I'm sad to hear that, your mod has so much potential... anyway, I started modding because of this mod, its very similar to yours, I'm adding new factions to Calradia too and so far I managed to create a highlander kingdom around the Yalen region but for some reason all the lords of this faction are related to sarranid lords
Cool, I would check my source code if I could but there should be a tutorial around here which helped me set family relations right. Try looking through the tutorials or search for something like "family relations".
11 faction are fighting a never ending free-for-all and the only path towards peace is complete conquest of Calradia.
Version 2 Download link: http://www.nexusmods.com/mbwarband/mods/5870/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D5870%26preview%3D&pUp=1
Credits:
Thanks to Taleworlds of course for creating the best game in history (so far).
Thanks to Something Unusual for his special mercenary recruiting codes.
Thanks to the veterans who have helped me in other threads.
Thanks to the supporters in the mod thread for motivating me.
Below are OSP content and codes (in random order) that are being used in my mod more or less. Many thanks to them and if I have forgotten something then please let me know so I can give proper credits to those who deserve it.
Eastern items OSP [Updated to v1.5] - Njunja
http://forums.taleworlds.com/index.php/topic,123201.msg2974046.html#msg2974046
How to add troops with skills - Duh, Caba'drin
http://forums.taleworlds.com/index.php/topic,153886.msg3695120.html#msg3695120
YesMoreHorses 3.0 - 50 horses
Download - http://www.mbrepository.com/file.php?id=3258
made by me wanderer - compatible with MoreHorses
has some more realistic textures than above (well i think so) didn't combine with the MoreHorse texture pack as some prefer them.
MORE HORSES 5.0
Download - http://www.mbrepository.com/file.php?id=1832
textures by Alienslof - i have permission
MORE WARHORSE!! 4.0
Some textures made by ZIRA of the oblivion modding world and brought over to the warband by me- Wanderer949 (I have permission)
Some textures are from other armours of warband - credit to Taleworlds
and Njunja for some excellent textures as well
and the rest are ones I have cobbled together.
Download - http://www.mbrepository.com/file.php?id=1833
Plated Charger 2.0
textures put together by me- Wanderer949
and the mesh and texture sheet is by Njunja
Download - http://www.mbrepository.com/file.php?id=3050
Long Caparisoned Horses 3.5
ZIRA from the oblivion world for some textures
and some textures are from the 1257 mod
Spak for the horse mesh
Download - http://www.mbrepository.com/file.php?id=2320
Heraldic knight armor (osp)
bogmir
Narf of Picklestink - some meshes and texture
http://forums.taleworlds.com/index.php/topic,264814.0.html
Narf's Transitional Armour Pack (Updated 07/19/10)
Narf of Picklestink
http://forums.taleworlds.com/index.php/topic,119352.0.html
[Item][Model][Texture] (WB) The Historic Lords Project
thick1988
http://forums.taleworlds.com/index.php/topic,261656.0.html
[Item] SacredStoneHead's samurai armour set - SacredStoneHead
http://forums.taleworlds.com/index.php/topic,230171.msg5508831.html
[Item] SacredStoneHead's nord armour pack - SacredStoneHead
http://forums.taleworlds.com/index.php/topic,219137.msg5245580.html
[Item] Fred's bunch 'o armours - Fredelios
http://forums.taleworlds.com/index.php/topic,216884.msg5185434.html
[Kit] Dead roam the Earth. (OSP)
xenoargh: The skeleton mesh and skins were made by Barf; the armor was made by me; the greaves are rebuilt meshes from LLew's wonderful Mount and Gladius project. The skins are a mixture of skins from all three of our works, reworked by me.
http://www.mbrepository.com/file.php?id=2820
http://forums.taleworlds.com/index.php/topic,166831.0.html
OSP Warband Item Variants by Thick1988
http://www.nexusmods.com/mbwarband/mods/1876/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D1876%26preview%3D&pUp=1
OSP Spak Items - by Spak
http://www.nexusmods.com/mbwarband/mods/1783/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D1783%26preview%3D&pUp=1
OSP Itempack by Akosmo
http://www.nexusmods.com/mbwarband/mods/3850/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodimages%2F%3Fid%3D3850%26user%3D1&pUp=1
[OSP] Camel Kit! - Makes horses react to camels by Zarthas
http://forums.taleworlds.com/index.php/topic,158440.0.html
[Item] [OSP] Sarranid and Vaegir Helmet Replacement - ShaunRemo + Narf of Picklestink
http://forums.taleworlds.com/index.php/topic,294832.0.html
Single Hussar Wing OSP - Wilk22
http://forums.taleworlds.com/index.php/topic,300323.0.html
IMPORTANT NOTES!
- Do not take resources from this mod! However, 99% of this mod's content is available through seperate OSP and if you are looking for a specific resource within my mod, feel free to ask about its original source.
- Look below this post for information about the factions and plenty of images.
- I much appreciate other people's advice, suggestions, questions and ideas .
- Click images to view larger size. They are only a little outdated.
- The undead are unfortunatly killable despite their "unkillable" status and I will have to rethink their role in the future.
