What do you think about the new new skill system?

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I like the idea of it, but currently you gain xp waaay to slowly, companions especially almost never level up their skills. There also needs to be a better way to upgrade non combat skills. Personally I think what would help alleviate the grindy nature would be for quests to give xp to certain skills that related to the quest. Examples: if you do a shady gang leader quest, you get rougery xp, if you escort a caravan you get tactics and trade xp, if you track down the villagers runaway daughter, you get scouting xp and charm xp if you convince her to come back, and if you do the feud quest you get leadership xp, etc. Another way you could rationalize it is you could say the quest giver is offering you training in exchange for your service; An artisan could teach you some engineering as a reward for doing his quest.

Also it feels like when this system was designed, nobody considered how it would work with companions; they have the same skill increases requirements as you, but they don't even use their non combat skills and barely gain xp for the ones they do use. Companions are virtually impossible to level up. First, they should gain combat skills at a much faster rate to compensate for how much less they hit things than the player. Then there needs to be ways for them to consistently level up their other skills. For example, when you send them to do quests in your stead, they get the skill xp from them. Or you could pay for them to study in a school or something, like you could do in some warband mods.

Oh and the perks. I was excited for the idea of perks, but most of them are just terrible. Almost every perk needs to be either replaced, buffed, or moved to a different skill. Why are there perks in the weapon skills that have to do with garrison size? And so many are just straight up useless. Shield bash? 50% more damage from shield bashing? Great so now you can do 3 damage instead of 2? Nobody would take this, no matter how much shield bashing you plan to do.

Lastly I feel like attributes should have some kind of passive stat increase associated with them. It's weird how to get more health you just have to collect it from perks in various random skills.
 
Honestly, it's become such a grind at this point that I ignore my character's stats almost entirely. I'll never be able to get enough experience in anything of value to gain any benefits, so why bother? Base abilities is basically what you get.
 
I really like the concept of the new skill system. You use a skill and become better in it.
But the implementation of the system is not good at the moment. For me it seems that the Warband Skill System regarding personal and party skills where more logical, than the system now.

My feedback so far:
1) More Explanations & Examples
Please write down for every skill what it is used for and how you can improve it. A good example where you did this, but did not explain it completely is Riding: It says it is used to ride at maximum speed on campaign map and during battle. Why is there no explanation: You will improve riding while being mounted on campaign map and during battle. Same goes for trade, medicine etc.

2) Combine related skills
For example Riding and Athletics: I am a rider myself and I can tell you, that you will improve your overall stamina while riding. Please add the option that you level Athletics with a factor of 0.5 while riding, or sth. like that.

3) Rethink and refine perks
How do I improve my Health Points? By levelling One Handed AND Two Handed Weapons. But I want to play as Maxed-HP Two-Handed Berserk and that is not working at the moment.
How do I improve my garisson? By levelling Two Handed Weapons - Wait, what? Why?
I think the list is quite long regarding this issue.
Please seperate Hit Points from Melee combat.

4) Personal & Party Skills including Companions
One big problem at the moment is, that it is nearly impossible to skill Companions with the actual skill system.
Another big problem is, from a roleplaying sight, it is not comprehensible, that I am a supreme leader, playing as 2-Handed Berserk, but I am also the best trader around Calradia and when it comes down to medicine I am the one and only ... Specialization needs to be implemented in Skill System in one or the other way. Unfortunately I don't see a proper way to implement some kind of specialization for the actual skill system.

5) Level Progression in general
When it comes down to level progression I am happy, that leveling needs more time now and that progression is slower than in Warband.
But you overtuned a bit, from my perspective :wink:
Implement Progression into the arena and tournament system!

6) Smithing
I really don't know how I think about the Smithing Skill. On one Hand it is great to have some kind of intense perk-progression system with a detailed system. On the other hand it does not fit into the overall gameplay. As mentioned: I am the supreme 2-Handed Berserk leader and also a god in smithing?
Shouldn't we have a skill regarding "owning businesses"?
So having a general "profession skill" you could have improvements in growth & fertilization, some kind of employee & slave management, refining ressources (i. e. milling, baking) and so on?!

You really invested much effort in the smithing system, but in my opinion it needs a total overhaul and should be replaced with some kind of business related profession skill.

7) Thank you!
Last but not least: Even when my feedback is not that positive I want to say thank you for your effort and your courage in setting up a new skill system.
I am sure you know that tweaking and fixing needs to be done, but don't lose hope.
We are here to support you, because we love your games.
Please take our feedback as motivation to make Bannerlord even better, than it is already.

I am looking forward to your improvements and I hope my feedback helps!

Seeing you around Calradia!

