SP Native [WB] Alternative Calradia Mod - Version 2 released!

(4 votes) Which factions are the most interesting?

  • Kingdom of Swadia

    Votes: 128 26.4%
  • Vaegir Tsardom

    Votes: 72 14.9%
  • Khergit Khanate

    Votes: 60 12.4%
  • Nordic Colonies

    Votes: 116 24.0%
  • Rhodok Empire

    Votes: 89 18.4%
  • Sarranid Sultunate

    Votes: 70 14.5%
  • People's Republic

    Votes: 157 32.4%
  • Barbarian Horde

    Votes: 144 29.8%
  • Khergit Shogunate

    Votes: 71 14.7%
  • Necromantic Cult

    Votes: 150 31.0%
  • Elven Confederacy

    Votes: 120 24.8%
  • Teutonic Culture

    Votes: 160 33.1%

  • Total voters
    484

Users who are viewing this thread

I'm sad to hear that, your mod has so much potential... anyway, I started modding because of this mod, its very similar to yours, I'm adding new factions to Calradia too and so far I managed to create a highlander kingdom around the Yalen region but for some reason all the lords of this faction are related to sarranid lords :smile:
 
Cool, I would check my source code if I could but there should be a tutorial around here which helped me set family relations right. Try looking through the tutorials or search for something like "family relations".
 
Got my new computer and uploaded source codes for safe keeping on the Nexus. I also finally fixed the front page...  :roll:
 
GunFred said:
Alternative Calradia Mod

11 faction are fighting a never ending free-for-all and the only path towards peace is complete conquest of Calradia. 

Version 2 Download link: http://www.nexusmods.com/mbwarband/mods/5870/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D5870%26preview%3D&pUp=1

Credits:
Thanks to Taleworlds of course for creating the best game in history (so far).

Thanks to Something Unusual for his special mercenary recruiting codes.

Thanks to the veterans who have helped me in other threads.

Thanks to the supporters in the mod thread for motivating me.

Below are OSP content and codes (in random order) that are being used in my mod more or less. Many thanks to them and if I have forgotten something then please let me know so I can give proper credits to those who deserve it.

Diplomacy 4.3
Waihti - scripting
zParsifal - scripting
http://forums.taleworlds.com/index.php/topic,116424.0.html

[Item] Elephant
Model: Rigadoon
Texture: Barabas
Rigging: Deras
http://forums.taleworlds.com/index.php/topic,209497.msg4984997.html#msg4984997

Visored Helm - MTW2 Inspiredby Thick1988
http://www.nexusmods.com/mbwarband/mods/3938/?

Wei.Xiadi's Litus Armour Project V1.1 (OSP)
http://forums.taleworlds.com/index.php/topic,168059.0.html

Texture Fiddling - lucky lancer
http://forums.taleworlds.com/index.php/topic,150468.0.html

Eastern items OSP [Updated to v1.5]  - Njunja
http://forums.taleworlds.com/index.php/topic,123201.msg2974046.html#msg2974046

How to add troops with skills - Duh, Caba'drin
http://forums.taleworlds.com/index.php/topic,153886.msg3695120.html#msg3695120

YesMoreHorses 3.0 - 50 horses
Download - http://www.mbrepository.com/file.php?id=3258
made by me wanderer - compatible with MoreHorses
has some more realistic textures than above (well i think so) didn't combine with the MoreHorse texture pack as some prefer them.

MORE HORSES 5.0
Download - http://www.mbrepository.com/file.php?id=1832
textures by Alienslof - i have permission

MORE WARHORSE!! 4.0
Some textures made by ZIRA of the oblivion modding world and brought over to the warband by me- Wanderer949 (I have permission)
Some textures are from other armours of warband - credit to Taleworlds
and Njunja for some excellent textures as well
and the rest are ones I have cobbled together.
Download  -  http://www.mbrepository.com/file.php?id=1833

Plated Charger 2.0
textures put together by me- Wanderer949
and the mesh and texture sheet is by Njunja
Download  - http://www.mbrepository.com/file.php?id=3050

Long Caparisoned Horses 3.5
ZIRA from the oblivion world for some textures
and some textures are from the 1257 mod
Spak for the horse mesh
Download -  http://www.mbrepository.com/file.php?id=2320

Heraldic knight armor (osp)
bogmir
Narf of Picklestink - some meshes and texture
http://forums.taleworlds.com/index.php/topic,264814.0.html

