Hi. Sorry for late reply, but I were in the wild for few days. It was also reason why map was released with swamp camp only slightly touched...
Thanks for all positive responses
@Nobody - thanks for hosting my map
Mars250 said:
I have to say i am Stunned by this map! alot of effort has gone into it and this is a proper pwmod map! but a couple of things:
I can only find one bit of iron and theres no picks for it
+ i cant find any trade rescources.
The small forts could use some weapons and trade rescouces+ gates.
A bandit camp would be nice
and just some things here and there
Also some weps in castle.
Plus places where you can collect and sell rescources.
then you will have made the best map i have seen for that game!
-only one iron mine was intentional
lack of picks - not. TBD
-small forts wont have any weapons nor goods in v3 BUT if any crafting will be implemented, I'll put workshops in forts. You'll still have to go outside for resources. I'm not sure about gates... maybe when it will be possible to have destructible and repairable gates. If we will have working stocking system, only places to keep your multiple goods (wood, iron, weapons) will be in forts (and castle)
-small forts are bandit camps - because in fact every active soldier who do not serve king or aren't TW is bandit... Also - when I'll get props from Laszlo, I'll put stashing in forts too.
-"some things here and there" take a lot of time - I'll do it some day... or someone can do it (rules are the same as during development - somewhere on first page)
-Castle won't have any weapons, same as forts. Maybe crafting in the future... or law props... or taxing prop... for weapons jump out of the wall - it's not that far
-there are already resource points - look at map
Thanks for suggestions.
@Nobody - this bug was fixed with 1.130
@Laszlo - I have to check how long it takes to travel from one place to another, and I'll send you updated list.
@xombie5 - There is bow and arrows in main town - check sarranid market. I'll put arrows and bolts in forts and castles too - till Laszlo gives us arrow stocking system.
- Screenshots of terrain to tweak would be nice.
- How did they spawnkill? ranged weapons? Anything I could fix?
@NOVICIUS - totally forget about banks... They'll be in all places. Hope we'll get proper money dropping system...
-Basic weapons in all places wouldn't harm, but "basic" mean cheapest 1h, staff and weakest shield
-Good weapons already in place
-Advanced weapons will be in castles ONLY if they have to be crafted - till then no.
@xombie5 - I don't have more props (old saddle, sumpter, rouncey, ect.) - post in suggestion thread.
@NOVICIUS - this ship is GAAF (Goat Air Assault Force), and it's placed on all my maps
Two skeletons are me (sitting near stern) and my bro (UrLukur - he drank a bit too much this time...). You can always sell Ale there (never too much drink for us) and borrow our equipment.
First who show me screenshot with his char on the board will be added to the party as guest (third skeleton - with your banner)
Also - anyone spawn at "laputa seed"?
if you don't know what it is, look in the sky, above town xD
EDIT: map updating delayed till my gaming laptop resurrection...