Werewolf
In Cuba, I Lie
In Cuba, I Lie
July 27th 1925
Just past midday, the game began.
Some had been trying to break free from their cells, others just sat back and waited. They talked to one another, though they couldn't see who they were talking to. The cells extended down one side of a corridor, each door, sealed shut, with a small rectangular window. Confined within were an odd assortment of people. Redcoat-Mic, the Mayor, and the most distinguished amongst them, took charge of the feeble gesture of establishing who they were and what rank they earned in the group by shouting through his window. He was accepted as the decision maker, for now, and they formulated many insubstantial plans for when they broke free. They could come up with no way of breaking free, however, even by the expertise of Arcc, one of the ships engineers.
It should have come as a relief when they heard the door to the cell corridor open and close. They all fell silent, and await a greeting, or something, but whoever it was did not speak. They didn't hear footsteps, but the new arrival had appeared outside the Mayor's cell. Redcoat-Mic was about to demand who the person was, but he stifled himself just before he spoke, as an unnatural chill crept down his spine. A bead of sweat grew plump on his temple. The thing that was outside his cell, whoever and whatever it was, stood just to the side of the cell window. Redcoat-Mic jumped with fright and stumbled backwards as his cell door clunked, and swung open, and into the door-frame stood Captain Locke. The smile he wore was more obvious now, as if in anticipation.
"Mayor," Locke said. "You've been getting yourself into trouble. But don't worry, I'm here to release you." And he added in a voice that shot down the corridor and into every cell as if he was stood beside every one of them, "All of you." And with that, each cell door opened, and the stunned occupants made their way out and to the Captain. Every face held fear and confusion. All wondered what had happened, and why it should be the Captain that came to free them.
"Good, you're all here", he said, and to every person it appeared that he was only looking at them; a point which they argued later. "Now follow me... I'd forgotten all about your motivation in the fun of last night." He said, as he turned and walked towards the door. They followed like sheep, their legs moving without prompt. "Now I will have to improvise. I'm sure it will be enough to ensure you do what I want." No one spoke, to him or to each other. They simply followed like children to the Piper, as he lead them through several empty corridors, and into a large open room, devoid of any kind of furniture or decoration. A chandelier was the only source of light, but it was bright enough.
"This will do," he said, and drew a pipe from his top pocket. "Lights!" He shouted in a stage voice, and the chandelier bulbs went out. In the instant that the lights dimmed to an orange, and then to nothing, they saw the Captain put the pipe to his lips.
A long, high whistle emanated from where the Captain had been, and reverberated at them with a deafening intensity. Each time the sound rebounded from the walls it's power grew, and terror filled their hearts. Someone began coughing, which turned into a rasping bark, and someone else wailed in pain; a wail that grew deeper and deeper and became more filled with torment. The barking turned to howling, and now everyone was shouting and screaming, so that it was hard to distinguish anything. The wailing turned into a roar, and the room shook as an enormous thing stamped it's feet, rattling the chandelier. A light appeared, in the form of wisps of light in the shape of people, which tore across the room in a mad frenzy. Through all this confusion, the whistle had kept it's note, but now it stopped, and suddenly the lights were on, and everyone was strewn about the room, eyes bulging with overpowering terror.
The Captain stood where he had stood before, popped the pipe back into his top pocket, and crossed his arms behind his back. All eyes fell on him, and he smirked in amusement.
"Now, I hope you will have noticed - and I shall be dumbfounded if you have not - that some among you are more than unusual..." At this everyone looked around at each other, with fear and suspicion ripe in their eyes and their body language. "I have brought them here, because quite frankly, I have grown tired of the usual maritime activities. I orchestrated something similar a very long time ago, and it eventually became a hobby of mine, but like all hobbies it grew stale, and I was rather worried I would exhaust my materials. So, I left it a few hundred years, and took up sailing." He chuckled, shaking his head, and carried on. "Now, to mark the end of my sailing days, and the renewal of that old hobby of mine, what better than to host a game on my last vessel?"
Those strewn across the floor had calmed down somewhat, and although wide eyed, their breathing had returned to normal, and for the first time, they felt they were able to speak. Vilhjalmr, dressed in a barman's waistcoat, was the one to speak.
"What..." He struggled, as if he hadn't spoken for years. "What h-hobby; what are you t-talking about?"
The Captain, having expected, even intended this question, considered Vilhjalmr before answering.
"It doesn't yet have a name, but for the most notorious of the beasts involved... My first was Vampire. I sealed ten Englsih men in Carriganass Castle in 1566, along with three irish vampires, " he smiled widely, "and then left them to it... Since that first I've developed it into something more than slaughter. I've called on forces of good as well as evil, and found the best sport lies in the close calls on which side will win. The monsters that you heard just now will take action at night, though they are virtually powerless in the daytime. Those innocent and good among you, must decide who those monsters were, and kill one off before every night, in the last moments of daytime, while you can. The game, is Werewolf. Now, I think that's enough for you to be going on with." He finished abruptly, and walked towards the door.
"Wait a minute!" Cried Tarrant. "You think we're going to just let you bugger off and enjoy the show?!"
Captain Locke turned back and said, calmly, "I'm afraid you don't have a choice," and carried on out of the room.
Tarrant seemed to steel himself for a moment, before running to the door. "Come back you bastard!" He ordered, Xardob and Bugman running along behind him.
The others stayed where they were, blank faced, occasionally looking at each other, to check they were indeed not alone and in a dream. A few minutes passed and the three who had chased after the Captain came back.
"He... He just walked through a wall and ... and vanished." Bugman explained.
They at first thought of what they could do to get out of it, but knew there was nothing. They must play his game, or die.
Rules
1. Each day, the innocents (indicated by blue names) attempt to eliminate villains (Indicated by all other colours) from the game by reaching a majority vote, which will result in the execution of the player, or by other powers at your disposal. Only when all the villains have been killed will the innocents win the game.
2. The villains get the opportunity to attack during the night, and win the game when their numbers are equal to or greater than the rest of the players.
3. If villains choose the same target in the night, there is a chance that they will fight for the kill.
4. You may not edit or delete your posts, nor may you post PMs verbatim, though you are free to discuss the content of information learned (e.g. from dreams).
5. Only those who are explicitly given permission to PM each other about the game at certain times may do so. Nobody else may communicate with each other via PMs, on the forums, or by any other method external to the thread itself for that matter.
6. Abilities, unless stated otherwise, must be activated by PMing me, the narrator. At night, if you are capable of doing something but choose not to, please PM me anyway so the narration isn't delayed while I wait for you.
7. If you have been killed, or are about to by lynched, you must keep quiet.
8. You may not reveal the function of your role or any abilities you have - this will be punished by death. Role claims and revelations about other things are not prohibited, however, though bearing mind that the more you reveal, the more the villains know.
9. In this game I will enforce a policy of enforcing up to three vote counts each day if little progress is made. If a majority cannot be reached beforehand, the third vote count will be taken as the concluding vote count, and the person with the most votes from that vote count will be lynched.
10. Nights have been taking too long in recent games, so I'm going to place a limit to the number of days you have to send me your choices during the night. Once night begins, those with abilities must PM me with their choice within three days, or a random choice will be made for them, or if possible, no action taken at all.
11. Try to post at least once a day. Inactive players will be replaced or killed off. If you are going to be away for a short amount of time and can't help it, at least let me know before hand.
12. If you have any questions, PM me. I'd rather that than you make a mistake a get killed because of being unsure about something in the game.
Players
Alex_Augmented > Bugman Survived. He was the Detective.
Hellbound > Bulle Survived. She was an Innocent.