Siege is an awful lot of fun, thank you for that!
The scale, the different objectives, the different kinds of approaching the castles, it all works.
Having said that, there are a couple of thing worth looking at in my opinion.
- Matches sometimes end very early on because there is a single person sneaking past all of the defenders and captures point “G”. By the time the defenders hear the bell, it’s pretty much too late to do anything.
Winning in such a cheesy way is not what I think you devs have envisioned for the mode. An argument could be made to keep this feature as a means of winning because the defenders should leave a couple of troops behind at the last and most important flag. But in public servers there is no way this is going to happen I don’t think.
One way to solve this would be to “lock” the last point so that it cannot be captured until only 2 (?) other points are left to be captured.
How does that sound?
- the health of siege towers and battering rams seems a bit low. If the defenders have any real idea how to deal with them, they will both be taken out before they reach the walls. Ofcourse, they shouldn’t always be able to reach the walls, but I think the could use a boost in hp.
- Siege towers in particular have another weakness, the uncovered back side. In the current maps, the siege tower always “lands” on places on walls where their backside is still completely exposed to the defending archers. One decent archer can shoot down a great many attackers attempting to climb the ladders. So much so, that going for the siege tower is never really the best option. Which is a shame, because I think they are the coolest thing ever.
Another light nuisance about them is that defenders often stand on top of them and hack away at the tower itself from on top of the platform. This seems like too safe of a position to disrupt the attackers from, therefore a bit OP if you can call it that.
- A big one, cavalry.
They are literally everywhere around the attackers spawn and it is horrendous. They shouldn’t have such a big role in sieges, especially not when all they do is spawn Kill.
In turn, they also get abused by the attackers once only the last point is left. All they do is continually crash their horses into the last Point and it’s defenders to make sure they don’t stand a chance. Not a fun way of playing in my opinion and not how I think you hoped sieges would play out.
I am not pleading for a complete removal of cavalry in sieges, but I strongly suggest limiting the amount of players picking cavalry. How does 10% of the number of players in a given team sound?
A pop-up message saying too many players are playing as cav atm would do I think. Once a cav player dies, it will become selectable again.
Any thoughts?