The interactions with the sandbox are so far very shallow, there is no mechanic that offers a context to interact with NPC lords outside of warfare, nor is there a mechanic to differentiate between the various factions, nor are the actually existing mechanics interconnected in any meaningful way. Having a complex economy and a system of inlfuence and policies lacks variety if it's the same for everyone. The Factions leaders have some sort of ideology, but there is no system of politics in the game that reflects that. No factions that support different policies, no nuance of ranks among the vassal clans, and no way for the player to influence things, beyond simple conquest. Sure conquest is fun, leading armies on campaign is fun, but it lacks ramification. Even the most basic form of politics system would go a long way to give the player a more engaged experience, especially when you think about continuing a single playthrough for multiple generations