BoBB
My best troops are dying and I can't do anything about it. Fix it please.
I wish we could too, but you better take them out of your garrison, put them in a companion party if you have to, better then let them go to waste. I'd get trucking on taking more fiefs if you have more good troops then you can carry!My best troops are dying and I can't do anything about it. Fix it please.
I can't...I'm already full and giving them to companions are just as bad.
Yeah if you're vassal or king do this! If you're a lone clan you done goofed. You gotta a do your math! But if you're alone you can just attack whoever you want and get a new feif to put people in! Look for a low prosperity town, some may even have food upgrades already.Give them to your companion then immediately call your companion into an army.
?Taleworlds Smart this is really acces
Kingdom management is part of the game. If your garrison troops are dying for lack of food then you're failing to manage your kingdom. It's not something the devs need to fix, it's something you need to fix. Reduce your garrison so the city or castle's food production can sustain them. Limited resources is a fact of life. If you have food for only 100 soldiers, you recruit only 100 Soldiers, not 200.
Thanks for the tip, I'll have to try this...You can give them the food indirectly by selling it to the attached villages . It seems to make its way to the castle granaries. It still would be better if you could just add food directly to the granary
The food thresholds are way too low though. Its one thing if your stuffing your garrisons with thousands of troops, but it shouldn't be such a problem feeding the troops within the garrison limit. It makes any garrison increasing perks useless if you can't feed those extra guts
Kingdom management is part of the game. If your garrison troops are dying for lack of food then you're failing to manage your kingdom. It's not something the devs need to fix, it's something you need to fix. Reduce your garrison so the city or castle's food production can sustain them. Limited resources is a fact of life. If you have food for only 100 soldiers, you recruit only 100 Soldiers, not 200.
lol I've spotted the newbie
Not to mention you have no "non-violent" means of stopping an AI lord/army from just walking in and literally buying all the food in your town.I don't disagree with the general thrust of this, but right now players have only a very limited ability to stop their castles from gaining prosperity (eating more food) and no ability to buoy it the way they can with towns, by bringing in more food themselves or establishing a caravan at the town.
Yeah, I tried to camoflage that very obvious title under my avatar that says "recruit", but dang if you didn't see it anyway. You got me. I'm new to the forum. New to this game as well. How is it you're only a Sergeant at Arms? Surely I'm not the first newbie you've spotted. Don't you get rewarded for that?lol I've spotted the newbie
The castle should at least be able to store a couple weeks worth of food. Both as the aggressor and the defender, it doesn't make sense that the castle is basically out of food as soon as the siege starts. This happens basically every time.
If that is the case then the issue could be more that the A.I. should more often try to build this improvement. Villages are not always burned and in over 500 hours put into bannerlord I have yet to siege a single fief that had greater than 0 food at the time I started the siege. If there is a mechanic in the game to help this then it is not used effectively enough.That is exactly what the granary improvement does. I haven't seen any castle run out of food instantly that wasn't already having food supply issues (due to villages being burned). If anything, castles are ahistorically resistant to siege, because it takes -20 food deficit to kill one (1) of the garrison per day and the militia is not directly affected at all.