Dev Blog 21/03/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_82_taleworldswebsite.png" alt="" width="575" height="290" /></p> <p>As an enterprising adventurer in Bannerlord, sometimes it feels like your party never goes fast enough. Those pesky steppe bandits that are pursuing you keep closing up; Queen Rhagaea was expecting that quest to be finished yesterday, and all that butter you are carrying to the market isn’t getting any fresher! You need to go faster… but have no worry, dear reader, for this week’s blog is about party speed. Just read on and you will master the art of outrunning your opponents in Bannerlord in no time.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/102
 
It isn't about LOD or optimization. It's about lighting and atmosphere.
While some (older) screenshots got really good quality, the recent ones look like straight from some Warband HD mod.

I'm starting to get afraid of some massive downgrade...
 
FBohler said:
It isn't about LOD or optimization. It's about lighting and atmosphere.
While some (older) screenshots got really good quality, the recent ones look like straight from some Warband HD mod.

I'm starting to get afraid of some massive downgrade...

Exactly, it's like seeing a bad sweetfx effect...
Screenshot12265200KB.jpg
blog_post_70_taleworldswebsite_04.jpg
I want to think that there won't be downgrade...but sometimes you see some strange textures and a tear starts to fall down your cheek... :ohdear:
 
FBohler said:
It isn't about LOD or optimization. It's about lighting and atmosphere.

It's a combination of all of these, plus badly taken screenshots. The reins one wasn't nearly as bad as what we've seen prior, but it's still pretty underwhelming. Here's what I think these issues have contributed to the overall look of the screenshots:

LODs: Look at this screenshot, and a cropped zoomed edit. There's a load of fine detail in the background which makes the scene look far bigger and more lively than it actually is. There are grass meshes extending as far as they could possibly be seen -- any further and they'd be only a pixel wide, even in this 4K screenshot. You can get away with this in many games too, since rendering grass is only an issue if there's loads of it and it all overlaps in large portions of the screen, like in a flat plain. Grass, trees, props and even buildings can be instanced so that you can put tens of thousands of them in a scene and have it run on a toaster.
7vzdT9s9yTLzNYamaJv6jF.jpg
unknown.png


Optimization: Good optimisation is the main reason why most games are able to run in the first place, and the majority of times you can optimise something significantly without it having any impact whatsoever on how it looks. Day 1 patches for big games usually contain tonnes of optimisation which was done between the final "build" (sometimes a month or two before the game ships) and the actual release date. Note how they often barely change the way the game looks but can take a game from Literally Unplayable to butter smooth.

If the screenshots look "downgraded" it could be because no significant optimisation has been done on the assets, so the only way they can even run the thing is to "brute force" it by reducing the amount that gets rendered. When I first started using Unreal Engine I was in the same situation, and had to run tests on a tiny little map with nothing on it to get above 60fps. This "downgrading" would mean they would release the game and it would run fine and still look better than any of the screenshots we've seen so far. It's a long shot, but it does happen pretty often.

Terco_Viejo said:
Exactly, it's like seeing a bad sweetfx effect...
Screenshot12265200KB.jpg
blog_post_70_taleworldswebsite_04.jpg

Holy gashlight that is uncanny.
 
Hopefully, different times in the year, times in the day and weather conditions will all effect lighting in scenes. It would be sad if lighting was consistently mid-summer, noon and perfect weather in every scene throughout the year. I wonder if any of our post-fx complaints are down to dull weather.
 
Terco_Viejo said:
I just really don't know what to think about the lighting issue. There is something that doesn't convince me...I may be nostalgic for the old scene captures but the new scene ones don't give me that wow feeling.I have the feeling that they touched something since 2017 with the theme of lighting and I don't know if it was really a step forward.
It is not the same time of day ... but in the new image nor the sky is blue ... everything is covered by a weird white matte effect...which gives an overexposed visual sensation.

7vzdT9s9yTLzNYamaJv6jF.jpg
blog_post_82_taleworldswebsite_04.png
Strange... True, the old screenshot looks better than the new one (with the exception of trees, they are all the same like brooms for a bath...).



Terco_Viejo said:
Hopefully the devs have something like this prepared inside the sleeve. :iamamoron:

I really want to hope that this is so!
 
NPC99 said:
Hopefully, different times in the year, times in the day and weather conditions will all effect lighting in scenes. It would be sad if lighting was consistently mid-summer, noon and perfect weather in every scene throughout the year. I wonder if any of our post-fx complaints are down to dull weather.

Let's just hope you're right  :grin:
 
Terco_Viejo said:
mountblade2_1841643b.jpg
capture is from 2016 and there were quite a few agents on screen. I imagine that the game was running with the maximum settings activated.

I fear, knowing the frame/sec rate it was taken would make it less attractive. The quality of those "screensaves" only means that their engine could render pretty images in 2017, not that it could do it in a playable speed. Looking at the latest GIFs, I can't consider those old images real-time game graphics. Maybe they hoped that their engine at some point will be able to produce similar quality 50 times in second,  but looking at the latest images, that hasn't happened.
 