Narf's Transitional Armour Pack (Updated 07/19/10)
Narf of Picklestink
http://forums.taleworlds.com/index.php/topic,119352.0.html

[Item][Model][Texture] (WB) The Historic Lords Project
thick1988
http://forums.taleworlds.com/index.php/topic,261656.0.html

"Ethnic Troops" mini-mod
nemchenk
http://forums.taleworlds.com/index.php/topic,170996.0.html

Heraldic armor by von Krieglitz
http://mountandblade.nexusmods.com/mods/2039/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D2039%26preview%3D&pUp=1

Heraldic Fur Coat
Original textures by Native & Silver Wolf.
http://mountandblade.nexusmods.com/mods/3335/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D3335%26preview%3D&pUp=1

Heraldic Shields
http://mountandblade.nexusmods.com/mods/3169/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D3169%26preview%3D&pUp=1

Havocafied Bows.
Havoc
http://forums.taleworlds.com/index.php/topic,135699.msg3266727.html

Retexure - Add Tournament Armour by cow7488
http://www.nexusmods.com/mountandblade/mods/3819/?

[Item] Teutonic and Lithuanian items - Kovas
http://forums.taleworlds.com/index.php/topic,187938.0.html

[Item] Flintlock Firearms OSP - Llew
http://forums.taleworlds.com/index.php/topic,162991.msg3940865.html

[Item] Shredzorz's OSP stuffs - Shredzorz
http://forums.taleworlds.com/index.php/topic,125920.msg3037793.html

Narf's Rus Armour Pack - Narf of Picklestink
http://forums.taleworlds.com/index.php/topic,160392.msg3865757.html

[Item] Narf's Men-at-Arms Armour Pack - Narf of Picklestink
http://forums.taleworlds.com/index.php/topic,230895.msg5524870.html

[Tutorial] How to make troops recruitable from castle/towns. - laszers
http://forums.taleworlds.com/index.php/topic,202029.msg4865134.html

[Item] Samurai weapons OSP - bogmir
http://forums.taleworlds.com/index.php/topic,210160.msg5003527.html

[Item] SacredStoneHead's samurai armour set - SacredStoneHead
http://forums.taleworlds.com/index.php/topic,230171.msg5508831.html

[Item] SacredStoneHead's nord armour pack - SacredStoneHead
http://forums.taleworlds.com/index.php/topic,219137.msg5245580.html

[Item] Fred's bunch 'o armours - Fredelios
http://forums.taleworlds.com/index.php/topic,216884.msg5185434.html

[Kit] Dead roam the Earth. (OSP)
xenoargh: The skeleton mesh and skins were made by Barf; the armor was made by me; the greaves are rebuilt meshes from LLew's wonderful Mount and Gladius project. The skins are a mixture of skins from all three of our works, reworked by me.
http://www.mbrepository.com/file.php?id=2820
http://forums.taleworlds.com/index.php/topic,166831.0.html

[Item] medieval helmet pack - dejawolf
http://forums.taleworlds.com/index.php/topic,76943.msg1997547.html

[Item] Narf's Plate Armour Pack - Narf of Picklestink
http://forums.taleworlds.com/index.php/topic,100949.msg2526671.html

[Item] Highlanders models - Yamabusi
http://forums.taleworlds.com/index.php/topic,145074.msg3490530.html

OSP Warband Item Variants by Thick1988
http://www.nexusmods.com/mbwarband/mods/1876/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D1876%26preview%3D&pUp=1

OSP Spak Items - by Spak
http://www.nexusmods.com/mbwarband/mods/1783/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmoddescription%2F%3Fid%3D1783%26preview%3D&pUp=1

OSP Itempack by Akosmo
http://www.nexusmods.com/mbwarband/mods/3850/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodimages%2F%3Fid%3D3850%26user%3D1&pUp=1

[OSP] Camel Kit! - Makes horses react to camels by Zarthas
http://forums.taleworlds.com/index.php/topic,158440.0.html

[Item] [OSP] Sarranid and Vaegir Helmet Replacement - ShaunRemo + Narf of Picklestink
http://forums.taleworlds.com/index.php/topic,294832.0.html

Single Hussar Wing OSP - Wilk22
http://forums.taleworlds.com/index.php/topic,300323.0.html

topfhelm_itempack - LATEGREEN
http://www.nexusmods.com/mbwarband/mods/5853/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D5853

