Nord recruit EDIT: Perhaps equip the Nord recruits with pistols? -
Yes, love the idea, keep the same melee weapons aswell
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Nord militia EDIT: Or maybe give the militia pistols instead of muskets? -
Hmmm, going on the blunderbuss idea, i would suggest that as there main weapon, decent weapon, but seperating from militia from regular
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Nord Regular -
I suggest keeping the same, nice units, all round good, maybe a more Nordic heavy axe instead of the axe from the Veagir militia
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Nord sharpshooter Nord pistol cav (yet to be added) -
Keep the sharpshooters the same, maybe lighter armor and maybe even adding crouching for them, and nord pistol cav with shield and nice axe for battle?
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(Haven't decided yet, suggestions welcome) Nord carbine cav
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Nord officer -
---->> (Maybe a Marshal class)
My suggestions are in green, of course if they go against your ideas, dont use them, just kinda putting my thoughts along with yours. If you can code it correctly or even use the muskatoon code from NW, you can make the blunderbuss more or less a shotgun for the militia. And the main problem is the mesh for the cartridges, but then the mod is in debug mode, which you use for the making, but its really hard to play with for recreation, the codes keep slowling you down and sometimes you can't see damage markers or kill indicators, but other then that, the mod is really fun, and can't wait to see how the mod turns out
And love the iron sight idea, can't wait to see it in action