(At the highlighted) well if you are a masochist, you can keep an eye open and voyeur me constructing
my player's guide.
Please bear in mind, this is the
alpha stage of development. Stuff is all over the place, chapters are being written approximately "whenever I feel like it" and in a completely out-of-order manner. The first 100 posts or so are meant to be placeholders for when the final versions of each chapter are ready, they can just be put in the placeholder slots, and then afterward is me diving into past games, doing retrospective commentary, noting how reads were formed, and what tells the wolves were giving off, highlighting very good play (no matter who is doing it) and highlighting very bad play (particularly if it is me who is doing it, because I don't mind ripping past-me to shreds. No one else's feelings can get hurt that way).
I post random supplementary thoughts as separate posts, and I try to write out the chapters on the topics I believe are needed.
The game archive on the first page only has my most recent games and it is still quite disorganized and missing lots of games, so that's a project all by itself, but any game that I reference in the guide will be archived and also linked when each chapter discusses it, so people can get context.
When I do the retrospectives, I also quote the relevant highlighted posts from the old games and commentate that, so you don't have to follow along with the actual thread of the game itself. It skips to the bits that made progress or made mistakes.
And then whenever inspiration strikes I do random chapters of the guide in a single draft, whether they were intended to be in the guide already or not.
But because all of this stuff is happening in a haphazard, disorganized way, churning out first drafts and diving old games to find examples of the concepts I talk about, the guide may not be very readable in its present form: Out of order, random.
In the beta stage of development, I will actually begin assembling all the pieces of the guide into a logical order and put the guide together like a lego set, so that all the chapters are in the right places, all the games referenced are archived, all the links are functional, and the guide becomes readable in order of post number, or you can skip to relevant chapters because there will be an index.
Then it should look more like a guide.
After the beta stage of development, I will basically be starting a completely new thread, copying my work from the beta version, polishing each chapter and putting them in sequence, organizing my past games retrospectives and putting them directly after the guide, and not including all the notes and random crap posts that are remnants from the development stage.
At that point it should be ready for release. Which will be wildly relevant to all of you if you can't even cobble together enough players for a mini game, I know.
If you get the hankering that badly I can always find a player to fill a spot for you. I still have random peeps that follow me to strange places sometimes. But I also know Taleworlds was super into just playing with the usual Taleworlds folks.
Exploring the great big beyond you run into weirdos like me. And we can't have that now!