IMPORTANT NOTES!
- Do not take resources from this mod! However, 99% of this mod's content is available through seperate OSP and if you are looking for a specific resource within my mod, feel free to ask about its original source.
- Look below this post for information about the factions and plenty of images.
- I much appreciate other people's advice, suggestions, questions and ideas .
- Click images to view larger size. They are only a little outdated.
- The undead are unfortunatly killable despite their "unkillable" status and I will have to rethink their role in the future.
- Melee weapons will have their stats changed in the future. Other items have had their stats changed but imperfectly so.
- The teutonic faction is available as the default player kingdom culture and they exist as manhunters on the map. They can also be found as large bandit armies between vaegirs and barbarians but I left them there purely for fun.
- Lords and ladies currently got placeholder names and items.
- Take a look at the optional friendship requirement for special recruitment in castles. Do not use this feature once you have already recruited in that castle.
- Player culture: When you start your own kingdom, teutonic recruits will replace castle and town recruits but not village recruits. If you select teutonic culture, only you and you companion lords will recruit teutonic recruits probably.

Features:
- Dimplomacy Mod as base.
- 11 NPC factions.
- Teutonic player culture.
- Recruiting in towns and castles.
- Special elite troops that increases the players skills.
Swadian Squire - Inventory Management
Swadian Paladin - Path-finding - Prisoner Management
Swadian Priest - Leadership - Persuasion - First Aid
Swadian Foot Knight - Tactics - Trainer

Vaegir Weryag - Looting
Vaegir Druzhinnik - Tactics - Trainer
Vaegir Bogatyr - Persuasion - First Aid - Leadership
Vaegir Executioner - Prisoner Management - Surgery

Khergit Mangudai - Prisoner Management - Trainer
Khergit Keshig - Leadership - Tactics
Khergit Centaur - Wound Treatment - Spotting - Looting

Nord Shieldmaiden - First Aid - Wound Treatment
Nord Valkyrie - Persuasion - First Aid - Wound Treatment
Nord Hersir - Leadership - Tactics - Trainer
Nord Jomsviking - Prisoner Management - Looting

Rhodok Mounted Crossbowman - Spotting - Pathfinding
Rhodok Elite Guard - Prisoner Management - Engineer - Trainer
Rhodok Condottiero - Leadership - Tactics

Sarranid Janissary - Tactics - Trainer
Sarranid Dervish - Leadership - Wound Treatment - Pathfinding
Sarranid Slaver - Prisoner Management - Surgery - Persuasion

Revolutionary Officer - Leadership - Tactics - Trainer
Revolutionary Dragoon - Spotting - Pathfinding
Revolutionary Doppelsoldner - Prisoner Management - Engineer

Barbarian Shaman - Leadership - Wound Treatment
Barbarian Pyromancer - Leadership - Wound Treatment - Pathfinding
Barbarian Berserker - First Aid - Trainer
Barbarian Scavenger - Tracking - Looting

Shinobi - Persuasion - Spotting
Master Shinobi - Persuasion - Spotting - Tactics
Onna Bugeisha - First Aid - Wound Treatment - Inventory Management
Ronin - Trainer - Prisoner Management

Black Horseman - Prisoner Management - Tactics
Death Knight - Prisoner Management - Tactics
Necromancer - Leadership - Surgery - Trainer
Lich - Leadership - Surgery - Trainer
Immortal - Inventory Management - Looting

Elven Scout - Spotting - Pathfinding
Elven Ranger - Spotting - Pathfinding - Tracking
Elven Druid - First Aid - Wound Treatment - Trainer
Elven Bard - Trade - Persuasion

Teutonic Priest - Persuasion - First Aid
Teutonic Cleric - Leadership - Persuasion - First Aid
Teutonic Crusader - Prisoner Management - Trainer - Looting

Bandit bosses/Amazon Matriarch - Prisoner Management - Leadership - Looting
Dark Elf Witch - Wound Treatment - First Aid - Persuasion
- Reworked item stats. (very unfinished)
- Undead, firearms and non-horse mounts.
- Bandit armies including teutonic crusaders, amazon tribes, dark elf renegades and roaming undead.
- Mercenary camps.

Possible future features:
- Customizable player culture troops.
- New companions and claimants.
- New ingame banners.
- New character creation options.

