Cav have no more options than they had before. But hell, I'll just stop. Either you're convinced you're the end-all-be-all of cav, in which case there's no point, or you are, in which case there's also no point. In either case, you're much more experienced, so I'll concede there. That's not an insult, I'm merely admitting my focus is as a leader and community member, not cav.
But you brought up something new that struck me.
When the hell did 'balance' become an argument? So far it's been fun and tactical maneuverability, not balance. How is 1000g unbalanced?
Are you referring to archers? Because I haven't seen much archer spam in BIT. There is no 'all archer' tactic on any map. There was 'all crossbow' on 1500g on Nord Town, but ironically, 1000g killed it!
Balance is better in 1000g because guess what, you actually see Swadia and Vaegirs played on Nord Town. You actually see Sarranids played AT ALL. You see something that's not all-cav on Random Plains. Every faction is basically viable on every map. There is no faction domination. You don't press the win button most of the time if you're Swadia on either Plains. That's balance. That allows you to see innovation in every strain and every faction, not just the ones that happen to be dominant. That gives you the opportunity to even bother trying playing Swadia on Nord Town, something that would have been completely ****ing retarded in 1500g. The fact Sarranids have good infantry actually matters now, and means they're not weaker-Vaegirs-but-with-good-Sarranid-horse. You don't go constant all cav on Plains or pray the other team doesn't and instead make a run for MOTF after 3 minutes of sitting there twiddling your thumbs every round. You actually see intense 9-7 and 6-10 matches.
That's what 1000g has done so far. It hasn't destroyed cavalry, because you still see cavalry make a huge impact on matches. It hasn't overpowered archers, because infantry are still the main game-makers. And it hasn't caused ridiculous amounts (hell, were there even more than 2 in BIT?) of drawn rounds, because the 360 round timer is superior to Europe's 300 and rounds are replayed, so there's ****all point in it anyway.
Every fear and concern that went into 1000g has been nullified, and every thing that we thought would come out of it that is positive has happened. This isn't Cav&Lance: Warhorse. You cannot stare into cav options and declare that, because your role has changed, the entire gold setting is ****. You don't see Angus and Scott Ray at the top of scoreboards anymore, but are they still key? Hell yes. Are they in a different position? Yes. Does the fact that cavalry don't get top kills on infantry-based Nord Town say something about the positive effect 1000g has had on balance? Most definitely, yes!
But you brought up something new that struck me.
I will still continue to hate on 1000g just for the shear unbalance of it.
When the hell did 'balance' become an argument? So far it's been fun and tactical maneuverability, not balance. How is 1000g unbalanced?
Are you referring to archers? Because I haven't seen much archer spam in BIT. There is no 'all archer' tactic on any map. There was 'all crossbow' on 1500g on Nord Town, but ironically, 1000g killed it!
Balance is better in 1000g because guess what, you actually see Swadia and Vaegirs played on Nord Town. You actually see Sarranids played AT ALL. You see something that's not all-cav on Random Plains. Every faction is basically viable on every map. There is no faction domination. You don't press the win button most of the time if you're Swadia on either Plains. That's balance. That allows you to see innovation in every strain and every faction, not just the ones that happen to be dominant. That gives you the opportunity to even bother trying playing Swadia on Nord Town, something that would have been completely ****ing retarded in 1500g. The fact Sarranids have good infantry actually matters now, and means they're not weaker-Vaegirs-but-with-good-Sarranid-horse. You don't go constant all cav on Plains or pray the other team doesn't and instead make a run for MOTF after 3 minutes of sitting there twiddling your thumbs every round. You actually see intense 9-7 and 6-10 matches.
That's what 1000g has done so far. It hasn't destroyed cavalry, because you still see cavalry make a huge impact on matches. It hasn't overpowered archers, because infantry are still the main game-makers. And it hasn't caused ridiculous amounts (hell, were there even more than 2 in BIT?) of drawn rounds, because the 360 round timer is superior to Europe's 300 and rounds are replayed, so there's ****all point in it anyway.
Every fear and concern that went into 1000g has been nullified, and every thing that we thought would come out of it that is positive has happened. This isn't Cav&Lance: Warhorse. You cannot stare into cav options and declare that, because your role has changed, the entire gold setting is ****. You don't see Angus and Scott Ray at the top of scoreboards anymore, but are they still key? Hell yes. Are they in a different position? Yes. Does the fact that cavalry don't get top kills on infantry-based Nord Town say something about the positive effect 1000g has had on balance? Most definitely, yes!