FBohler said:
It isn't about LOD or optimization. It's about lighting and atmosphere.
It's a combination of all of these, plus badly taken screenshots. The reins one wasn't nearly as bad as what we've seen prior, but it's still pretty underwhelming. Here's what I think these issues have contributed to the overall look of the screenshots:
LODs: Look at this screenshot, and a cropped zoomed edit. There's a load of fine detail in the background which makes the scene look far bigger and more lively than it actually is. There are grass meshes extending as far as they could possibly be seen -- any further and they'd be only a pixel wide, even in this 4K screenshot. You can get away with this in many games too, since rendering grass is only an issue if there's loads of it and it all overlaps in large portions of the screen, like in a flat plain. Grass, trees, props and even buildings can be instanced so that you can put tens of thousands of them in a scene and have it run on a toaster.
Optimization: Good optimisation is the main reason why most games are able to run in the first place, and the majority of times you can optimise something significantly
without it having any impact whatsoever on how it looks. Day 1 patches for big games usually contain tonnes of optimisation which was done between the final "build" (sometimes a month or two before the game ships) and the actual release date. Note how they often barely change the way the game looks but can take a game from Literally Unplayable to butter smooth.
If the screenshots look "downgraded" it could be because no significant optimisation has been done on the assets, so the only way they can even run the thing is to "brute force" it by reducing the amount that gets rendered. When I first started using Unreal Engine I was in the same situation, and had to run tests on a tiny little map with nothing on it to get above 60fps. This "downgrading" would mean they would release the game and it would run fine and still look better than any of the screenshots we've seen so far. It's a long shot, but it does happen pretty often.
Terco_Viejo said:
Exactly, it's like seeing a bad sweetfx effect...
Holy gashlight that is uncanny.