If Warband modders (like who did Crusades and Jihad) back to modding for Bannerlord, there won't be neccessary if it's in Native or not. Time will show us.
It would likely just mean constant war bewteen certain factions, which would be severely annoyingCan someone explain me the "Thanks God there is none" ? You're against something that could potentially bring incredible depth to the gameplay and to the lore ?
It would destroy the lore. It wouldnt add anything besides some real world nonsense. Religion takes away the player freedom and makes a fantasy game too much like real life and destroys the fantasy appeal. I wouldnt want to see a Vlandian crusader army trying to take "Holy City" counterpart of Calradia.Can someone explain me the "Thanks God there is none" ? You're against something that could potentially bring incredible depth to the gameplay and to the lore ?
It would likely just mean constant war bewteen certain factions, which would be severely annoying
Uuuh, no ? You know that during medieval times, countries with different religions weren't constantly at war, right ?It would likely just mean constant war bewteen certain factions, which would be severely annoying
Care to tell me why ?It would destroy the lore.
It wouldn't add anything ? Wtf ? It could litterally add tens of new game mechanics related to conquests, diplomacy, conversion, etc, and a whole new depth to the lore + the gameplay. + Every faction in Bannerlord are heavily based on real world civilizations in their culture, aesthetic, gear, towns, etc... What the hell are you talking bout ? (At this point I'm seriously wondering if you're serious or just trolling btw)It wouldnt add anything besides some real world nonsense.
There is literally zero fantasy in M&B mate. This is not a magical world. It's litterally "I take real world civilizations with just a bit of anachronism and give them different names". + "Take away the player freedom" ? What ? Wait a second... You know that religion is present in almost all fantasy settings in books, movies, videogames, etc, right ?Religion takes away the player freedom and makes a fantasy game too much like real life
Yeah, because religion is just "take Jerusalem back". *sigh* Yeah, either you're trolling me from the beginning or perhaps you lack a lot of culture on the topic. Go play Crusader Kings II if you want to see what religion can add to a game in terms of gameplay and depth.I wouldnt want to see a Vlandian crusader army trying to take "Holy City" counterpart of Calradia.
Me and the girls installing religion mod in order to set up the first flying spaggheti monster cult in the land of Calradiame and boys pretending we care about religion
Me reading all this religious stuffMe and the girls installing religion mod in order to set up the first flying spaggheti monster cult in the land of Calradia
Care to tell me why ?
It wouldn't add anything ? Wtf ? It could litterally add tens of new game mechanics related to conquests, diplomacy, conversion, etc, and a whole new depth to the lore + the gameplay. + Every faction in Bannerlord are heavily based on real world civilizations in their culture, aesthetic, gear, towns, etc... What the hell are you talking bout ? (At this point I'm seriously wondering if you're serious or just trolling btw)
There is literally zero fantasy in M&B mate. This is not a magical world. It's litterally "I take real world civilizations with just a bit of anachronism and give them different names". + "Take away the player freedom" ? What ? Wait a second... You know that religion is present in almost all fantasy settings in books, movies, videogames, etc, right ?
Yeah, because religion is just "take Jerusalem back". *sigh* Yeah, either you're trolling me from the beginning or perhaps you lack a lot of culture on the topic. Go play Crusader Kings II if you want to see what religion can add to a game in terms of gameplay and depth.
Isn't there already a religion like this?How about a religion where you drink butter from skulls?
M&B didnt have religion before. Not in Warband and not in previous versions, if they were to add religion all of a sudden whole lore would have to be changed and it wouldn't make sense with Warband at all. Bannerlord takes place in 11th~ century while warband takes place in 13th century. We dont have a single indication of religion in warband so what, after the collapse of Calradic empire everyone went ateist? It wouldnt make sense and would destroy the lore.
Your way of talking annoys me no need to be rude, dont answer unless you understand my point. What im saying is religion wouldnt add anything "new". We still have enough diplomatic matters and gameplay elements. Having a religion would only complicate things unnecessarily. I dont want an npc religious leader to play a role in my diplomatic schemes. Just because this game is about medieval times doesnt necessarily mean there should be religion. This game is about Warfare and Politics, not beliefs.
Say what you will its a fantasy world called Calradia. And yeah religion takes away the freedom, religious leaders would surely play a role in the game and tell kings/people or player what to do or set objectives. I dont want that. Lets say I've created a character believing in Christianity (or anything different doesnt matter, just an example) my character would only be welcome in Christian factions. So what if I wanted to join another faction believing in another religion? Should I convert my religion? So what if I changed my mind later on and decided to go back to my original faction? Convert again? Or receive relation penalties with lords from other religions? So every time I convert will I take penalty? Meaning I will have to change my army composition every time I change religion otherwise my men who are believing in other religions would hate me and that would lower their morale. This is what Im talking about, It limits the player's choices. I want knights from Vlandia, Legionaries from Empire, Horse Archers from Khuzaits without having to worry about their religion. We already had a mechanic limiting mixed armies to an extent in Warband, no need to complicate things further with religious nonsense.
In middle ages Holy Places were important for kings and religious leaders. In a game like this, focusing on warfare and politics only importance of a religious sect would be about holy places and their capture. This is not Crusader Kings II. So what, just because you liked a feature from a "Historical game" you want the same thing for bannerlord which is a semi-fantasy game? Give me a break. So lets say they did add religion to the game but not the Holy city thing. So what role the religion would play in the game? And I'm well aware of the things I'm talking about, it seems you are the one with lack of vision or knowledge. And not everyone who are against your ideas are trolls or ignorant and the fact that you said "it would add tens of new features such as conquests..." shows that you dont even know what you're talking about. As I said I wouldnt want a made up religious leader telling me or my faction leader to "Go on a Crusade" or "Capture a Pagan city" or "kill all the non believers in a village" or "convert the townsmen to xxxx religion". Thats not what M&B is. If you want to be a religious fanatic in a game so bad, wait for the mods. I'm sure there will be plenty "Historical" mods that would add religions. There you can kill the nonbelievers.
Religion is a pain in the ass in real life, I do not want the same **** in Bannerlord. There was none in Warband and it was fine.Can someone explain me the "Thanks God there is none" ? You're against something that could potentially bring incredible depth to the gameplay and to the lore ?