Your thoughts on 3.92

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Hello everyone, I really used to coming up with ideas I like and modding them into the game. But I would like to hear some of you all thoughts about the current release. Everyone is pretty quiet but the more chatter and discussion we can get in here the better. I know SOD is a good mod I'm just curious about what you all think and about the direction of the game from an players perspective.

What do you expect to play when you play SOD? Is there a specific goal, need, want, fix, or addiction (just kidding) that needs to met or satisfied? What are some of your personal short time goals? Is it managing your fiefs, lords, and troops? Do you like to be a Vassal and/or Marshal and take enemy fiefs for your king?

Tell me what you think about 3.92, at this point I really want to know.
 
From a testing perspective with the first day ended:
1. Nice to have iron back, now if I just cure my compulsive iron purchase reflex...
2. Nice to have plenty of deserters right off the bat to start some trouble with. The early introduction of lots of deserters has some story benefits, because it indicates that Ponovosa is deeply troubled and there is dissatisfaction amongst the military with the lords under the current kings.  Nice places where things are going well are not the natural habitat of the adventurer.
3. Seems a little light on cheese, not the iron starvation previously experienced, but a bit light. 
4. As a non-recovering foil junkie, even I think that they're a bit overpowered in 3.92.  This is a much longer discussion than there is room for here, mostly because the weapon's breakage subject is essential to any foil discussion, but they are about as overpowered as Villianese Noble Warhorses once were. I still love the attack geometry of foil from horseback, though.
5. It seems heavy on two-handed weapons, which are a fine shock tool, but an engraved invitation to get killed when used in siege attacks. I don't like them, and admit to my bias. 

And...

6. As I predicted, the tournament anti-cheating method is a solid shot to the nuts for testers. Now I have to very slowly stand up, shuffle to the freezer, and replace the ice for my testicles. Ow, ow...ouch...urk...
 
Daedelus_McGee said:
From a testing perspective with the first day ended:
1. Nice to have iron back, now if I just cure my compulsive iron purchase reflex...
ROFL!

Ah OK, I was worried that the foils were under powered. I believe that rising there speed was fine but the piercing damage they do is too high. Same goes for the estoc.
 
I really like the mod, as it's fun to play.
But when I started to take my own fiefs earlier, I soon noticed I was at war with every faction. I managed to get my relations up with the Republic of Marina and become a vassal, but they all just kind of tried to destroy me. I think it kind of makes sense, but might be a little overboard as of now, maybe instead have chances of war? Like when a kingdom is provoked by another.

And does CTRL-Space work? It seems I still have map speed trouble with that, but with normal traveling it seems to be fine.
 
TheOrangeToes said:
I really like the mod, as it's fun to play.
But when I started to take my own fiefs earlier, I soon noticed I was at war with every faction. I managed to get my relations up with the Republic of Marina and become a vassal, but they all just kind of tried to destroy me. I think it kind of makes sense, but might be a little overboard as of now, maybe instead have chances of war? Like when a kingdom is provoked by another.
Yes the factions will do there best to stomp you in the early game. The best way to play is to stay on the defensive until there too busy with there other enemies. Then attack a fief to provoke them to surrender. You might be able to get a fief out of the deal.  :wink:

TheOrangeToes said:
And does CTRL-Space work? It seems I still have map speed trouble with that, but with normal traveling it seems to be fine.
Yes it does and should. Just make sure your using 3.92. You should see a vast improvement in speed and a boost to all parties travel speed.
 
First of all its a really good mod which plays stable.
I like the size so a kingdom is not gonne lose easy just because a town or 2 are taken early.

There is some things i feel need some balancing.

1) There is too much war/peace switching going on. Like every few days everyone is in war with almost everyone and a few days later its peace everywhere. Feels like there is a switch
which just turns on world war and turns it off.

2) I never really was into the family things but i build up relationship with a lord from Aden and when i joined his family everytime one of the family is beating a battle or taken prisoner i lose
relationship points even if i was not even involved in the battle.

3) It takes a lot of fun starting with a little army and top gear, but maybe thats just to make beta testing faster i dunno.

4) Really need to put the tournament in they have with Floris Mod Pack 2.5. Its really awesome and more fun :smile: But actually i wanted to mention that you can get too rich too fast with tournament becouse of the high bets available. Made like 100k+ and i did not even bet on all rounds. At least remove lances from weapons. Did you every try the 16 man battles. It takes forever with all those guys hugging the walls and trying to stab each other with the lances. It just boring. Much more fun with blades and if there are ranged weapons :smile:

5)Gear should reflect more the the kingdom where you buy it. It seems like you can get everything from everywhere randomly.

