Previous game had already solved that issue lol.
You want a cool armor for cheap? It had a worn version costing cheap and masterwork version costing really expensive
Yep, don't know why that's not a thing again.
Previous game had already solved that issue lol.
You want a cool armor for cheap? It had a worn version costing cheap and masterwork version costing really expensive
Because they own their stuff. They're all mercenaries and you pay for their work, not their equipment. They want more salary? They get better, buy better sword and gambeson and approach their lord with "how about 10 denars a day, mlord?")Then why does it cost under 1000 denars to upgrade any peasant to use them?
so that still doesn't explain why my troop with a 40 denar daily wage can afford better armor and weapons than me. when he also gets free room and board because I'm also feeding them.Because they own their stuff. They're all mercenaries and you pay for their work, not their equipment. They want more salary? They get better, buy better sword and gambeson and approach their lord with "how about 10 denars a day, mlord?")
Mercenary unions? =)so that still doesn't explain why my troop with a 40 denar daily wage can afford better armor and weapons than me
Hah.. guess some of them were captains who thought so.**** than i need to quit my job as the party leader and get a merc job myself haha, so a lord can pay for my gear.
Currently it's so easy to make money from selling looted gear it makes all other ways of making money redundant. I agree equipment should be cheaper. Especially the player selling used equipment. And upgrading troops should be more expensive.
ECONOMY , LOGISTICS and WARFARE SUGGESTION LISTAgreed. That doesn't necessarily mean items has to be cheap or can't be expensive, but a reasonable price
Ever tried taking a fief? It provides sh*tload of money.
I'd rather see unit upgrade costs AND upkeep significantly increased, and better value from "battlefield loot" to make up for it instead.
+1. Lots of ways of economic re-balancing present themselves, but I feel like nerfing loot and slightly buffing passive income is the best way to put a (slight) check on mid-late game gold snowballing without hurting the early game player too much. The early game player would get less from bandit/looter loot, but they could also afford better gear earlier. Then, the early-mid game player's workshop income + first 1 or 2 fief tax income would be more meaningful.