Version 2 changelog:
- Neutral mercenaries are available in the mercenary camps and the camps themselves are now visible at all times. Neutral mercenaries do not take any army space but costs a lot in upkeep so only use them when you are either really rich or really need more troops.
- Bug where the player was unable to manually leave scenes was fixed.
- Bug where the messages were flooded with errors and became unusable was fixed.
- 3 new OSP packs containing new vaegir/sarranid helmets, teutonic armors/helmets and a hussar wing for horses.
- Many new items made by combining parts of existing items.
- New uniquelly equipped lords for some factions.
- The People's Republic has a new claimant called "Sualrag the Imperialist".
- A new teutonic manhunting companion named "Anno".
- Necromancy. A simple copy of the native prisoner recruitment script. It lets you trade prisoners for undead soldiers of choice. Only recommended for roleplaying purposes but works for any player.
- Added an extra tier of cultist troops.

- And perhaps other things, more or less important, that I can't remember right now...

Calradia:
Calradia is a piece of land that is isolated from the rest of the world. Trapped between the violent sea, the everlasting winter in the north-east and the endless desert in the south-east. It is believed that the first humans came to calradia long ago down the sharp cliffs in the central-eastern steppelands. The sharpe cliffs however, makes entry into Calradia a much easier task than escaping it. Only questionable rumours and  legends of travelers provide any information of the outside world. Calradia is a small land with no means of escape and soon the steppe got too populated and eventually most of calradia was populated. Constant tribal wars over territory was unavoidable, tribal wars that are still ongoing on a larger scale in modern Calradian times.
Old Empire:
In a time of primitive tribal wars, a clan from the central plains learned to tame and ride horses,  fast and strong creatures native to Calradia. The clan used their new allies as a tactical advantage against other clans and their riders terrified enemy warriors and quickly forced their authority upon defeated and weaker clans in central Calradia. The first major city of Dhirim was build as a center of a newly founded empire. From Dhirim the empire would expand during hundreds of years. The empire was controlled by the Imperial clan but other clans had power and influence within the empire as well. Most clans had their own purposes and duties to the empire and among them, there were those that expanded the empire's borders, colonized and faught the enemies of the empire. These clans were to become very powerfull  due to their succes in strengthening the empire and three of the largest of these clans were Swadia, Vaegir and Rhodok. Eventually the Imperial clan at the center would grow fat and lose control over the powerfull border clans. The weak Imperial clan was quickly overthrown and a series of civil wars were faught over the control of the empire. In the end Swadia won the war and Dhirim was under its control but the two large est clans, Vaegir and Rhodok declared independence and the other territories ignored Swadian law. The empire was practically dead and Calradia divided.

C = Recruitable in castles
T = Recruitable in towns
V = Recruitable in villages

SC = Recruitable in castles (special troop)
ST = Recruitable in towns (special troop)
SM = Recruitable in mercenary camps (special troop)

Signatures:
I made a few banners for those who want to show support. I may make more later but for now I felt I should focus on other stuff. Many thanks to 10thgaming for inspiring me and showing me how to make them. Also thanks to dcoold for telling 10thgaming about me.  :smile:


Code:
[url=http://forums.taleworlds.com/index.php/topic,271842.0.html][IMG]http://imageshack.us/scaled/landing/9/bannerhed.jpg[/IMG][/url]


Code:
[url=http://forums.taleworlds.com/index.php/topic,271842.0.html][IMG]http://imageshack.us/scaled/landing/341/bannerrep.jpg[/IMG][/url]


Code:
[url=http://forums.taleworlds.com/index.php/topic,271842.0.html][IMG]http://imageshack.us/scaled/landing/838/bannernec3.jpg[/IMG][/url]


Code:
[url=http://forums.taleworlds.com/index.php/topic,271842.0.html][IMG]http://imageshack.us/scaled/landing/46/bannersho.jpg[/IMG][/url]


Code:
[url=http://forums.taleworlds.com/index.php/topic,271842.0.html][IMG]http://imageshack.us/scaled/landing/832/bannerbar.jpg[/IMG][/url]


Code:
[url=http://forums.taleworlds.com/index.php/topic,271842.0.html][IMG]http://imageshack.us/scaled/landing/62/bannerswa.jpg[/IMG][/url]
 
Antonis said:
Ehm, yes? That's the OP.  :razz:
Why did you quoted it?  :smile:
Probably a VERY loyal fan.  :fruity:

Webejj said:
MyNameIsBlank said:
Is this mod dead or still in progress. Kinda confused...  :?:
Development has stoped
A few weeks ago I got a huge surge of inspiration. One idea lead to another and eventually I may do something more fantasyish/magical than AC(if anything at all). There is also my medieval 2: Calradia mod which I have gotten a bit too far to stop with so I am unlikely to dedicate myself fully to a new MB project hastily.
 
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