thing about games like world of warcraft, which most who play arent aware of, is that there is basically no progression at all.
I played it when it first came out, but once my brother and i both got to about level 30 and realized we were doing EXACTLY the same collect or deliver quests and killing basically the same monsters that we were at level 1, 5, 10 or whichever, but the difficulty (read, d.p.s and hitpoints of enemies) had increased, we stopped wasting our time and started spending our time and money more wisely.
It is really is as simple as that. You go into the game, and apart from the lame pvp and item-gathering of the post-level60 gameplay, you're doing EXACLTY the same thing the whole way through. The environments change, but you're still killing the same stupid charge-at-you-and-then-die enemies and delivering packages or collecting 30 pieces of random-item, or killing the ever so bad respawning boss-type. man.
I remember back in the good old days of ultima online, you'd make a new character, go to the graveyard and fight some skeletons, you'd get talking to some stronger guy (there was no lame 'level' system so you had not much idea how stronger other than his gear, unless he had a grandmaster skill, where you could see it in his title box, but it only) and he might help you get some equipment and maybe even go off and fight monsters together. If you got bored, you could just go to another town and do some npc quests, or just go for a wander and kill random orcs and crap along the road, you might find yourself meeting some other dudes and going on an adventure. There was freedom, freedom to play as you pleased, freedom to do as you please. You didn't even have to swing a blade at another moving thing, ever, yet you could still be apart of a big guild, take up a trade and make alot of money and friends.
Where-as in WoW, if you want to take up a trade, you have to still level, therefor 'grind' and fight monsters, in able to make anything decent. And if you want to be a REALLY good tradesman, you have to spend hours and hours levelling up your character in able to spend even more time making items over and over to get craftskill.
I remember my guild in UO used to often sit about our guild-tower, people making ****, others sparring for skill, others talking, and people would come and go. In WoW, you come online, PM in a cheesy text-box asking where-it's-at in order to go off and kill random **** to get stronger to kill harder random **** together.
It's just lame. No depth, no soul, no character. It's a formula, which hooks, and addicts. It's 'good' at hooking people. It's not a 'good' mmorpg.
But whatever, spend your time how you may, cowboys
ps. they didnt turn the trolls into 'long tusked crack addicts'. they turned them into islander/tribal types, with a carribbean accent. What the **** has that to do with crack?
If in reference to rastamen, they smoke herb, and clean organic herb too, as it is a gift from god, and a holy thing, not because they are addicted (well, alot of them are probably psychologically addicted after many years of smoking, but they're happy, health, productive and spiritual people, so they're bettermen than most i know
) as mary-jane is not chemically addictive nor is it comparable to cocaine at all.