这游戏是不是才开始制作啊
几年前玩战团和火与剑的时候就听说要出骑砍2 我关注这个游戏都4年了 steam从去年开始才有骑砍的动静

發了一堆文章連遊戲畫面都沒有



Google Translate:

Is this game just starting to make?
When I played the battle group and the fire and the sword a few years ago, I heard that I had to go out and cut. 2 I have been paying attention to this game for 4 years. Steam has been riding since last year.

I sent a bunch of articles and didn't even have a game screen.
 
看了一下最近几个月YouTube上骑砍官方频道发的一些视频,都是骑砍的网络对战内容,估计今年一直都在做网络对战这块吧,单机部分其实应该早就做好了。目测会成为中世纪版的吃鸡



Google Translate:

I have watched some videos from YouTube on the official channel of YouTube. They are all playing online games. It is estimated that this year has been doing network battles. The stand-alone part should have been done well. Visual inspection will become a medieval version of the chicken
 
Rungsted93 said:
I actually agree, I feel like the post-processing, lightning or something like that is a bit "off" in the newer screenshots and gameplay videos. The models look good, but it feels like someone started a new Unity project and just imported a bunch of expensive models into it.

It makes it look more "rough" and less polished by my opinion. Actually to be completely honest I feel like the slightly more "toony" tone for the visuals in the earliest screenshots and videos felt more polished. But that's just my own opinion and I understand some people prefer more "realistic" graphics.

Exactly what I've been thinking man.

That more rounded and animated look had way more life to it. It also compensated for their level of visuals because it made the quality of the graphics and the art style merge really well together. So all in all combined it looked slightly different to other game's visuals and also gave it a wow factor. Kind of like Dishonored visuals.

Ever since that 2nd gamescom footage it's been like discarded, so you get this rough unrefined look more similar to Reign of Kings, Life is Feudal etc. + typical Unity game look with how nothing seems to mesh together into one piece.

Though they did say something about different builds and stuff, a sudden shift towards the apparent worse makes it weird. Especially when we don't see the older type of look at all anymore.
 
rhodeman said:
lixin0318710 said:
This is an English language board. At least use Google Translate, if it's available.

rhodeman said:
發了一堆文章連遊戲畫面都沒有
rhodeman said:
这游戏是不是才开始制作啊
几年前玩战团和火与剑的时候就听说要出骑砍2 我关注这个游戏都4年了 steam从去年开始才有骑砍的动静
Don't double post. Use the modify button in the top-right corner of your post if yours is the last in the thread.
 
DtheHun said:
Terco_Viejo said:
mountblade2_1841643b.jpg
capture is from 2016 and there were quite a few agents on screen. I imagine that the game was running with the maximum settings activated.

I fear, knowing the frame/sec rate it was taken would make it less attractive. The quality of those "screensaves" only means that their engine could render pretty images in 2017, not that it could do it in a playable speed. Looking at the latest GIFs, I can't consider those old images real-time game graphics. Maybe they hoped that their engine at some point will be able to produce similar quality 50 times in second,  but looking at the latest images, that hasn't happened.

But we have a video of this and there is no doubt that it is rendering maximum details and at a good rate of fps, and we do not take into account the loss of quality by compression of the video ... I do not understand what you mean. :???:
 
The progression of these forum threads is awesome.

Initially:

My good sir, good post I say, Good work, and keep it up.

later followed by:

This is fine, nothing new here.

further:

when is the release date????

later on:

as long as it takes better late than buggy!
also,
tale world sheeeit no dAtE Of ReaLease PL0X tellz Us.

finally it devolves into:

Rabble!,
Rabble!,
Rabble!,
Rabble!,
Rabble!,
Rabble!,
Rabble!,
Rabble!
 
I wanna see a map of the hype you had in 2016 and watch it slowly die off. Shouldn't of said it was coming out at all of you were still years off release. Yo8 may want a perfect game but I just want a game full stop. So many other games coming out that its going to be tough to play all of them.
 
Terco_Viejo said:
But we have a video of this and there is no doubt that it is rendering maximum details and at a good rate of fps, and we do not take into account the loss of quality by compression of the video ... I do not understand what you mean. :???:


The pretty build, that does not run on modest developer's computer. What's the official mantra? It would take too much time from development to make a weekly screenshots on it? That implies it's not about copy-pasting the shader data. I don't know if it was played on a power plant, or the gameplay was recorded then rendered later, but mortal men has no access to it since then.
 
anyone notice how there is a hilarious amount of watched and muted people? I suppose this is what happens when a moderator for a never to be released game has nothing to do all day except watch/mute/ban any comment that dares point out this ancient unreleased game not being released.

This is all we have to do anymore. None is going to talk about this newest gem of a devblog of how bannerlord is going to have a pathfinding skill the same as warband lol
 
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