factions, but since you would, at this point, need to kill around 80 of their armies to get the same value as one of your smithing swords, it’s basically worthless to do so, aside from unit xp.
Doing this presents even more of a problem, because your traders may be good at trading, but they have no idea what an enemy looks like, and will waddle into enemy territory and get captured all the time. So you’ll have even more problems affording your army. You could fire some, but that’ll leave you even less suited for taking a castle when the opportunity may/may not arise.
And thus begins the eternal loop of uselessness.
The economy is still a nightmare, in my opinion and it almost makes me want to entirely quit playing. I am, however, hoping for actual updates to this.
I should probably preface this with; I despise rush tactics. I don’t want to “hurr durr” conquer the entire map quickly. I want to actually, you know, run a kingdom and make decisions for said kingdom. Conquering the entire map quickly invalidates the entire point of this game for me. Now, back to the economy.
First off, Smithing is still stupidly overpowered, money wise. Even if you can’t always unload it.
Depending on luck with what components get unlocked, you can craft 30k+ sellables within the first half hour, or an hour, of gameplay. Within two hours, you’re probably crafting two handed swords worth 100k+ a piece.
Now, since you, in my experience, need to be extremely lucky to find a city with 30k or more money, you have tons of stuff that can’t be unloaded without a serious cut in profits. I’m not sure what effect it’ll have, in the long run, to keep selling it off for whatever a city can afford, but I’m pretty sure it’s nothing positive.
Now, let’s say you want to go around crafting and trading a bit, in peace. You’ll quickly be able to afford a few caravans, even if it seems like pocket change compared to the wealth of items in your inventory.
So you do this for a while, and eventually you can have around 150 men in your army. Now what?
First of all, your army will cost you around 2-3000 denars per day, depending on unit upgrades. Since there’s barely any decent traders for caravans in the game, and the workshops are basically worthless unless you’re really lucky for a short while, the steady sort of income won’t be enough to keep you afloat, and since war-riddled cities are poorer than most peasant families, you can’t offload your wares anywhere on the map without immense losses in profits.
You could take a castle, though, right? Well, no, because all castles will, at this point, have 250-300 men guarding them. Even if it’s sometimes lower, this would be on the front lines where 400+ armies will be lingering, waiting to pounce on you. Taking cities will induce the same problems, unless you’re lucky enough to take it before reinforcements arrive. Then you’ll just have to hold it.
So, you can’t afford your armies, you can’t take a castle and you can’t take a city. You’re forced to merc out for gold, because it’s the ONLY available gameplay at this point. Unless you’re playing with mods that add units and other factions, there’s literally nothing else to do. You could hunt minor factions, but since you would, at this point, need to kill around 80 of their armies to get the same value as one of your smithing swords, it’s basically worthless to do so, aside from unit xp.
Doing this presents even more of a problem, because your traders may be good at trading, but they have no idea what an enemy looks like, and will waddle into enemy territory and get captured all the time. So you’ll have even more problems affording your army. You could fire some, but that’ll leave you even less suited for taking a castle when the opportunity may/may not arise.
And thus begins the eternal loop of uselessness.