B Tutorial 3D WEe's Modeling & Texturing Tutorial Series [4 VIDEOS AVAILABLE]

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The purpose of these tutorials are to give beginner (Fore those too who just want to learn some new ways to model) modelers and textures a good knoweledge where they can start building of their modeling/texturing career. There are a bunch of tuts covering modeling different type of objects, uvmapping them and texturing. Almost every tutorial should teach beginners (Advanced too) some new tricks and ways of modeling.



Link to channel:
http://www.livestream.com/faww2


PHOTOSHOP & GIMP BRUSH LINKS:

http://www.deviantart.com/download/62336320/Grunge_Scratches_GIMP_Brushes_by_Project_GimpBC.zip GIMP

http://redheadstock.deviantart.com/art/Grunge-Scratches-12459262 PHOTOSHOP

http://www.deviantart.com/download/13556205/brushes.zip GIMP

http://free-brushes.com/2009/06/11/thirty_grunge_brushes_gimp.html GIMP

http://free-brushes.com/2008/10/24/gimp_grunge_brushes.html GIMP

http://gimp-tutorials.net/node/112 GIMP

http://hawksmont.com/blog/gimp-brushes-grunge/ GIMP

http://free-brushes.com/2008/10/06/scratch-grunge_brushes_part-2.html PHOTOSHOP

http://free-brushes.com/grunge/page/5/

http://www.obsidiandawn.com/scratchout-photoshop-gimp-brushes GIMP AND PHOTOSHOP. GOOD BRUSHES HERE!

http://www.obsidiandawn.com/grungy-dirty-photoshop-gimp-brushes

TEXTURING TUTORIAL:

Length: 2h 44min

http://www.livestream.com/faww2/video?clipId=pla_196dcaa3-d684-4587-ae6c-08eeeb6d88e0

Teaches the following:

Baking AO in Wings to your uvmap

Basic setup in Gimp/Photoshop, a few tricks

Making the base metal texture

Breath Holes

Using texturing to add nice "3d" effects on your model rather than modeling them, thus saving polygons.

"Advanced" scratches to give a worn look to the helmet.

Shading the helmet, highlights and shadowing.

Final touches with noise and filters

Uv Baking

Adding to OpenBrf.


HELMET MODELING & UVMAPPING TUTORIAL

http://livestre.am/TIui


Basics in Wings

Configuring your Wings

Loading up Referance images, choosing the right view.

Getting the Head mesh, creating the basic helmet model.

Modeling, tweaking it, fixing shading problems.

Final tweaks.

UV mapping & Uvmap information.

SWORD MODELING & TEXTURING TUTORIAL

http://livestre.am/10ixm Part 1

http://livestre.am/10iLv Part 2

http://livestre.am/10jMu Part 3

Finding the Referance pictures & getting them.

Modeling the Sword, from handle to the blade.

Shows some neat edgeflow tricks on the pommel to make it look smooth.

Ambient Occlusion

Uvmapping

Texturing.

WW2 UNIFORM MODELING & UVMAPPING TUTORIAL

http://livestre.am/TPo4

Creating the whole mesh from scratch. Includes making the jacket and the pants.

Basic possible workflow when making a WW2 uniform. Should give a good idea for starters atleast.

Also includes the uvmapping.
 
I would be intrested but not tonight, I have work tomorrow and I'm going to play some Vikingr event tonight.
Could you record it and upload to your youtube channel? Would be awesome.
 
It was very good, he's rather talented.
I hope he recorded it so we can rewatch it later. If he didn't, no matter, I'll just watch the next stream.

You should make a series similar to Highelf's back in the day, except geared for the new world of Warband.
 
Thanks :smile: I think my live stream recording option wasn't on ;_; Well, I still do another video on texturing, modeling, uvmapping etc so no worries. Yeah, I maybe could do a series. Would help people I think. Anyways, here is the result. Only about 30 min of modeling and 1h 55 min of texturing, I present you the early great helmet v2.

In the tutorial, I showed how to create your own metal texture from scratch. I also showed some neat tricks to help out while texturing. I showed some stuff to enchance your texture too. Sorry that the last part, uv baking failed. There must be a problem with the model somewhere it seems. Otherwise, you could have seen the final result.

Cons:
-Stretched face mask uvmap. I had horrible problems using unfolding and every else option, so I had to use camere projection to unfold, thus, I got some streches. Ill try to fix it for tomorrow.
-Seems on back. Will be fixed
-The rivets.
-The ugly belt. Yes, I'm not talented with them  :lol:

These issues will be fixed.

2b2b1450db9474b63f80a68f9b34f9e2e6ce557ee7ca7120a09631c853c810da6g.jpg

d0167a0ec235639f126646b798396bfed50a98f9db71e1dd90ecf3bbdf810ff16g.jpg

Hope you enjoyed it too :smile: I really hope these will help people in time. I will continue making these. Tomorrow, Ill probably continue working on that, fixing problems. After that, modeling a new helmet, uvmapping and texturing? Showing the whole process. Also, I will do some streaming on how to do basic high poly baking. Ill show how to do good looking rivets and wholes with high poly baking.
 
Argh! I couldn't watch it!
Please record your next videos, I'm really interested. But my schedule (and somewhat my time zone) make it uncomfortable for me... From 23:30 to about 1 o'clock is too late for me. I have to get up early every day. :sad:
 
Alrighty, sure :smile: Ill record the one today. I got a bunch of new helmets to texture, so, people, tell me the time which is best for you when you can watch. I need to know :razz: This tutorial will be a texturing one again. This time, recording. Ill go over the same stuff I went over yesterday. Hope to see many people :smile:
 
Would you be interested of doing a live-stream or vid of modelling as well? Something more complex than just a blade; maybe a gun or clothes/armor? Also, do reord them. I missed the first one. 3':
 
Lol, I want to watch, but I want to play some games too. Anyone have Steam and want to hit me up when the feed goes online?
(If you can't guess, I'm SupaNinjaMan there too.)
 
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