[WB] Warband Script Enhancer v3.2.0 (21/07/2013)

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hi guys i copyed the wse files into warband main directory
put my broblem is every time i try to run the wse loader it gives me this error

so how to solve this wse error ??
 
mr.playa said:
hi guys i copyed the wse files into warband main directory
put my broblem is every time i try to run the wse loader it gives me this error

so how to solve this wse error ??

This is what you need. Right-click the WSE executable and Run it as Administrator.
page4-run-as-administrator.jpg



Here you have the full instructions and how to do it permanently:
Code:
http://www.sevenforums.com/tutorials/11841-run-administrator.html

Have fun :wink:


@cmpxchg8b: Could you adapt the manifest so it requires elevation? You know. Thanks.
 
loooool i used  all the ways to make it work re ubdating the game ............ and i forget the most important part Run it as Administrator
i feel so dume right now :smile:
thank you  friend
 
None of those will change during the course of the game, so you should be able to initialize those values in a slot. Just make a bunch of strings in the same order and use the offsets for skill names.
 
Is it possible to make an operation that omits mouse movement in presentations? Or mouse_set_position? Instead of player_lock_rotation. Because I think it would be possible to prevent the player from rotating by starting a presentation and preventing player to move the mouse to the edges of the screen. Just an idea. :smile:
 
how do I use agent_get_bone_position?
I found the bone list on the data folder, but the module system doesn't recognize hrsb_l_hand, which should be the left hand bone.
 
Ikaguia said:
oh, thanks :razz:
haven't thought about that.

Add the constants to
Code:
module_constants.py
and it will give you cool syntactic sugar for ages. :smile:



Code:
#--> Human Bone Mapping by Swyter
[color=navy]hb_abdomen   = 0
hb_thigh_l   = 1
hb_calf_l    = 2
hb_foot_l    = 3
hb_thigh_r   = 4
hb_calf_r    = 5
hb_foot_r    = 6
hb_spine     = 7
hb_thorax    = 8
hb_head      = 9
hb_shoulder_l= 10
hb_upperarm_l= 11
hb_forearm_l = 12
hb_hand_l    = 13
hb_item_l    = 14
hb_shoulder_r= 15
hb_upperarm_r= 16
hb_forearm_r = 17
hb_hand_r    = 18
hb_item_r    = 19[/color]
# <-
Code:
#--> Horse Bone Mapping by Swyter
[color=navy]hrsb_pelvis      = 0
hrsb_spine_1     = 1
hrsb_spine_2     = 2
hrsb_spine_3     = 3
hrsb_neck_1      = 4
hrsb_neck_2      = 5
hrsb_neck_3      = 6
hrsb_head        = 7
hrsb_l_clavicle  = 8
hrsb_l_upper_arm = 9
hrsb_l_forearm   = 10
hrsb_l_hand      = 11
hrsb_l_front_hoof= 12
hrsb_r_clavicle  = 13
hrsb_r_upper_arm = 14
hrsb_r_forearm   = 15
hrsb_r_hand      = 16
hrsb_r_front_hoof= 17
hrsb_l_thigh     = 18
hrsb_l_calf      = 19
hrsb_l_foot      = 20
hrsb_l_back_hoof = 21
hrsb_r_thigh     = 22
hrsb_r_calf      = 23
hrsb_r_foot      = 24
hrsb_r_back_hoof = 25
hrsb_tail_1      = 26
hrsb_tail_2      = 27[/color]
# <-
 
cmpxchg8b said:
Code:
str_store_module_setting = 2627 #(str_store_module_setting, <string_register_no>, <setting>), #Stores the string value (empty if not found) of
can you add something like this to game_variables.txt?
 
the same purpose of str_store_module_setting,people may change something in that file, and I want to get the values of things like initial_start_new_game_button_position_x
initial_start_new_game_button_position_y
initial_custom_battle_button_position_x
initial_custom_battle_button_position_y
 
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