SirLutteR
 
There is only one reason why players hate new lvl up system and why it sucks - becouse you get lvl up points only from rising skill points.(and there is no difference between grow from 300 to 301 or from 5 to 6)

It provides problems like
1) It forces you to not take skill that you want in the begining. (becouse when you take +50 of your favorite weapon at the start, you just steal 50 free lvl up points from yourself)
2) It forces you to grow useless skills for lvl ups. Imagine you are at lvl 30, you have all your main skill at 200+ and some throwing at 5. You can play another 10 hours without any lvl ups, or just throw some javelines to the looters and get another lvl up and focus point to the skill that you want.
3) It adds a skillcaps for you and companions (becouse their skills locked very badly)
4) As figher It forces you to farm looters as the best way to lvl up . (Becouse doesnt matter, what enemy you are fighting) The best way to lvl up in RPG is to farm lowest lvl mobs, it is just stupid.

SO you can just add one things:
All XP from your actions will go to global XP bank and that will provide you lvl up

( may be add XP from high lvl kills(or more XP from hiting high lvl foes), so it will reward you for fighting harder enemies.)


Right now it is:
Lvl 12
Total skill points 65
Next lvl at 70

And it will change to

Lvl 12
Total XP 65000
Next lvl 70 000

And thats all you need. One simple change that fix everything. Becouse we ALREADY have XP from any active action.

This change will solve all problems and saves all benefits of new system.

1) You can use any weapon you want no problem.(becosue it will not matter, from what source you get XP)
2) You are not forced to grow useless skills for lvl up
3) You still need to to things to increase any skill
4) you can lvl up your companions.
5) You have reasons to kill a harder enemies

Some guys will say something like " but i like new system, so i need to trade to improve my trading skill, dont change anything!".

And for guys like that i can say only " it will not change this at all". Becouse with lvl up you still CANT improve any skill, you can only use focus points and stats to increase their growth rates.
 
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You get max focus points in skills you want earlier in bannerlord while in warband picking 10 ironflesh required more time. Level up isn't a problem compared with raising skills.
 
I like the system too, however they just need to make it so you actually do get the points every 3 levels etc, right now its bugged or something. Since ur gonna be playing for like 30 years with a character its not that bad, so far i been playing like 4-5 years and I am already high level.
 
There is only one reason why players hate new lvl up system and why it sucks - becouse you get lvl up points only from rising skill points.(and there is no difference between grow from 300 to 301 or from 5 to 6)

It provides problems like
1) It forces you to not take skill that you want in the begining. (becouse when you take +50 of your favorite weapon at the start, you just steal 50 free lvl up points from yourself)
2) It forces you to grow useless skills for lvl ups. Imagine you are at lvl 30, you have all your main skill at 200+ and some throwing at 5. You can play another 10 hours without any lvl ups, or just throw some javelines to the looters and get another lvl up and focus point to the skill that you want.
3) It adds a skillcaps for you and companions (becouse their skills locked very badly)
4) As figher It forces you to farm looters as the best way to lvl up . (Becouse doesnt matter, what enemy you are fighting) The best way to lvl up in RPG is to farm lowest lvl mobs, it is just stupid.

SO you can just add few things:
1) All XP from your actions will go to global XP bank and that will provide you lvl up
2) add XP from high lvl kills(or more XP from hiting high lvl foes), so it will reward you for fighting harder enemies.

1) isn't a real problem. It adds points but also adds focus.
2) isn't resolved with your proposed solution 1
3) is only a problem with the current character templates and mismatches between skills and attributes and focus. Basically, it's EA.
4) I agree should be resolved so that more XP is granted for fighting higher level enemies. Not sure how much more though.
 
Is too because skills start leveling much slower when they get a little bit higher.

Yeah, but during character creation you will always have a few skills that start higher. If you want to dump some of the limited amount of focus points into stats you don't intend on using just to level up something slightly easier in the beginning then that's not a problem with the game.
 
Yeah, but during character creation you will always have a few skills that start higher. If you want to dump some of the limited amount of focus points into stats you don't intend on using just to level up something slightly easier in the beginning then that's not a problem with the game.
It's mainly a concern with the fighting skills and those that are easiest to level in general. I welcome free skill-ups to skills that level painfully slowly.
 
2) isn't resolved with your proposed solution 1

It is FULY and TOTALY solved. Becosue you gain the same ammount of XP from fighting any weapon. Even if XP gain from trade with focus points will be 2-3 slower then from fighting it doesnt matter at all.
Becouse even 5 times is nothing compare to 50-100 times between raising from 5 to 6 and from 200 to 201

Yeah, but during character creation you will always have a few skills that start higher. If you want to dump some of the limited amount of focus points into stats you don't intend on using just to level up something slightly easier in the beginning then that's not a problem with the game.
You just use that focus point to skills that is really hard to lvl up. Like scouting or Surgery.
 
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Yeah, but during character creation you will always have a few skills that start higher. If you want to dump some of the limited amount of focus points into stats you don't intend on using just to level up something slightly easier in the beginning then that's not a problem with the game.
In any case the system is convoluted. Are you denying that?
 
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