14cmurphy1
Regular
Right then here are the error messages:
EDIT: Ignore the tavern error, it does not occur on a new game, and in my current game I never completed the initial quest and the merchant does not appear anymore.
The tavern error message is:
SCRIPT ERROR ON OPCODE 1263: Invalid Troop ID: 2563: LINE NO: 172:
At menu mnu_town item mno_town_tavern consequences.
At menu mnu_town item mno_town_tavern consequences.
The OPCODE X varies, mostly around 2621 to 2648 as far as I can tell.
Lothar complains that 'Bodero keeps throwing threats' at him even the midst of battle, then procceeds to use dialogue that referrs to killing a brother which may be part of Alefir's backstory. the player dialogue refers only to Alefir. Quote: "he keeps saying that I should watch my back for someday he will stick his lance deep into my dark Visigothic heart". He behaved normally until a companion (Alefir) that he didn't like appeared.
Lothar also says:
"Excuse me warlord. I am very close to killing with my bare hands that insect that calls himself 'Lothar'. That joke of a warrior does not understand how bravery without discipline can only result in defeat and shame".
Player dialogue refers to Liuva; not Lothar...
ConnorMac Odhrain says when I talk to him:"Yes, That's a great idea chief. All these Britons and Saxons and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and the brandings and the hanging of any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Britannia deserves something better.?
Herold GTrainer uses normal dialogue I think, but says something along the same lines of Connor when I talk to him.
It appears to just be a dialogue problem; and only for recruitment and complaints as far as I can tell. It persists on a new game. If you talk to any companion in a tavern their dialogue will probaly not be correct or match up with their skills or the amount of schillingas they want. If you cannot recreate it, I will try re-downloading Brytenwalda.
Upon arranging to fight with Neko, I recieved an error message:
SCRIPT ERROR ON OPCODE 506 Invalid Quest ID:174 LINE NO: 2:
At dialog consequence: dlga_geoffrey_hostile_4:close_window.1.
At dialog consequence: dlga_geoffrey_hostile_4:close_window.1.
SCRIPT ERROR ON OPCODE 1291: invalid Quest ID: 1403: LINE No: 14
At dialog consequence: dlga_geoffrey_hostile_4:close_window.1
At dialog consequence: dlga_geoffrey_hostile_4:close_window.1
Then there is no party at the village specified, only at Badum do they appear, and there are no notes under the title in the quest page, so it is difficult to know where to go. This persits on a new save slot, using a test character.You still recieve an average shield as your reward, nothing special.
Thanks for your time;
EDIT: Ignore the tavern error, it does not occur on a new game, and in my current game I never completed the initial quest and the merchant does not appear anymore.
SCRIPT ERROR ON OPCODE 1263: Invalid Troop ID: 2563: LINE NO: 172:
At menu mnu_town item mno_town_tavern consequences.
At menu mnu_town item mno_town_tavern consequences.
The OPCODE X varies, mostly around 2621 to 2648 as far as I can tell.
Lothar complains that 'Bodero keeps throwing threats' at him even the midst of battle, then procceeds to use dialogue that referrs to killing a brother which may be part of Alefir's backstory. the player dialogue refers only to Alefir. Quote: "he keeps saying that I should watch my back for someday he will stick his lance deep into my dark Visigothic heart". He behaved normally until a companion (Alefir) that he didn't like appeared.
Lothar also says:
"Excuse me warlord. I am very close to killing with my bare hands that insect that calls himself 'Lothar'. That joke of a warrior does not understand how bravery without discipline can only result in defeat and shame".
Player dialogue refers to Liuva; not Lothar...
ConnorMac Odhrain says when I talk to him:"Yes, That's a great idea chief. All these Britons and Saxons and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and the brandings and the hanging of any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Britannia deserves something better.?
Herold GTrainer uses normal dialogue I think, but says something along the same lines of Connor when I talk to him.
It appears to just be a dialogue problem; and only for recruitment and complaints as far as I can tell. It persists on a new game. If you talk to any companion in a tavern their dialogue will probaly not be correct or match up with their skills or the amount of schillingas they want. If you cannot recreate it, I will try re-downloading Brytenwalda.
Upon arranging to fight with Neko, I recieved an error message:
SCRIPT ERROR ON OPCODE 506 Invalid Quest ID:174 LINE NO: 2:
At dialog consequence: dlga_geoffrey_hostile_4:close_window.1.
At dialog consequence: dlga_geoffrey_hostile_4:close_window.1.
SCRIPT ERROR ON OPCODE 1291: invalid Quest ID: 1403: LINE No: 14
At dialog consequence: dlga_geoffrey_hostile_4:close_window.1
At dialog consequence: dlga_geoffrey_hostile_4:close_window.1
Then there is no party at the village specified, only at Badum do they appear, and there are no notes under the title in the quest page, so it is difficult to know where to go. This persits on a new save slot, using a test character.You still recieve an average shield as your reward, nothing special.
Thanks for your time;