I really like the concept of the new skill system. You use a skill and become better in it.
But the implementation of the system is not good at the moment. For me it seems that the Warband Skill System regarding personal and party skills where more logical, than the system now.
My feedback so far:
1) More Explanations & Examples
Please write down for every skill what it is used for and how you can improve it. A good example where you did this, but did not explain it completely is Riding: It says it is used to ride at maximum speed on campaign map and during battle. Why is there no explanation: You will improve riding while being mounted on campaign map and during battle. Same goes for trade, medicine etc.
2) Combine related skills
For example Riding and Athletics: I am a rider myself and I can tell you, that you will improve your overall stamina while riding. Please add the option that you level Athletics with a factor of 0.5 while riding, or sth. like that.
3) Rethink and refine perks
How do I improve my Health Points? By levelling One Handed AND Two Handed Weapons. But I want to play as Maxed-HP Two-Handed Berserk and that is not working at the moment.
How do I improve my garisson? By levelling Two Handed Weapons - Wait, what? Why?
I think the list is quite long regarding this issue.
Please seperate Hit Points from Melee combat.
4) Personal & Party Skills including Companions
One big problem at the moment is, that it is nearly impossible to skill Companions with the actual skill system.
Another big problem is, from a roleplaying sight, it is not comprehensible, that I am a supreme leader, playing as 2-Handed Berserk, but I am also the best trader around Calradia and when it comes down to medicine I am the one and only ... Specialization needs to be implemented in Skill System in one or the other way. Unfortunately I don't see a proper way to implement some kind of specialization for the actual skill system.
5) Level Progression in general
When it comes down to level progression I am happy, that leveling needs more time now and that progression is slower than in Warband.
But you overtuned a bit, from my perspective
Implement Progression into the arena and tournament system!
6) Smithing
I really don't know how I think about the Smithing Skill. On one Hand it is great to have some kind of intense perk-progression system with a detailed system. On the other hand it does not fit into the overall gameplay. As mentioned: I am the supreme 2-Handed Berserk leader and also a god in smithing?
Shouldn't we have a skill regarding "owning businesses"?
So having a general "profession skill" you could have improvements in growth & fertilization, some kind of employee & slave management, refining ressources (i. e. milling, baking) and so on?!
You really invested much effort in the smithing system, but in my opinion it needs a total overhaul and should be replaced with some kind of business related profession skill.
7) Thank you!
Last but not least: Even when my feedback is not that positive I want to say thank you for your effort and your courage in setting up a new skill system.
I am sure you know that tweaking and fixing needs to be done, but don't lose hope.
We are here to support you, because we love your games.
Please take our feedback as motivation to make Bannerlord even better, than it is already.
I am looking forward to your improvements and I hope my feedback helps!
Seeing you around Calradia!
SirLutteR