Miztaken said:i don't know why, but when i change my kingdom's culture to vaegirs (i'm taking over khergit khanate), I still recruit khergits in my villages
Miztaken said:i don't know why, but when i change my kingdom's culture to vaegirs (i'm taking over khergit khanate), I still recruit khergits in my villages
Miztaken said:i don't know why, but when i change my kingdom's culture to vaegirs (i'm taking over khergit khanate), I still recruit khergits in my villages
inter17 said:Miztaken said:i don't know why, but when i change my kingdom's culture to vaegirs (i'm taking over khergit khanate), I still recruit khergits in my villages
wait this guy has a good idea here... it should be able to change the towns culture from ex...nords to swadian. your not deporting the people but instead your training them to be a swadian then a nordic soldier...but maybe there can be a month waiting period from when you switch the culture, so it seems like your introducing a new way of life to the nords to be swadian with a ingame month waiting period. nothing to long
LoSboccacc said:I've encountered two problem with this mod:
the first one is that using the autoloot scripts, some soldier prefer not using any leg armor, and they walk barefoot on the field
the second one regards audio stuttering in battle. other mods never gave me any problem so I think it could somewhat be related to this mod, but I couldn't say for sure as both the module sound and music folder are empty. may be related to interaction with the ge resource enancher 2.5?
p.s. I think this post may seem rude, but it's just that I'm not English. I love this mod, and this is the first time ever I bothered to fill a bug report due of the high quality of the game experience provided by the mod.
jusTmE said:I don't know if it is really a bug, but It annoys me a lot:
When you form a patrol it is not possible to exchange troops, but only to give troops and not take them - why?
If fighting a Lord with prisoners and my Team is full, the patrol automatically gets the Prisoners making it impossible for me using the "join me again" function. This kinda sucks.
Another thing that would be amazing, giving companions to Patrols, so they have Partyskills, like FirstAid and stuff, too.
jusTmE
Xamim said:uuhm, not sure that this is a bug, but when you gain a level and you put your attribute point in strength, it should increase your max health by +1 right?
well, it doesn't, i get +1 health instead of +1 total health :S
maybe it's ment to have a maximum of 50 health? but in the native that wasn't the case...
so just to be sure i posted it anyway
Kalnia said:After downloading using Winrar to the modules folder, I load it up and it dost get up past loading textures on the loading screen. Case of a need to re-download?
I'm afraid that's a native bug, and there's not much to be done about it...Xamim said:I found a real one this time
when you equip the balanced dark knight espadon in the first weapon slot, and you go to battle, you start with it unsheathed on your horse.
The weapon however clearly states: "cannot use on horseback".
but when you equip it in the first slot you have it unsheathed and can use it on horseback, however if you change weapons on your horse.
you can't use it on your horse anymore, only for that battle, if you start a new battle (with the weapon still equiped in the first slot) you again have it unsheated and can use it on horseback.
It's really overpowered on horseback though