Why custom games don't count for stats? Why are they broken when the match is over?

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They're 100x more fun than the official matchmaking.
They're always full, 100/100 players.
It takes seconds to join one.

But when the match is over, the stat screen lingers for a minute and a half, then throws you out.
If you leave and make the mistake of clicking on that particular match, the game crashes or freezes.
 
Few reasons I can think of:
1: Get your whole Discord to join one side and be an elite group mowing down single spawned enemies.
2: Most servers are Deathmatch, which may often spawn you in the middle of an enemy group, sometimes right after you chose that high cost unit.
Shortly put: Easier spawnkilling. A little bad luck, and you can't work your way up, having a KD of 0.3 or lower because you had to be a Peasant.
3: Farming wins: You can join the side that's winning, and when they're losing, swap. As long as there's an open spot, you can.
4: No balance check: you can join the biggest team, as long as there's a spot.

I wish it counted though, would be good for my own stats. But then again, it feels good, having a gamemode without stressing over bad stats.
 
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