Yeah, it's really bad as-is. They could adjust the numbers a lot and make it tolerable, but at the end of the day the "learning by doing" method just incentivizes doing things to level up your character, rather than doing things because it's actually fun to do them.
Warbands system was very good, proficiencys already leveled as you used them and the players could customize their characters and companions to their desires.
Only if leveling in and of itself is more of an incentive than maxing a skill. Generally the best implementations of this system avoid that - in an ideal world, once I've hit the maximum in my chosen skills there's no longer any purpose to levelling up my character because doing so won't benefit my chosen playstyle.Yeah, it's really bad as-is. They could adjust the numbers a lot and make it tolerable, but at the end of the day the "learning by doing" method just incentivizes doing things to level up your character, rather than doing things because it's actually fun to do them.
Well, the TES leveling system only sounds good in theory, but in practice it's a total grindfest, especially your non-combat skills. There's a reason why only a few titles like TES still have that. Because it sucks.
No, the new system is horrible and feels like a chore.
They could have as well give us classes to choose in the creation process.
GoldNo, the new system is horrible and feels like a chore.
They could have as well give us classes to choose in the creation process.
And that is exactly the issue, this game feels like a chore. Mount and blade never felt that way ever, I am worried honesty.I'm inclined to agree. The leveling has been one of the weaker points, in my perspective. How am I supposed to feasibly level something like medicine without letting my guys get annihilated to grind out healing them? How am I supposed to level something like engineering... at all, really? Even the ones that are seemingly straightforward, like weapon skills, feel like they take a really long time.
I like the idea in theory... but in practice it ends up with the player doing a hefty amount of chores that can be painfully tiring when they'd rather be beating people up and/or conquering the world.
but in practice it ends up with the player doing a hefty amount of chores that can be painfully tiring when they'd rather be beating people up and/or conquering the world.