Author Topic: [VC][Add-On]D'ya Like Dags? - Viking Conquest Dog Companion Special Attacks  (Read 3783 times)

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Khamukkamu

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Tired of your War Dag that don't bite?

A War Dag that just bumps into big burly men, thinking they'd fall?

A War Dag that just eats all your sausages, and just keeps on getting fat?

Is that even a War Dag* anymore?

Then I've got something just for you!



This Add-on gives your War Dag a shot of Terribile-lycanthropus-diritatis (TLD)**, a powerful toxin taken from the mouth of an unknown creature.



Bite them ankles, Dag!



Leap and have these so-called men smell your knackers, Dag!



See it here in action!




Get your dose of TLD right here and turn your Wussy War Dag into a Wicious Warg......Dag!

Features:

Special Attack Animations for Your Dag: Bite & Leap
Bite - Damage will depend on how many chickens you've fed your dag. Chance occurrence will depend on Boar Meat.
Leap - Can knock down enemies. Chance occurrence will depend on how much cattle meat you've fed your dag.


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kalarhan

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Re: [VC][Add-On]D'ya Like Dags? - Viking Conquest Dog Companion Special Attacks
« Reply #1 on: September 14, 2017, 10:03:04 PM »
nice dags  :twisted:

ps.: a reminder to PM a mod to move this to VC modding subforum, and then a PM to @CeltiberoCaesar to update the mods thread list

kraggrim

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Re: [VC][Add-On]D'ya Like Dags? - Viking Conquest Dog Companion Special Attacks
« Reply #2 on: September 15, 2017, 01:09:58 AM »
Nice one!

NPC99

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Re: [VC][Add-On]D'ya Like Dags? - Viking Conquest Dog Companion Special Attacks
« Reply #3 on: September 15, 2017, 09:15:11 AM »
Great OSP.  :D

The strike fly back animation looks a little disconcerting.

Bucketsmith

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I'd love to try this out... if the dogs I lure with sausage would actually go with me beyond the location I find them at. :(

Pode

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I'd love to try this out... if the dogs I lure with sausage would actually go with me beyond the location I find them at. :(
Are you talking with them, naming them, telling them to follow you, etc?

kalarhan

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I'd love to try this out... if the dogs I lure with sausage would actually go with me beyond the location I find them at. :(

Dog are like companions. If you manage to recruit one in a village it will follow you and you can even use them in battles.

scar1981

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I'd love to try this out... if the dogs I lure with sausage would actually go with me beyond the location I find them at. :(

Dog are like companions. If you manage to recruit one in a village it will follow you and you can even use them in battles.
....And as you become a king  - dog becomes your vassal and will receive a land :D
Anything goes now with Your tweeks :facepalm:

kalarhan

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....And as you become a king  - dog becomes your vassal and will receive a land :D
Anything goes now with Your tweeks :facepalm:

if you are the king of Wessex you can make your dog a saint


Bucketsmith

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I'd love to try this out... if the dogs I lure with sausage would actually go with me beyond the location I find them at. :(
Are you talking with them, naming them, telling them to follow you, etc?
Yeah. Been a while since I tried but they either stay there and I can talk to them as the first time or they disappear from the village.
They don't show up in your party list, do they accompany you in scenes? I never saw them there either.
Makes it harder to check whether or not they follow, either way.

kalarhan

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Makes it harder to check whether or not they follow, either way.

you can visit the main VC forum and the Q&A thread if you have questions, as this thread is for a OSP
 :arrow: https://forums.taleworlds.com/index.php/topic,339108.0.html

this is the text that you get in-game (Notes)
Code: [Select]
("dog_companion","Dog Companion", "While wandering about, lost in your own thoughts, you suddenly hear a dog bark at you. \
Luckily, you have a piece of sausage with you. It's the beginning of a companionship. The dog will not leave your side, even on the battlefield, \
and soon earns a name.^\
On the battlefield, your dog is placed in division 9. The skills and abilities of your dog companion can be improved by giving him good food."),

Bucketsmith

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Makes it harder to check whether or not they follow, either way.

you can visit the main VC forum and the Q&A thread if you have questions, as this thread is for a OSP
 :arrow: https://forums.taleworlds.com/index.php/topic,339108.0.html

this is the text that you get in-game (Notes)
Code: [Select]
("dog_companion","Dog Companion", "While wandering about, lost in your own thoughts, you suddenly hear a dog bark at you. \
Luckily, you have a piece of sausage with you. It's the beginning of a companionship. The dog will not leave your side, even on the battlefield, \
and soon earns a name.^\
On the battlefield, your dog is placed in division 9. The skills and abilities of your dog companion can be improved by giving him good food."),
*shrug* thanks for the pointers.  :) Just to clear things up; I was replying on topic to this thread, not looking for help on an issue. Just replying to others.

The mod looks great and I wish I could try it out! :mrgreen:

Khamukkamu

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I did not make any changes to how the dog is hired :) Everything is the same as how it currently is in VC.

Bucketsmith

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I did not make any changes to how the dog is hired :) Everything is the same as how it currently is in VC.
This specific discussion went so incredibly off-topic, I dunno why people misread the intent of my first reply.
Nor did I imply your mod changed anything in relation to how you get the dog.
I was simply giving my support, as I think this is a nice little mod. :)
To close it; for whatever reason the dog now worked when I went to search for one, give it a sausage, name, etc. Perhaps there was a bug in the previous version of the game. :?

On-topic; The extra files in your download, they seem to be unrelated general VC files? Could you tell me the significance of those files? Would they overwrite any changes made by tweaks or other submods? Or do they only affect the dog?
Side-note; you write that the chance occurance of the bite attack depends on venison. I've not seen venison as an item anywhere in the game. What food item did you mean?
If you could answer these questions, I'd be most grateful. :D I want to see the animations in my own game, but don't want to risk borking up my playthrough.

Khamukkamu

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1. My changes only affect the dog companion. Nothing else. The extra files are the animation files. If there are submods that make changes to scripts.txt and/or animations.txt, then it will overwrite those.
2. Venison is the name of the item in the module files. They are actually "Boar Meat" in-game.

Thanks and I hope you enjoy!