6) With so much kingdoms and lords and action going on colored text would be nice. Like when a city of your faction is besieged the text is red and when your faction starts siege its blue or something like that.

7) With that huge amount of lords and possible families it would be helpfull if they have surnames.

8 ) Lets assume you have 100 troops and some enemy lord with 200 troops thinks he can own you bad. Now if youre close to a city and he attacks you, he says something like he will wipe the floor with you, but (ROFL) wrong my friend. The city joins with another 200 - 300 troops and instead wipes the floor with him :smile: They should calculate reinforcements from villages, towns...
 
5)Gear should reflect more the the kingdom where you buy it. It seems like you can get everything from everywhere randomly.
That would actually be easy to implement, as several Warband versions ago, a flag was introduced. It specifies which factions sell that item. One question remains though: what happens when that empire is defeated? Will you never be able to buy these items again or is there a workaround? I should test it out...

7) With that huge amount of lords and possible families it would be helpfull if they have surnames.
Probably a new title system could help. If you turn Marnid into the lord of Amopis, he could be called "Marnid of Amopis".
The old SoD mod had a unique title system with several titles. Marinians had representative, senator etc. The more fiefs a lod had, the higher his title. Maybe this could be added to SoD Warband?

SoD had a great fief management menu. It allows you to specify which and how many troops a town/castle should recruit and it also made building upgrades much easier.
 
This version is absolutely better than last one. The map moves smoothly and improved map speed for parties makes map travelling lots less tedious. I also love most of the new features but I don't really understand how battle dueling works. It asks me if I'll let my ally duel and if I accept, one random troop of mine duels a random enemy. I thought It would be more like the player or a selectable companion dueling the enemy lord or boss.

Are the possible duelers random in each battle? If so, is there any way to change so some troops have more chances to duel than others? I think is a really neat feature that add new dimensions to an already great mod, but I don't really see any point on my brave champion farmer and the enemy's undoubtedly beautiful peasant woman fighting to death in the center of the battleground (really funny, though  :lol:).


 
Bismarck said:
Probably a new title system could help. If you turn Marnid into the lord of Amopis, he could be called "Marnid of Amopis".
The old SoD mod had a unique title system with several titles. Marinians had representative, senator etc. The more fiefs a lod had, the higher his title. Maybe this could be added to SoD Warband?

SoD had a great fief management menu. It allows you to specify which and how many troops a town/castle should recruit and it also made building upgrades much easier.

Well that would also be good but what i mean with adding surnames is to know which family they belong too.
 
Really need to put the tournament in they have with Floris Mod Pack 2.5. Its really awesome and more fun

Thats Adornos Arena pack and you can easily plug it in yourself -tho, it will only change the corresponding towns. So many will remain untouched. I'm gonna mess around with creating some more faction specific arenas -if anything decent comes outta them -Ill post here tho it would very likely be long term project.

I wonder if Tourney troops can be further modified such as Champions and/or Antarians wearing heavy armor as well as real weapons which could cause injury/death (with option on). Would raise the stakes quite a bit methinks.
 
Guys I'm greatly considering all the opinions above, I'll make the necessary additions as I can agree with what you saying.

Phoskito said:
This version is absolutely better than last one. The map moves smoothly and improved map speed for parties makes map travelling lots less tedious. I also love most of the new features but I don't really understand how battle dueling works. It asks me if I'll let my ally duel and if I accept, one random troop of mine duels a random enemy. I thought It would be more like the player or a selectable companion dueling the enemy lord or boss.

Are the possible duelers random in each battle? If so, is there any way to change so some troops have more chances to duel than others? I think is a really neat feature that add new dimensions to an already great mod, but I don't really see any point on my brave champion farmer and the enemy's undoubtedly beautiful peasant woman fighting to death in the center of the battleground (really funny, though  :lol:).
I'm sorry for the lack of documentation, the in-battle dueling will be finalized when formations are in, that's why the troops charge upon the end of the duel. After you say No (N) for the ally then a message will ask if you want to duel.
 
I found a strange thing, when I'm escorting a caravan - they have better map speed than me, and have no trouble with keeping up, but if i will speed up time with ctrl + space, they can't do it - i will left them behind. Is ctrl + space speeding up time or map speed? :wink:
 
When you speed up time there are a hundred diffrent things going on all at once, so the game may not be able to keep (update) the parties all on track as when not speeding up the time. Everything plays out in real time in Warband so it is tough to update everything at once.
 
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