Men-at-Arms Armoury [29/12] Pics p31

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Eisenhouwer

Knight at Arms
M&B:Men-at-Arms

open source

http://netload.in/dateiCZCMxX4x6C/M&B_Men_at_Arms.zip.htm (Hope you know how to use this)

included -> .brf & .dds files (for modders only if else check tutorials how to get new items into the game)

Demo

Demo Quick Fix: https://www.mbrepository.com/file.php?cid=10&id=997

Fixes RGL error: Unable to open file: CommonRes\the_swadian_empire.brf

Fixed Veteran Sergeants wearing gloves now.


Demo: https://www.mbrepository.com/file.php?cid=7&id=996

This is a demo release of Men-at-Arms. Play Quick Battle Skirmish 3 to see the new troops.

Cries of War Soundpack included.
 
Sexy. I hope you will consider releasing your models and textures for other mods to use. :smile:
 
Nice. I'd go with a darker red, pastel pink skirts just give a bit of that transvestite look that is typically good to avoid when your soldiers have beards.

 
Yes the red could use a little touch. I'm learning new stuff with the program each time so that should work. As for the higher tier troops I have some nice ideas. (just wait until you see the new barded horses I'm very proud of them but I need many more :smile:)
 
Check out the color scheme of the Band of Warriors mod. Textures mostly by JaGeR and some recolors by me.
 
I see BoW has some very nice items, good work! You wouldn't know a good armor site that has a wide collection from leather to plate?
 
CompanionCake said:
Glad to see they're all Swadian.  :cool:

Good work!

First faction I'm working on the other factions will follow.

I added some sneak peaks of the Swadian veteran swordsmen. (not yet complete)
 
Thanks guy's

I'm having a little problem, I would like to re-wrap some models but I only have the brf meshes. Is it possible to convert or extract the model from the brf file to something wings 3d can read? If I'm not mistaking I need a plugin of somekind not?
 
Looks great. I think you're running into the problem of "way too bright" that Hundred Years War has. Notice how your textures are popping out all out of proportion (like cartoons) because the Native M&B textures are pretty low saturation. Try lowering the brightness a lot and up the contrast a bit. And see if you can paint in more details like cloth folds and shadows. The M&B shader needs help with those details, solid color just doesn't work for this game.
 
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