@Callum
I strongly disagree that Battle can't work with Bannerlord's class system and that there can be no feeling of reward with the removal of gold bonuses.
I posted this some time ago, but reposting here as I feel it is relavent.
It is my opinion that battle can work even with the class system imposed by bannerlord (although classes would obviously have to be tweaked for parity reasons to account for single life).
For those who are unfamiliar with Battle in Warband, Battle was usually played between teams of 7 or 8 players. The round time would be set to 3 minutes 30 seconds. At 2 minutes, a flag would randomly spawn would from one of three possible options ("Round Flag"), with the winner of the round going to the team that either A) captured the Round Flag by standing on it uncontested for a period of time,B) had achieved more progress in the capture of the Round Flag by the end of the round, or C) killed all members of the opposing team.
This system had various problems.The first of these problems is that rounds would often stagnate for the first minute and a half, with neither team engaging in combat with the other until the Round Flag spawned. Another problem is that large portions of the map would go non-utilized. This is because the ideal strategy often involved putting your entire team on one of the three possible Round Flag spawn locations and hoping that the Round Flag spawned on the selected location.
My Proposal:
My proposal uses the same frame work as Warband to the extent that matches would have a round timer of 3 min and 30 seconds with a Round Flag spawning at 2 min.
However, unlike in Warband, rounds would start with three flags ("Objective Flags") already spawned. Teams would have the option to compete over these flags for the first 1 minute 30 seconds of each round. At the 2 minute mark, the Objective Flags would despawn and teams would receive bonuses towards the next round depending on which Objective Flags they controlled. (E.g. One Objective Flag would give extra movement speed, one Objective Flag would give extra armor, one Objective Flag would give extra health).
At that point, the round would continue as it does in Warband, with the Round Flag spawning, and teams fighting over its control.
In theory, this system would maintain the Battle mode that people enjoyed in Warband, while fixing several issues it had, as discussed above.
I would recommend that the team size for this mode be set at either 7 or 8 players, though this number would ultimately be subject to testing by the community. I would also recommend that that possible Round Flag spawns be different from possible Objective Flag spawns.