- Melee weapons will have their stats changed in the future. Other items have had their stats changed but imperfectly so.
- The teutonic faction is available as the default player kingdom culture and they exist as manhunters on the map. They can also be found as large bandit armies between vaegirs and barbarians but I left them there purely for fun.
- Lords and ladies currently got placeholder names and items.
- Take a look at the optional friendship requirement for special recruitment in castles. Do not use this feature once you have already recruited in that castle.
- Player culture: When you start your own kingdom, teutonic recruits will replace castle and town recruits but not village recruits. If you select teutonic culture, only you and you companion lords will recruit teutonic recruits probably.
Features:
- Dimplomacy Mod as base.
- 11 NPC factions.
- Teutonic player culture.
- Recruiting in towns and castles.
- Special elite troops that increases the players skills.
Nord Shieldmaiden - First Aid - Wound Treatment Nord Valkyrie - Persuasion - First Aid - Wound Treatment Nord Hersir - Leadership - Tactics - Trainer Nord Jomsviking - Prisoner Management - Looting
Teutonic Priest - Persuasion - First Aid Teutonic Cleric - Leadership - Persuasion - First Aid Teutonic Crusader - Prisoner Management - Trainer - Looting
Bandit bosses/Amazon Matriarch - Prisoner Management - Leadership - Looting Dark Elf Witch - Wound Treatment - First Aid - Persuasion
- Reworked item stats. (very unfinished)
- Undead, firearms and non-horse mounts.
- Bandit armies including teutonic crusaders, amazon tribes, dark elf renegades and roaming undead.
- Mercenary camps.
Possible future features:
- Customizable player culture troops.
- New companions and claimants.
- New ingame banners.
- New character creation options.
Version 2 changelog:
- Neutral mercenaries are available in the mercenary camps and the camps themselves are now visible at all times. Neutral mercenaries do not take any army space but costs a lot in upkeep so only use them when you are either really rich or really need more troops.
- Bug where the player was unable to manually leave scenes was fixed.
- Bug where the messages were flooded with errors and became unusable was fixed.
- 3 new OSP packs containing new vaegir/sarranid helmets, teutonic armors/helmets and a hussar wing for horses.
- Many new items made by combining parts of existing items.
- New uniquelly equipped lords for some factions.
- The People's Republic has a new claimant called "Sualrag the Imperialist".
- A new teutonic manhunting companion named "Anno".
- Necromancy. A simple copy of the native prisoner recruitment script. It lets you trade prisoners for undead soldiers of choice. Only recommended for roleplaying purposes but works for any player.
- Added an extra tier of cultist troops.
- And perhaps other things, more or less important, that I can't remember right now...
Calradia:
Calradia is a piece of land that is isolated from the rest of the world. Trapped between the violent sea, the everlasting winter in the north-east and the endless desert in the south-east. It is believed that the first humans came to calradia long ago down the sharp cliffs in the central-eastern steppelands. The sharpe cliffs however, makes entry into Calradia a much easier task than escaping it. Only questionable rumours and legends of travelers provide any information of the outside world. Calradia is a small land with no means of escape and soon the steppe got too populated and eventually most of calradia was populated. Constant tribal wars over territory was unavoidable, tribal wars that are still ongoing on a larger scale in modern Calradian times.
Old Empire:
In a time of primitive tribal wars, a clan from the central plains learned to tame and ride horses, fast and strong creatures native to Calradia. The clan used their new allies as a tactical advantage against other clans and their riders terrified enemy warriors and quickly forced their authority upon defeated and weaker clans in central Calradia. The first major city of Dhirim was build as a center of a newly founded empire. From Dhirim the empire would expand during hundreds of years. The empire was controlled by the Imperial clan but other clans had power and influence within the empire as well. Most clans had their own purposes and duties to the empire and among them, there were those that expanded the empire's borders, colonized and faught the enemies of the empire. These clans were to become very powerfull due to their succes in strengthening the empire and three of the largest of these clans were Swadia, Vaegir and Rhodok. Eventually the Imperial clan at the center would grow fat and lose control over the powerfull border clans. The weak Imperial clan was quickly overthrown and a series of civil wars were faught over the control of the empire. In the end Swadia won the war and Dhirim was under its control but the two large est clans, Vaegir and Rhodok declared independence and the other territories ignored Swadian law. The empire was practically dead and Calradia divided.
C = Recruitable in castles
T = Recruitable in towns
V = Recruitable in villages
SC = Recruitable in castles (special troop)
ST = Recruitable in towns (special troop)
SM = Recruitable in mercenary camps (special troop)
Signatures:
I made a few banners for those who want to show support. I may make more later but for now I felt I should focus on other stuff. Many thanks to 10thgaming for inspiring me and showing me how to make them. Also thanks to dcoold for telling 10thgaming about me.
A few weeks ago I got a huge surge of inspiration. One idea lead to another and eventually I may do something more fantasyish/magical than AC(if anything at all). There is also my medieval 2: Calradia mod which I have gotten a bit too far to stop with so I am unlikely to dedicate myself fully to a new MB project hastily.
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