Dev Blog 21/03/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_82_taleworldswebsite.png" alt="" width="575" height="290" /></p> <p>As an enterprising adventurer in Bannerlord, sometimes it feels like your party never goes fast enough. Those pesky steppe bandits that are pursuing you keep closing up; Queen Rhagaea was expecting that quest to be finished yesterday, and all that butter you are carrying to the market isn’t getting any fresher! You need to go faster… but have no worry, dear reader, for this week’s blog is about party speed. Just read on and you will master the art of outrunning your opponents in Bannerlord in no time.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/102
 
I wonder whether any of you noticed the eye-shaped icon over the village of Kuqa. I suppose that's the new way of showing the player that his party has been spotted by a certain settlement.

RSMGU.png
 
The Bowman said:
I wonder whether any of you noticed the eye-shaped icon over the village of Kuqa. I suppose that's the new way of showing the player that his party has been spotted by a certain settlement.

RSMGU.png
I hope it is the other way around. I would like it if it represents that the town is currently protected by the lord or an ally. Which may prevent attackers from retreat/attack continuously or increase the radius of the protected area at least.
 
Count Delinard said:
Yaga said:
A man worthy of great respect!

Terco you've earned Yaga's official seal of approval. I fully expect you to add it to your signature (tree based seal/medal).

Thank you all for the beautiful words and what to say that the Yaga seal is already in my heart forever. I told you Yaga in the past and I will tell you again; you are a legend.
In general to all who roam these forums know that you are the true treasure to me, do not forget. I hope Taleworlds hasn't forgotten it.

FBohler has commented ironically but I have heard it several times in the official speech of Taleworlds; we do not want to ruin the player's experience...

Personally I'm a pretty adaptable guy but there are things that are not understandable...how are we going to be spoiled in our experience if our experience is unique within the sandbox game?
Precisely I want to read in the blogs about what mechanics and peculiarities the game has so that I can draw a strategy when starting my experience with the game. What's wrong with knowing for example...how do dynasties work? what diplomatic options are available to me? what siege tactics can I deploy? how long does an npc develop from child to adult? how does it affect the weather? what combat formations and how do they work? etc, etc, etc....

And then comes a Thursday and even if you've lost all hope, you'll read the blog and find a monograph of how the conversational camera works, the scabbards, particles, the reins, etc ... Wonderful memistic mortar with which Taleworlds builds the wall among his supporters...

Tell me what will spoil my experience if the history I create with my gameplay is totally different from one save to another and from player to player?
This is not a movie, you can not gut the end telling me that the bad guy is the father of the hero ... This is a sandbox, you do not want to tell me the lore, I respect ... but tell me about mechanics and features of pure gameplay and my experience with the game.

Now we will spend the whole week talking about what could be the icon of the eye in the settlement ... Not even that you have deigned to explain ... explain that is going to ruin my experience ... I DO NOT UNDERSTAND.



 
vicwiz007 said:
But Terco, these blogs are meant to target newcomers to the series. You know, the vast majority of readers. Not the ones who have been respectfully waiting and engaging in the community for several years!
How is seeing an entire blog about "Reins", something that you wouldn't even think it won't be present in a game that features horses, is going to attract newcomers?
I think that to stop making weekly blogs and compressing all the info into a monthly blog would be the way to go
 
Terco_Viejo said:
...how are we going to be spoiled in our experience if our experience is unique within the sandbox game?

Only by disclosure of the storyline or other non-routine quests.

...What's wrong with knowing for example...how do dynasties work? what diplomatic options are available to me? what siege tactics can I deploy? how long does an npc develop from child to adult? how does it affect the weather? what combat formations and how do they work? etc, etc, etc....

Nothing.

...And then comes a Thursday and even if you've lost all hope, you'll read the blog and find a monograph of how the conversational camera works, the scabbards, particles, the reins, etc ...

Maybe we have to wait until Callum stops playing multiplayer with the other devs and learns enough about singleplayer to tell us more.  :grin: :grin: :grin:
 
Terco_Viejo said:
Count Delinard said:
Yaga said:
A man worthy of great respect!

Terco you've earned Yaga's official seal of approval. I fully expect you to add it to your signature (tree based seal/medal).

Thank you all for the beautiful words and what to say that the Yaga seal is already in my heart forever. I told you Yaga in the past and I will tell you again; you are a legend.
In general to all who roam these forums know that you are the true treasure to me, do not forget. I hope Taleworlds hasn't forgotten it.
Terco_Viejo, although it is a public confession, but I will say it as it is - yes, I treat you with great sympathy and great respect.
---

Count Delinard, I think that you are also a very good person  :smile:
 
很早之前,我希望T社能尽快发布骑砍2,现在,我反而希望能有任何一个游戏厂商能制作一款超越骑砍2的中世纪沙盒游戏
 
Hello Developers!

A simple question easy to answer with Yes or No. Concerning this image that you have published:
blog_post_82_taleworldswebsite_04.png

Are "Precomputed Radiance Transfer", "Contact Hardening Shadows" and "Temporal Scalable Ambient Obscurance" systems applied in it?

Thank you in advance
 
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