You dont mention where the shield is positioned
How much range the spears shoud get exactly.
depending on how the 3d model gets in position the shield will cover some hurtxboxes and some not.
The position of the shield is frontal in the case of the light spear wall.
In the case of the heavy spear wall the weapon is anchored to the ground and held, therefore the shield will have an inclination which will reveal part of the model's hurtxbox.
You will still have coverage, but less.
In this case the hurtboxes depend on the positions for the 3d models that the developers choose to adopt.
As for the range, the considerations are the same.
Clearly, a given position will cause the hurtboxes of the model of the footed infantryman to be less reachable by the spear of a rider and vice versa the spear of the footed infantryman has a range such as to hit the enemy horse or its own rider.
But depending on the spears equipped by cavalry and infantry, various results can be obtained.
The point is that the modality must guarantee coverage together with an increase in range.
How fast people can turn while doing that.
It depends on the developers.
It depends on the weight equipped.
It depends on the various balance tests.
Will it just oneshot infantry units, that would be pretty garbage
Have you read what put you in the spoiler?
I'll rewrite it:
-the damage depends on the relative speed (to be precise from the momentum involved)
-the damage only enters beyond a minimum momentum threshold.
This implies that it would not be usable against an infantry that does not charge you frontally.
In short, if they walked, instead of running, they would not suffer damage.
If you can deploy it fast you can abuse it in melee,if you cant its useless against cav.
there is a small cast time but you can deploy it quickly enough.
You cannot abuse it against infantry for two reasons:
1) once it hits an enemy that still goes at low speed and does not take much damage, the mode for that spear is deactivated.
2) if it hits the enemy shield it is deactivated.
3) if the enemy does not run towards you for the desire to get impaled, then he does not suffer any damage because he does not exceed the minimum threshold.
Not too mention moving slow just sucks vs sniper archers
I don't understand where you want to go.
If on one side you have the cavalry that charges you and on the other the archers, only one of the two defensive choices you can make.
So your criticism doesn't make sense.
It wont be used so its useless.
And you've already tested it, right?And after a statistical analysis you came to that conclusion,right?