Known tradeoff of all game updates -its fattens the AI. people always say we need better AI, bigger ==betterlol .. loaded up a new beta game and all the NPCs are big fat asses!
B
Known tradeoff of all game updates -its fattens the AI. people always say we need better AI, bigger ==betterlol .. loaded up a new beta game and all the NPCs are big fat asses!
B
Yes I and many others have this same issue.For me the introduction of beta branches broke alot of things.
When playing on latest beta 1.10. i can load even old saves and play on campaign map, but whenever i start a battle the game stalls at loading screen. When opting out of beta i cannot even load or start a game, it just crashes whenever clicking on "Resume game" or "Campaign". Checking game files and reinstalling had no effect at all...
I don´t use mods for Bannerlord and never did before.
Generally i can live with that, it´s Early Access and actually the whole game is in beta stage. Thus i cannot really understand the purpose of introducing several branches. What´s the point of a beta branch in a game that IS actually at beta stage?! Right! There is none
Its 'going crazy' because the XP requirement for levels changed. So the player still has XP from prior they just have more levels because of it.
Its there exactly for this reason, they need to see if people have issues with that so they can improve it THEN release it as a complete patch. Imagine them releasing this patch as a normal patch everybody would experience gamebreaking issues. They test it then release it.For me the introduction of beta branches broke alot of things.
When playing on latest beta 1.10. i can load even old saves and play on campaign map, but whenever i start a battle the game stalls at loading screen. When opting out of beta i cannot even load or start a game, it just crashes whenever clicking on "Resume game" or "Campaign". Checking game files and reinstalling had no effect at all...
I don´t use mods for Bannerlord and never did before.
Generally i can live with that, it´s Early Access and actually the whole game is in beta stage. Thus i cannot really understand the purpose of introducing several branches. What´s the point of a beta branch in a game that IS actually at beta stage?! Right! There is none
For me the introduction of beta branches broke alot of things.
When playing on latest beta 1.10. i can load even old saves and play on campaign map, but whenever i start a battle the game stalls at loading screen. When opting out of beta i cannot even load or start a game, it just crashes whenever clicking on "Resume game" or "Campaign". Checking game files and reinstalling had no effect at all...
I don´t use mods for Bannerlord and never did before.
Generally i can live with that, it´s Early Access and actually the whole game is in beta stage. Thus i cannot really understand the purpose of introducing several branches. What´s the point of a beta branch in a game that IS actually at beta stage?! Right! There is none
you don't understand, it isn't a bug.It is ok for the player who had to train skills by getting xp in them, but still quite strange with companions who start with "generated" skill levels, for example level 100 in some skill, but then suddenly they jump to 130+ level after update.
And while I know that this is bug is happening only when using old saves, we must understand that this Beta will become official latest version in several days, and then everyone will upgrade to it automatically, and many people will be having saved games they want to keep. So unless devs say they break save compatibility with some version, we should help them to ensure that this new version works well enough for all saves, old and new, so in my opinion testing it with old saves is not only legitimate, but necessary.
Patch notes do not seem to address the issue of attribute points not being granted on every 3rd level-up in SP as claimed by the in-game tooltip. I've re-started the game several times now to test out whether it's been fixed or not. Right now, on my side at least, I have only ever received ONE attribute point, upon leveling up to level 4. Over each playtest. Subesequent level (7,11,14,etc) have not granted attribute points.
Why is this issue not getting talked about more/have a date for being resolved?
I saw Sgt armor in the market. I have yet to see knight armor if that is what you mean though.Has the bug causing Vlandian Heavy armor to not be available for players been fixed yet?
I got to level 16 and I got the attribute point and I am still using an old save.
Well, that's a positive in the right direction at least. But my main hang-up is that the tool-tip has stated that an attribute point should be awarded for every 3 levels you gain. I'm still in the prcoess of downloading the beta, so I have yet to see what the new tooltip update states and whether or not that has changed.
Patch notes do not seem to address the issue of attribute points not being granted on every 3rd level-up in SP as claimed by the in-game tooltip. I've re-started the game several times now to test out whether it's been fixed or not. Right now, on my side at least, I have only ever received ONE attribute point, upon leveling up to level 4. Over each playtest. Subesequent level (7,11,14,etc) have not granted attribute points.
Why is this issue not getting talked about more/have a date for being resolved?