It's a thread for outdated map version (v.3.5B)
For most recent version (v.4beta4) go here:
http://rccclan.com/index.php?/topic/55-map-valley-of-swamps-pw4beta4-not-for-public-download/
Old version (v3.4 and v3.5b):
https://docs.google.com/file/d/0BxQJbOpYrclpNnBCdW9QYzdNU1E/edit?usp=sharing
https://docs.google.com/file/d/0BxQJbOpYrclpOEVzUDliOVkweEU/edit?usp=sharing
Weapon classification:
T1=available everywhere
T2=available in castle, forts and TWHQ
T3=available in castle only
T4=available on GAAF
Suggestions, constructive criticism, bug report and ass kissing always welcome
Big thanks to Artifex/Alastair for adding a lot of nice stuff to the map
For most recent version (v.4beta4) go here:
http://rccclan.com/index.php?/topic/55-map-valley-of-swamps-pw4beta4-not-for-public-download/
Old version (v3.4 and v3.5b):
https://docs.google.com/file/d/0BxQJbOpYrclpNnBCdW9QYzdNU1E/edit?usp=sharing
https://docs.google.com/file/d/0BxQJbOpYrclpOEVzUDliOVkweEU/edit?usp=sharing
v1.6download (remember to rename file to scn_multi_scene_2)
hope you know how to use it
Code:
scn_multi_scene_2 multi_scene_1 256 none none 0.000000 0.000000 700.000000 700.000000 -100.000000 0x0000000330000500000d234800002ff9000077f3000021d7
0
0
outer_terrain_beach
Map overview:
Guide:
Crossroad Tavern (spawn, horse food, rest and brawl):
Village (no use ATM):
Summer Mountain Fort (rest, horse food):
Winter Mountain Fort (rest, horse food):
Swamp Camp (rest, horse food):
Swadian Border (spawn, swadian items, horse food):
Vaegir Border (spawn, vaegir items, horse food):
Nord Border (spawn, nord items, horse food)
Town (castle, rhodok and sarranid items, rest, horse food, velvet mine, leather stash):
Guide:
Crossroad Tavern (spawn, horse food, rest and brawl):
Village (no use ATM):
Summer Mountain Fort (rest, horse food):
Winter Mountain Fort (rest, horse food):
Swamp Camp (rest, horse food):
Swadian Border (spawn, swadian items, horse food):
Vaegir Border (spawn, vaegir items, horse food):
Nord Border (spawn, nord items, horse food)
Town (castle, rhodok and sarranid items, rest, horse food, velvet mine, leather stash):
-Add banks (town x3, borders)
-Add arrows and bolts in forts and castle
-Fix entrance to wooden fort (entering it via both side hills)
-Add Novicius to GAAF party (eating salad before party isn't best idea...)
-Add pick to mine
-Remove 3 of 4 entry points from laputa seed
-Modify spawns to make spawn-killing harder (alternative exits)
-Fix small river near Crossroad Tavern
-Improve winter mountain fort
-Changed trading system
-Add arrows and bolts in forts and castle
-Fix entrance to wooden fort (entering it via both side hills)
-Add Novicius to GAAF party (eating salad before party isn't best idea...)
-Add pick to mine
-Remove 3 of 4 entry points from laputa seed
-Modify spawns to make spawn-killing harder (alternative exits)
-Fix small river near Crossroad Tavern
-Improve winter mountain fort
-Changed trading system
-close castle sever entrance
-castle prison cells can be closed now.
-move all spawn points from borders to tavern
-add fang's cave
-improve mine
-fix sever bugs
-remake empty half of town tavern to TW HQ (with prison) and training arena.
-add church tower to the town
-add taxing spots to town gates
-add ambush spot in front of the town
-add banks to forts
-add prisons to forts
-swamp camp is only hideout now, so no features that belong to forts
-add some cheap weapons to forts&castle <I'm waiting for crafting system>
-castle prison cells can be closed now.
-move all spawn points from borders to tavern
-add fang's cave
-improve mine
-fix sever bugs
-remake empty half of town tavern to TW HQ (with prison) and training arena.
-add church tower to the town
-add taxing spots to town gates
-add ambush spot in front of the town
-add banks to forts
-add prisons to forts
-swamp camp is only hideout now, so no features that belong to forts
-add some cheap weapons to forts&castle <I'm waiting for crafting system>
-add TW HQ
-some trees scaled up
-some trees scaled up
-many thing
-town
-removed portcullis from gates (replaced by static open gates)
-added portcuils to sever entrances
-removed bandit hideout from tower (it's only in the severs now)
-changed part of the tavern to bandit hideout
-removed most flags from town - new district layout planned
-bridge is higher now (to let boats navigate below)
-fixed some clippings
-added some buildings
-removed some useless props (optimization)
-removed invisible barriers
-removed gate thing near castle gate
-castle
-gate is constantly opened.
