Add servers in SA before russiaWe aren't ready to share server files just yet, but if things go well with these first two servers we can certainly look at expanding them to more regions with our own servers.
Add servers in SA before russiaWe aren't ready to share server files just yet, but if things go well with these first two servers we can certainly look at expanding them to more regions with our own servers.
And that must be why he immediately left the server after I called him outArgentum did nothing wrong.
Great. TW has now satisfied loners and small 6-player teams. So, can we get something for all the thirty-something-sized clans and regiments out there who're still waiting for a chance to play organized battles together and against one another?
It wouldnt be that hard to put up a server, depends of course aswell how far admin tools are realised (or a good documentation of commands). Clans/Event hosters could rent the server for a certain time.Give it time. Their priority is going to be balance, bug fixes and getting the game working as intended before catering to clans and competitive play.
It wouldnt be that hard to put up a server, depends of course aswell how far admin tools are realised (or a good documentation of commands). Clans/Event hosters could rent the server for a certain time.
Would rather have a basic elo system for skirmish first though, or at least realised at the same time.
idk what you got about the competitive scene, its common sense to make skill based matchmaking, theres no way it can work otherwise.Callum has already said theyre working on servers, especially the idea of dedicated servers with customization for rule sets and the like. Those are coming, but I would encourage the competitive scene to be patient. Especially since a stronger focus should be put on combat mechanics/balance first, so the game is in a state where it can even be competitive/enjoyable for most. I know the dev team is split into sections but I have a feeling theres only so much the multiplayer side of it can do. I think its a bit much for us to hazard what is easy to do.
Great. TW has now satisfied loners and small 6-player teams. So, can we get something for all the thirty-something-sized clans and regiments out there who're still waiting for a chance to play organized battles together and against one another?
The annoyance in my post come from TW having zero insight (or care?) of what makes Warband MP tick even today, which might be something to aim to improve or highlight in their new installation, rather than nitpicking ideas from someone whose ideas come straight from games such as CS:GO. Yet, we're the ones told by white knights to fall in line and blindly appreciate anything thrown at us. Larger groups can attempt to bypass the restrictions, but it doesn't rid the fact that it feels like a punishment when the organized 6-man groups tend to end up in different servers. Not to mention how small maps make for chaotic (''T'')DM servers which auto-balance any groups into oblivion.I understand it's very easy to pigeon-hole into one perspective but you need to be able to see things with a more open mind:
They're meeting us halfway, and that's more than they have to tbh.
Ah, yes. The white knight mind. The annoyance in my post come from TW having zero insight (or care?) of what makes Warband MP tick even today, which might be something to aim to improve or highlight in their new installation, rather than nitpicking ideas from a closet group of Turkish-speaking sweaty competitive players whose ideas come straight from games such as CS:GO, which I doubt a lot of players actually want. Yet, we're the ones who're told by white knights to fall in line and just blindly appreciate anything thrown at us.
Let's ignore the clunky or unbalanced minor issues for a moment and realize just how repetitive the MP gameplay is with a total of ~10 different maps, not the same free player customization existing in the previous games, nor any option to host private servers. All of which work against the ability for uniqueness, organized battles/sieges, further player-interactions by becoming regulars or even what TW supposedly aims to become with the competitive game-modes due to no in-game VOIP.
To be honest with you, I believe the game might've been released too early. Is it worth sacrificing two thirds of the player count in the first month just because you might miss some hype? The previous games have been built upon player-made modifications and a strong multi-player community.
The person I responded to didn't really reply to my original post with his two dots. They rather explained something I had no interest in, which was to further advocate for the duel servers, which I again has no issue with, and his last part explained how his clan/regiment handled not being able to play with 6+ members, which I also clearly replied to as it being annoying, borderline punishment and ridiculous since the previous installations champion player-made modifications and communities. My original statement and focus of interest was made clear in my first post.Providing feedback is great, making your voice heard is essential. But sometimes you have to look at what you're asking for and think "Is this really going to be put at a higher priority than other aspects?"
You're of course also welcome to support it or ramble incomprehensibly about something irrelevant. It's not a big advocating post, but look at it as a reminder that we exist, we're here, we won't be silenced, no matter how much further micro-transactions or skill groups are in the list of priorities.So, can we get something for all the thirty-something-sized clans and regiments out there who're still waiting for a chance to play organized battles together and against one another?
The person I responded to didn't really reply to my original post with his two dots. They rather explained something I had no interest in, which was to further advocate for the duel servers, which I again has no issue with, and his last part explained how his clan/regiment handled not being able to play with 6+ members, which I also clearly replied to as it being annoying, borderline punishment and ridiculous since the previous installations champion player-made modifications and community servers. My original statement and focus of interest was made clear in my first post.
You're of course also welcome to support it or ramble incomprehensibly about something irrelevant. It's not a big advocating post, but look at it as a reminder that we exist, we're here, we won't be silenced, no matter how much further micro-transactions or skill groups are in the list of priorities.
Your post is pretty pointless too. No need to tell others to shut up just because you appear to be satisfied with the game.Your original comment was pretty pointless to begin with. The devs have always been clear that options for clans, organized battles and private servers are indeed an upcoming features. Asking again only comes across as "I know these are coming, but I want them now"
Im positive Taleworlds doesn't need more people nagging about it, they are fully aware that these features are wanted.