Worse case scenario it'll be a good mod.
Religon would definetly add more depth. I don't understand adamant refusal of some of the repliers here, as if the OP requested religion be the focus of the game. If implemented correctly it would really help out with the little info with have on Calradia's history. Perisno, Pendor, Nova Aetas and others have implemented such things. If we already have 1 state=1 culture, instead of 50 countries per culture or one empire spanning over several ones, i dont see why something such as religion, even if just as a lore thing, wouldnt be added.
I believe you guys have a really euro-centric and somewhat "modern" understanding of "religion". (Which is weird, I assumed most M&B Fans are history nerds). First we do not need "real life religions". That would definitely break the lore. But religion doesn't go against the fantasy concept. Nearly every fantasy world has religions. The Lord of the Rings has religion, ASOIAF has religion, why should M&B has no religion? Actually it would make every faction in the game a bit more unique. In Warband basically nothing differed between the factions except for architecture, troops and clothing. The whole concept of "culture" is some what "bland" in M&B which is a shame.
Religion is not "apolitical". Believing that religion is primarily and individual believe system, in some sort of "higher entity" is a modern understanding of the term. Religion, in ancient times, was an essential part of the political and social sphere. It WAS the social and political system. There was not just no separation between religion and politics, there was no distinction. Religion would provide laws and political principles and it would legitimize the regime/ruler/government. Beside that (based on the theory of Emile Durkheim) religion would "create" a community. A society can only reflects itself or perceive itself by "acting as a society". It therefore becomes a "community". Religion was therefore a major factor in creating a common, social identity. So saying that "this game is about Warfare and Politics, not beliefs" is just an (sorry to say it) ignorant statement.
It is also a christocentric idea to assume that there is a whole "religious sphere" separated from the political sphere. In your text you're some what implying a "church", where religious leaders would try to influence politics. That's christocentric. The concept of a "church" is pretty much unknown to many religions. The "worldly leader" was also often the head of the state religion. Just think about the Roman Emperor and the Emperor's cult. Or the Muslim Caliph. During the height of English Absolutism the King was also the head of the church (and the Queen still is). According to Thomas Hobbes "Absolutism" is not the separation between the religious sphere and the worldly sphere. Absolutism is when monarchy and church fuse into one.
In history there were multi culture and multi religious armies. Yet it was always difficult to create a common bond in such an army, a common identity. With some charsima perks and state policies one could maybe compensate difficulties with multi religious troops. In my opinion it wouldn't take away freedom, it would make things just a bit more challenging and immersive. And before you ask: I have a B.A. in religious studies and I am currently in my M.A. studies
In the warband, we could not use throwing machines and one person could move the siege tower. And it turns out that after the disappearance of the Calradian empire, everyone became strong, but stupid?M&B didnt have religion before. Not in Warband and not in previous versions, if they were to add religion all of a sudden whole lore would have to be changed and it wouldn't make sense with Warband at all. Bannerlord takes place in 11th~ century while warband takes place in 13th century. We dont have a single indication of religion in warband so what, after the collapse of Calradic empire everyone went ateist? It wouldnt make sense and would destroy the lore.
"oh this religion always attacking and on the offence slaugtering innocents is just like 'insert religion' and this benevolent religion here is just like 'insert my own religion'" should that be how people work, no, is that how alot of people work, yes. Religion can be a wonderful thing, until someone ruins it for everyone else. My argument against religion was not really because of this though, or anything to do with real religions, my objection was purely for a long game balance perspective. religion as backround thing im fine with, but even how Viking Conquest added it stared becoming bothersome. Its really just a quick way to get a massive amoung of negative relation and opposing religious factions would end up having more wars against each other, witch leads to more war over land taken/lost. It would mean every game would play more similarly than if not implemented. unless relgion maybe was not a faction thing, but a clan thing, meaning a faction could potentially have many religions within it self and it therefor being an internal power mechanic and not a external faction pressure mechanic.Why would they offend anyone if the religions are fictional ?
Dude have you really read what I wrote there? Who said real life religions? I merely took Christianisty as an example, the things I said applies to fantasy religions as well. You gave ASOIAF as an example, and I say that I wouldnt want a fanatical sect in Bannerlord similar to Red God belief ruin my gameplay experience with some nonsense objectives, characters etc. Warband didnt have religion, having religion now would destroy the lore. What happened to the Calradians after 11th cent? All became Atheist?
No and I hope they will never add religion. For me the religion takes away the fantasy element of the game.
It seems it will be present to some extent.
That's weird I think I feel something telling me to march on Shariz.
Yea I agree, and I'm excited for all of the features and quests that haven't been shown. I think there will be a lot of content to play around with.Hey, that's an old reddit post of mine
I think that image is really interesting because it hints at not only a religion but also competing religions. TaleWorlds have said they are keeping a lot of details hush-hush so we have some surprises when the game is released. I wouldn't be surprised if religion was one of them.
It would not be very M&B-esque to make religion a focal point to separate the factions, but it fits well with the idea of Lords and Chivalry. I could imagine NPC lords having a "Piousness" stat that affects their decision-making process. Not in a way where Pious = Good, but in a way where there is ideological reasoning for their choices rather than 1 of X personality types. Good and Bad lords might work together under the same god, two lords in warring factions might be lenient or extra hard on pious lords of another religion. Lots of little details that could make up a complicated behavioral tree.
Point being, I hope lords will be complex people and that no two lords are exactly the same. The Warband list of personalities needs to be done away with because there is no room for nuance. We should as players be rewarded for understanding the lords around us, and I think it should be so complicated that we can't keep track of many more than 10 lords at a time. A foreign Lord should not just be foreign because of the color on their flag, but foreign as a personality as well. Gaining information about lords you target should be rewarding and help the player put together a larger political picture.
All these "religion in MB = bad" folks haven't thought this through