rektasaurus
Squire

All excellent ideas. They’re like the frosting on the cake though. I would be more okay with seeing these in mods than vanilla but it would definitely be really cool to enjoy passing time in the villages or towns in interactive ways.
Maybe we’re reaching a little far with our ideas and yours are a bit more attainable. I think tuning the way we gain and spend influence might be more in line with giving the game a soul. I think fighting is the only way to gain influence atm. I think policies might be half-baked and what they tried to implement is what we’re looking for. Minus all of the eye candy things. I think CptData hit the nail on the head when he said we need more ways of interacting with nobles and clan development outside of combat. That would for sure give the game soul. An activity that’s not fighting (or “crafting” please don’t jump that bad wagon) that can be immersive and influence the balance of power between clans or kingdoms would be really cool.





