Hawkwood said:
Looking forward to it. It's good to see someone more competent at coding than me making a 15th century mod.
I wouldn't call myself a competent coder though. I started out completely from scratch a few weeks ago - but there are great tutorials and helpful posts in this forum, which has made it possible - I've had loads of spare time recently though
Hawkwood said:
That said:
Kohlrabi said:
Town-specific recruitment
What do you mean by this? Have you just moved the recruitment option from villages to towns? Or have you added a town troops tree in addition to a village one?
If it's the later one: How did you do this? I've been trying to do the same for weeks.
I haven't the troop tree fully worked out yet, but I'm basically using 5 different sizes of villages, 3 sizes of castles and 4 sizes of towns - and they will have access to different troops based on their respective size.
I'm using menu-based recruitment, and party flags controlling access to the menus.
It took me a long while to work it out, but I suppose it shouldn't be that difficult for someone actually having some experience with coding.
I used this post as a guide:
http://forums.taleworlds.com/index.php/topic,50686.msg1309276.html#msg1309276
Grauuu said:
This looks absolutely amazing and is just the kind of mod I've been looking for. Love how you're going for a more realistic and historic approach. Keep up the good work!
Thanks a lot!
I'm actually trying to make just the kind of mod
I wanted to play, so I hope you'll enjoy it as well
Tyrinius said:
Thank you! Texturing was actually the only thing I had previous experience of, so I hope I get the time to do more texturing - lots of things to be done first though - these were just made to try out the BRF editor, and see how to get them ingame (and doing specular maps etc).
Tyrinius said:
As wagenburgs are purely defensive you could easily implement this with the
Camp Entrenchment Kit. Just have to change the scenes.
You could change the random battle scenes to predefined ones, too. But I'm not sure if that makes much sense here..
You might want to have a look at the
Outposts Kit, too.
Thanks for the help!
I've taken a quick glance at that mod earlier, and perhaps that's exactly what I'm looking for.
I know zilch about scene editing though, but I suppose it could be doable with some clever AI scripting (similar to siege scripts perhaps?) and proper scenes. But, too time-consuming to be on my current to-do list, though, even if I would love to have it in the mod.