yes, like castle in the sky. seed, because it's small now. maybe it will grow bigger when I'll port it to FPW... there 4 spawn points there ATM - I'll reduce it to 1 in the future...
forts are meant not to have anything buyable inside (weapons, horses, ect.) - they're place where you stockpile or transform goods. Don't know which features will be included in the future, but those belong to forts:
- armoury where you can keep weapons that you bought somewhere else (place for arrows, so you wont run out during siege, spare shields, equipment for new/re-spawned soldiers, ect.)
- storehouse where you can stockpile resources required for crafting and building (wood/iron/ect.)
- stable, where horses doesn't die of boredom
- treasury where you can store gold to reduce money loss on death
- workshop where you can build siege equipment (to conquer main map objective - castle)
- crafting places (forge, bow-manufacture, ect.) - required goods still outside the forts.
- granary, where you can store food required to heal
So all kinds of features that can't work without leaving fort for resources
About waterfall - you should be able to use it to enter fort, but not directly. Green way is intentional, red will be fixed in next version.
forts are meant not to have anything buyable inside (weapons, horses, ect.) - they're place where you stockpile or transform goods. Don't know which features will be included in the future, but those belong to forts:
- armoury where you can keep weapons that you bought somewhere else (place for arrows, so you wont run out during siege, spare shields, equipment for new/re-spawned soldiers, ect.)
- storehouse where you can stockpile resources required for crafting and building (wood/iron/ect.)
- stable, where horses doesn't die of boredom
- treasury where you can store gold to reduce money loss on death
- workshop where you can build siege equipment (to conquer main map objective - castle)
- crafting places (forge, bow-manufacture, ect.) - required goods still outside the forts.
- granary, where you can store food required to heal
So all kinds of features that can't work without leaving fort for resources
About waterfall - you should be able to use it to enter fort, but not directly. Green way is intentional, red will be fixed in next version.