The purpose of these tutorials are to give beginner (Fore those too who just want to learn some new ways to model) modelers and textures a good knoweledge where they can start building of their modeling/texturing career. There are a bunch of tuts covering modeling different type of objects, uvmapping them and texturing. Almost every tutorial should teach beginners (Advanced too) some new tricks and ways of modeling.
Link to channel:
http://www.livestream.com/faww2
PHOTOSHOP & GIMP BRUSH LINKS:
http://www.deviantart.com/download/62336320/Grunge_Scratches_GIMP_Brushes_by_Project_GimpBC.zip GIMP
http://redheadstock.deviantart.com/art/Grunge-Scratches-12459262 PHOTOSHOP
http://www.deviantart.com/download/13556205/brushes.zip GIMP
http://free-brushes.com/2009/06/11/thirty_grunge_brushes_gimp.html GIMP
http://free-brushes.com/2008/10/24/gimp_grunge_brushes.html GIMP
http://gimp-tutorials.net/node/112 GIMP
http://hawksmont.com/blog/gimp-brushes-grunge/ GIMP
http://free-brushes.com/2008/10/06/scratch-grunge_brushes_part-2.html PHOTOSHOP
http://free-brushes.com/grunge/page/5/
http://www.obsidiandawn.com/scratchout-photoshop-gimp-brushes GIMP AND PHOTOSHOP. GOOD BRUSHES HERE!
http://www.obsidiandawn.com/grungy-dirty-photoshop-gimp-brushes
http://redheadstock.deviantart.com/art/Grunge-Scratches-12459262 PHOTOSHOP
http://www.deviantart.com/download/13556205/brushes.zip GIMP
http://free-brushes.com/2009/06/11/thirty_grunge_brushes_gimp.html GIMP
http://free-brushes.com/2008/10/24/gimp_grunge_brushes.html GIMP
http://gimp-tutorials.net/node/112 GIMP
http://hawksmont.com/blog/gimp-brushes-grunge/ GIMP
http://free-brushes.com/2008/10/06/scratch-grunge_brushes_part-2.html PHOTOSHOP
http://free-brushes.com/grunge/page/5/
http://www.obsidiandawn.com/scratchout-photoshop-gimp-brushes GIMP AND PHOTOSHOP. GOOD BRUSHES HERE!
http://www.obsidiandawn.com/grungy-dirty-photoshop-gimp-brushes
TEXTURING TUTORIAL:
Length: 2h 44min
http://www.livestream.com/faww2/video?clipId=pla_196dcaa3-d684-4587-ae6c-08eeeb6d88e0
Teaches the following:
Baking AO in Wings to your uvmap
Basic setup in Gimp/Photoshop, a few tricks
Making the base metal texture
Breath Holes
Using texturing to add nice "3d" effects on your model rather than modeling them, thus saving polygons.
"Advanced" scratches to give a worn look to the helmet.
Shading the helmet, highlights and shadowing.
Final touches with noise and filters
Uv Baking
Adding to OpenBrf.
http://www.livestream.com/faww2/video?clipId=pla_196dcaa3-d684-4587-ae6c-08eeeb6d88e0
Teaches the following:
Baking AO in Wings to your uvmap
Basic setup in Gimp/Photoshop, a few tricks
Making the base metal texture
Breath Holes
Using texturing to add nice "3d" effects on your model rather than modeling them, thus saving polygons.
"Advanced" scratches to give a worn look to the helmet.
Shading the helmet, highlights and shadowing.
Final touches with noise and filters
Uv Baking
Adding to OpenBrf.
HELMET MODELING & UVMAPPING TUTORIAL
http://livestre.am/TIui
Basics in Wings
Configuring your Wings
Loading up Referance images, choosing the right view.
Getting the Head mesh, creating the basic helmet model.
Modeling, tweaking it, fixing shading problems.
Final tweaks.
UV mapping & Uvmap information.
Basics in Wings
Configuring your Wings
Loading up Referance images, choosing the right view.
Getting the Head mesh, creating the basic helmet model.
Modeling, tweaking it, fixing shading problems.
Final tweaks.
UV mapping & Uvmap information.
SWORD MODELING & TEXTURING TUTORIAL
http://livestre.am/10ixm Part 1
http://livestre.am/10iLv Part 2
http://livestre.am/10jMu Part 3
Finding the Referance pictures & getting them.
Modeling the Sword, from handle to the blade.
Shows some neat edgeflow tricks on the pommel to make it look smooth.
Ambient Occlusion
Uvmapping
Texturing.
http://livestre.am/10iLv Part 2
http://livestre.am/10jMu Part 3
Finding the Referance pictures & getting them.
Modeling the Sword, from handle to the blade.
Shows some neat edgeflow tricks on the pommel to make it look smooth.
Ambient Occlusion
Uvmapping
Texturing.
WW2 UNIFORM MODELING & UVMAPPING TUTORIAL
http://livestre.am/TPo4
Creating the whole mesh from scratch. Includes making the jacket and the pants.
Basic possible workflow when making a WW2 uniform. Should give a good idea for starters atleast.
Also includes the uvmapping.
Creating the whole mesh from scratch. Includes making the jacket and the pants.
Basic possible workflow when making a WW2 uniform. Should give a good idea for starters atleast.
Also includes the uvmapping.