-through sewers you can only exit castle (or enter if someone from inside rise ladder for you)
-you can't go from courtyard to dungeons or side walls, unless someone open portcuils for you.
-some changes to dungeons
-removed portcullis from gates (replaced by static open gates)
-added portcuils to sever entrances
-removed bandit hideout from tower (it's only in the severs now)
-changed part of the tavern to bandit hideout
-removed most flags from town - new district layout planned
-bridge is higher now (to let boats navigate below)
-fixed some clippings
-added some buildings
-removed some useless props (optimization)
-removed invisible barriers
-removed gate thing near castle gate
-castle
-gate is constantly opened.
-through sewers you can only exit castle (or enter if someone from inside rise ladder for you)
-you can't go from courtyard to dungeons or side walls, unless someone open portcuils for you.
-some changes to dungeons
-new entrance to the town
-bridge at main entrance
-church
-new entrance to the castle
-small changes to TW
-boom barriers at gates tolls
-new mountain pass near tavern
-swamp camp updated with new props
-ruins updated a bit
-new room added to masons guild
-town districts market with banners
-weapon marketplaces spread across the town
-weapons vendors changed a bit (cheapest at marketplaces, better at fort, best at castle)
-bridge at main entrance
-church
-new entrance to the castle
-small changes to TW
-boom barriers at gates tolls
-new mountain pass near tavern
-swamp camp updated with new props
-ruins updated a bit
-new room added to masons guild
-town districts market with banners
-weapon marketplaces spread across the town
-weapons vendors changed a bit (cheapest at marketplaces, better at fort, best at castle)
- Renovated the bank.
- Made harbor trading area more... "busy" - added a optional toll booth, divided into two rooms (toll room and then market room). Each stand is a sell/buy point
- Added the "Mason's" Guild.
- Added two secret areas in the castle.
- Relocated Legendary Great Sword and Dragon Shield so that they were harder to find
- Made harbor trading area more... "busy" - added a optional toll booth, divided into two rooms (toll room and then market room). Each stand is a sell/buy point
- Added the "Mason's" Guild.
- Added two secret areas in the castle.
- Relocated Legendary Great Sword and Dragon Shield so that they were harder to find
-Something here and there....
-Multiple ambush places
-Improve swamp camp
-Add Templar's Monastery/Abbey
-Add Wandering Warband's Camp
-Add stashing props to Thief's Guildhall
-Add fishing village (under GAAF)
-Add cheap weapons (taverns, villages, mine)
-Remove all 2h axes and hammers that use longsword animation
-Multiple ambush places
-Improve swamp camp
-Add Templar's Monastery/Abbey
-Add Wandering Warband's Camp
-Add stashing props to Thief's Guildhall
-Add fishing village (under GAAF)
-Add cheap weapons (taverns, villages, mine)
-Remove all 2h axes and hammers that use longsword animation
T1=available everywhere
T2=available in castle, forts and TWHQ
T3=available in castle only
T4=available on GAAF
T1:
1h: sword 1, mace 1&2, axe 1&2, scymitar 1, sabre 1&2
2h: bastard sword 1
pa: spear, war spear, hafted mace 1, lance
bow: short, nomad
shield: 1&2
xbow: 1&2
T2
1h: sword 2, mace 3, axe 3, scymitar 2, sabre 3
2h: bastard sword 2, great sword 1
pa: heavy lance, glaive, military scythe, maul, bardiche, war axe, long axe, voulge, pike, owlpike, ashwood pike, hafted mace 2&3
bow: long, khergit
shield: 3
xbow: 3
T3
1h: sword 3, sabre 4
2h: great sword 2
pa: great bardiche, great axe, long axe
bow: strong, war
xbow: 4
shield: 4
T4
1h: sword 4
2h: great sword 5
pa: warhammer
shield: dragon, southern
1h: sword 1, mace 1&2, axe 1&2, scymitar 1, sabre 1&2
2h: bastard sword 1
pa: spear, war spear, hafted mace 1, lance
bow: short, nomad
shield: 1&2
xbow: 1&2
T2
1h: sword 2, mace 3, axe 3, scymitar 2, sabre 3
2h: bastard sword 2, great sword 1
pa: heavy lance, glaive, military scythe, maul, bardiche, war axe, long axe, voulge, pike, owlpike, ashwood pike, hafted mace 2&3
bow: long, khergit
shield: 3
xbow: 3
T3
1h: sword 3, sabre 4
2h: great sword 2
pa: great bardiche, great axe, long axe
bow: strong, war
xbow: 4
shield: 4
T4
1h: sword 4
2h: great sword 5
pa: warhammer
shield: dragon, southern
Suggestions, constructive criticism, bug report and ass kissing always welcome
Big thanks to Artifex/Alastair for adding a lot of nice stuff to the map